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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 305327 times)

Graknorke

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #510 on: December 10, 2012, 06:36:14 pm »

Well.
That was sad. Too many deaths.

Says I who just burned everything down on his test save to figure out the mechanics.
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Lycaeon

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #511 on: December 10, 2012, 09:04:42 pm »

For now, the rigged sprite-bots are the only explosives planned.

Maklak, most of the vanilla buildings and their reactions can't be modified, so you're stuck with 25 pellets per bar. I've increased yield from pellet boxes to 500 (in stacks of 50), so that should compensate somewhat. Then again, developed Stables should be using medium caliber ammo, of which there are boxes in Ministry of Wartime Technology and other industrial crates found in medium-quality salvage and higher.

Bullets are reusable if they embed themselves or fall intact. It's a DF mechanic that I can't change, though I don't think it happens often.

You can choose to rehabilitate purchased slave ponies, making them pseudo-citizens rather than servants, but it costs resources.

Your description of your progress and the ambush was entertaining, as usual. :) The embark site has turned into quite the warzone. :o

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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Replica

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #512 on: December 10, 2012, 09:22:14 pm »

To bad Rainbow Dash wasn't around to take me in under her wing.

It's quite a shame that she has been dead for over a hundred years, her wings are probably wasteland dust by now.
Or part of a named hat that gives an agility bonus. It would probably be restricted to evil characters, though.

Fastest hat in Equestria.

God I love fimflam.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #513 on: December 10, 2012, 09:44:08 pm »

The biggest problem with my embark is not that it is a warzone. It is that I overengineered a few things, built other things too far away and now I'm constantly on 0 idlers when I'm not even trying. This means I barely have enough ponies even for basic things and can't overstretch myself and do even moderately ambitious projects, like building a wall around my embark or putting a trap/airlock into the first cavern layer. Heck, I designated a forest for salvaging and my salvagers are busy elsewhere. I tend to fall into this trap with my forts.

My soldiers are re-using some of the bullets. I understand that this is an artefact from firearms using the mechanics provided by rifles and can't be fixed. I estimate that maybe 10% of ammo can be re-used, which isn't catastrophic. Especially considering the extra labour involved in picking it up.

I know I can build a pony resource centre and use a traction bench, some cloth and a few more items to make them into second class citizens. What I wrote was just fluff. Next time I'll try to get enough stuff to the depot to buy slaves.

I haven't tested this yet, but I think if I make bronze ammo (bronze being very cheap to get from scrap metal, I don't know why people bother with copper), pack it into a box and then open it, I should get no-quality steel ammo. The fix would be to only allow steel ammo to fill a chest, but that would be inconvenient for using miniguns.

Are there any plans for Stonesense graphics in some future edition of this mod? For simple things you need a png file with 32x32 sprites with magnetta backgrounds. For more complex things, like having ponies with proper skin and tail/mane colours, you need to layer several sprites one on top of another. This information is written in xml files. Some pony sprites were already posted in other pony threads, and I added ponies to my version of stonesense for 31.25 / 1.71.
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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Pokon

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #514 on: December 10, 2012, 09:57:41 pm »

To bad Rainbow Dash wasn't around to take me in under her wing.

It's quite a shame that she has been dead for over a hundred years, her wings are probably wasteland dust by now.
Or part of a named hat that gives an agility bonus. It would probably be restricted to evil characters, though.

Fastest hat in Equestria.

God I love fimflam.

I now want a bunch of musical raiders to show up.


"Well, lookie what we got here, brother of mine, it's the same in every town. Ponies with dry wells, skinny flanks, and not a drop of blood to be found~

Perhapes they're not aware that there's really no need for this dreary disrepair.

That the key that they need to be involved in the sweet slaughter you and I shall shaaaarrrrrrreeee."

Cue screaming.
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Replica

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #515 on: December 10, 2012, 10:09:29 pm »

To bad Rainbow Dash wasn't around to take me in under her wing.

It's quite a shame that she has been dead for over a hundred years, her wings are probably wasteland dust by now.
Or part of a named hat that gives an agility bonus. It would probably be restricted to evil characters, though.

Fastest hat in Equestria.

God I love fimflam.

I now want a bunch of musical raiders to show up.


