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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 477803 times)

Crazy Cow

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #135 on: November 25, 2012, 05:10:46 pm »

Spoiler (click to show/hide)
I have a whole pile of bits that I can't seem to find a use for in your readme or in the workshops. I guess I could dig through the RAWs for an answer, but asking you is easier ;p
Code: [Select]
vegetable cans
Med-X canisters
orthopedic surgery hologram

Lycaeon

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #136 on: November 25, 2012, 05:21:55 pm »

Vegetable cans may be opened at the kitchen for some 200 year old...but still edible...leaves.

Med-X canisters are used to upgrade Mr. Hooves into Nurse Redheart. I have other uses planned for them, but those will have to wait until the Ministry of Peace development arc.

Hologems are used for various purposes at terminals. That one in particular is a training hologem that you can use to train bonesetting at the Stable-Tec terminal, which itself is built at the workbench out of a Stable-Tec processing matrix and various other odds and ends.

Almost every item is used in some way, shape, or form at a workshop, so figuring them out is part of the challenge.

The narrative is enjoyable as well. Kudos for that.  :)
« Last Edit: November 25, 2012, 05:30:53 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Khenal

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #137 on: November 25, 2012, 06:57:28 pm »

Unsure if this is a bug or a feature, but laser bolts seem to be deflected by simple clothing.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Lycaeon

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #138 on: November 25, 2012, 07:08:07 pm »

Yes, sprite-bot lasers are pretty weak, and the nature of the interaction makes them blunt attacks.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #139 on: November 25, 2012, 07:10:16 pm »

Stiiil scares the shit out of wildlife.

They are really afraid of blunt spinning lasers.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Khenal

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #140 on: November 25, 2012, 07:35:56 pm »

They are working well to keep various wildlife away at least, heh.  I did have a Steel Ranger thief show up today with a battle saddle.  Shot a spinner in the face before turrets and a protectopony killed him.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Crazy Cow

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #141 on: November 25, 2012, 07:37:45 pm »

I'm hardly even trying ;p Just jotting down what's going on for anyone that cares.

Spoiler: The End (click to show/hide)

Bacon Pants

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #142 on: November 25, 2012, 09:30:42 pm »

Oh lol, everybody's talking about building up armies to battle the great horrors of the wastes and having tales of battles against alicorns and whatnot, and I'm a year in and my worst attack was from a dust cloud that made a dude thirsty. Oh, and a radscorpion that's guarding this one log in the far corner...
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When in doubt, BLAME THE TITANS!

Bremen

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #143 on: November 25, 2012, 09:40:09 pm »

I was doing pretty good; 60 ponies, 3 turrets, and a protectapony, just starting to train up a real military with 25 ponies in various squads. Then in the summer of the second year I got ambushed by two groups of steel rangers and once and they totally massacred everything with their battle saddles  :o

Well, that was fun, now to try again!
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Khenal

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #144 on: November 25, 2012, 09:49:32 pm »

Heh, similar story as Bremen, but it only look one ambush squad to take me out.  Time for round two!  After I steal away their trapavoid tag :P
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

Avatar from Kryptid!

Bacon Pants

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #145 on: November 25, 2012, 09:53:09 pm »

Then in the summer of the second year I got ambushed by two groups of steel rangers and once and they totally massacred everything with their battle saddles  :o

Yeah, this lack of combat experience is probably making me very screwed. Let's see how much !!Fun!! can arise when a pack of glowing ghouls descend upon a town of herbalists, metal workers and a couple of sprite bots.

Spoiler (click to show/hide)
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When in doubt, BLAME THE TITANS!

Lycaeon

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #146 on: November 25, 2012, 09:59:00 pm »

Ok, steel rangers are definitely coming too early, so I will have a hotfix up shortly as 0.85b with some other minor bugfixes.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Crazy Cow

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Re: Fallout Equestria: v0.85 beta (Phoebus Graphics)
« Reply #147 on: November 25, 2012, 10:40:16 pm »

My second fortress is going a lot better than my first one. I'm barely a year in, and among other things I dug up an Ironshod Firearms crate with a box of combat armor(!) inside. I've got a pair of knife users with rippers, and I'm getting a few more ponies together to use the combat rifles that came with the armor. I've also got the parts for two terminals and several matrices already, although a lack of hologems means I'm sitting on the parts for now.

Lycaeon

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Re: Fallout Equestria: v0.85b beta (Phoebus Graphics)
« Reply #148 on: November 25, 2012, 11:15:06 pm »

I've uploaded the fixed version along with just the raws.

The list of parts necessary to build terminals is under the workbench reactions...hologems aren't necessary to build them, but are reagents used to train skills at a Stable-Tec terminal workshop. The other terminals have uses in different buildings.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Crazy Cow

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Re: Fallout Equestria: v0.85b beta (Phoebus Graphics)
« Reply #149 on: November 25, 2012, 11:17:47 pm »

hologems aren't necessary to build them, but are reagents used to train skills at a Stable-Tec terminal workshop. The other terminals have uses in different buildings.
Oh, okay. I thought you needed hologems to get anything useful out of the terminals :S

EDIT:
I apparently found some old pipbucks somewhere, so I'll put up a VaultTec terminal and install those.
« Last Edit: November 25, 2012, 11:28:04 pm by Crazy Cow »
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