"Well, lookie what we got here, brother of mine, it's the same in every town. Ponies with dry wells, skinny flanks, and not a drop of blood to be found~

Perhapes they're not aware that there's really no need for this dreary disrepair.

That the key that they need to be involved in the sweet slaughter you and I shall shaaaarrrrrrreeee."

Cue screaming.

"Blood, blood, blood, blood, blood, blood, blood, blood, blood, blood, blood, blood, blood"
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #516 on: December 10, 2012, 10:43:55 pm »

"Well, lookie what we got here, brother of mine, it's the same in every town. Ponies with dry wells, skinny flanks, and not a drop of blood to be found~

Perhapes they're not aware that there's really no need for this dreary disrepair.

That the key that they need to be involved in the sweet slaughter you and I shall shaaaarrrrrrreeee."

Cue screaming.

 :D

Maklak: What's the population of your Stable? Slaves should help to relieve the workload once you manage to get some.

The workbench will only accept steel ammunition for the medium-caliber boxes.

I'm not familiar with Stonesense or sprite art beyond the basics ???, so any work with them will have to wait until after v1.0.
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Maklak

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #517 on: December 10, 2012, 10:52:29 pm »

Population of my Stable is just below 50, but I increased the cap to 60. I don't want to go higher... for obvious reasons. If you subtract around ten soldiers, foals and the most prized specialists, there are maybe 30 ponies to do hauling and other general work. I once had a fort with around 80-100 population and 0 idlers too, but it had a massive metal industry and was building a wall around the embark, with dodge-me traps over it. In general when I see idlers I go: "OK, smooth this room and dig a room here and cut those trees and pick those bushes and make all kinds of things in workshops... this should do for now." Having some idlers is a good thing, though, for when there is an activity spike, like siege cleanup.

Hehe, you fixed and exploit before I thought of it.

Thought so. My advice is: don't bother then. Getting stuff working in the mod itself is much more important.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Khenal

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #518 on: December 10, 2012, 11:36:43 pm »

Just had a raider thief (or snatcher?) show up and wreck my poor ponies.  He killed 8 with only an iron dagger before finally running off.  And then the tantrum spiral...
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Pokon

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #519 on: December 10, 2012, 11:59:56 pm »

To bad Rainbow Dash wasn't around to take me in under her wing.

It's quite a shame that she has been dead for over a hundred years, her wings are probably wasteland dust by now.
Or part of a named hat that gives an agility bonus. It would probably be restricted to evil characters, though.

Fastest hat in Equestria.

God I love fimflam.

I now want a bunch of musical raiders to show up.


"Well, lookie what we got here, brother of mine, it's the same in every town. Ponies with dry wells, skinny flanks, and not a drop of blood to be found~

Perhapes they're not aware that there's really no need for this dreary disrepair.

That the key that they need to be involved in the sweet slaughter you and I shall shaaaarrrrrrreeee."

Cue screaming.

"Blood, blood, blood, blood, blood, blood, blood, blood, blood, blood, blood, blood, blood"

Doing another part, for giggles.
Spoiler (click to show/hide)
« Last Edit: December 11, 2012, 12:01:57 am by Pokon »
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Lycaeon

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #520 on: December 11, 2012, 12:21:16 am »

Oh dear lord... :o

Edit: That gets me thinking. I may put some of these quotes and gameplay up on the first page under a Testimonials section. Does that sound agreeable to everyone?
« Last Edit: December 11, 2012, 12:27:25 am by Lycaeon »
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Khenal

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #521 on: December 11, 2012, 12:43:03 am »

Sounds good to me.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Indigo_Surprise

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #522 on: December 11, 2012, 12:48:51 am »

Blow you horseSHOES off. No one wants to blow horses off. No one outside of a fetish anyway.

And make your pellets out of bones. No need wasting metal on a training ammo.
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Pokon

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #523 on: December 11, 2012, 12:49:18 am »

That sounds lovely, realy.

EDIT: The testamonial parts, not the horse-blowing.  :P
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Replica

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Re: Fallout Equestria: v0.88d beta (Phoebus Graphics)
« Reply #524 on: December 11, 2012, 12:58:18 am »

XD

Go for it.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
Pages: 1 ... 33 34 [35] 36 37 ... 210