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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 472555 times)

Crazy Cow

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #705 on: December 21, 2012, 12:23:31 am »

I would suggest, at the very least, reduce the weight by half.

During my brief stint as an adventurer I found the same; tough carapace is too damn heavy to be of any practical use.
« Last Edit: December 21, 2012, 12:28:22 am by Crazy Cow »
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Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #706 on: December 21, 2012, 06:15:42 am »

Meanwhile on the surface.




Spoiler: Related (click to show/hide)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #707 on: December 21, 2012, 07:21:32 am »

I haven't noticed any issues with Tough Carapace weight, but I only ever made hoods out of it and you are right. In 0.88 Steel has density 7.85 g/cm^3, while Tough Chitin has 8.930 g/cm^3, same as Billon and Black Bronze. As to how good it is, I'm not sure how to read all those numbers, but Steel, Plasteel and Starmetal are definitely better, while Iron and Bronze are better at some things and worse at others. Ah, some properties of Tough Chitin are copied from Copper and others I don't even know. Tough Chitin is therefore at least as good as copper in all things. If one were to translate this into a real-world material, its properties probably don't make much sense, but I don't know how to fix it.

The density and [IMPACT_ELASTICITY:200] are especially controversial to me. Normal chitin density is 1.425 g/cm^3 and it is about as elastic as bone. It is used for exoskeletons, such as crab shells. One funny thing that was in Gothic, but I missed in Fallout, was some guy figuring out how to cut chitin plates from all those Radscorpions and other overgrown bugs and rivet that into an armour that's reasonably light and about as good as junkmetal.


Nice drawing, Replica. That Unicorn Sawpony is a good training for your BB gunners. I have no idea where you got pellets made out of roots, though.

EDIT:
> [CRAZED] causes loyalty cascades if used against your citizens (which can happen if the unicorn goes berserk), so OPPOSED_TO_LIFE will have to do for now.
Come to think of it, I've never seen a pony go berserk. Melancholy and Stark Raving Mad yes, but not Berserk.
« Last Edit: December 21, 2012, 10:32:15 am by Maklak »
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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P(ony)SI

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #708 on: December 21, 2012, 08:12:59 am »

[CRAZED] causes loyalty cascades if used against your citizens (which can happen if the unicorn goes berserk), so OPPOSED_TO_LIFE will have to do for now.
Actually, I think the rage spell should have CRAZED and OPPOSED_TO_LIFE instead of NOT_LIVING, OPPOSED_TO_LIFE, and LIKES_FIGHTING. It makes it seem more like a rage spell instead of a "zombification" spell.
Besides, if the unicorn does go berserk, the aforementioned loyalty cascade is only part of the !!FUN!!.
...Wait a second. If your citizens can have a loyalty cascade, does that mean enemies can also have loyalty cascades?

Oh yeah Replica, that may be a sawpony, but it's holding a mace.
« Last Edit: December 21, 2012, 08:16:04 am by P(ony)SI »
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Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #709 on: December 21, 2012, 09:22:44 am »

Oh yeah Replica, that may be a sawpony, but it's holding a mace.

Yeah well, you are a carrot.
Proceed to the kitchen for processing.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #710 on: December 21, 2012, 10:27:06 am »

I have a quick question about magic. The manual says: "Most unicorns can learn only apprentice level spells, but there are a select few, listed here, than can learn the adept and master level spells for their specific school." I'm not sure how to interpret this:
a) All Unicorns can learn all apprentice level spells. The apprentice level Cutie Marks are just there to confuse.
b) All Unicorns are mudponies with horns and telekinesis. Only those with the right cutie marks can learn spells at all.

Out of 80+ ponies I have 2 Restoration apprentices, 1 Alteration apprentice and 1 Destruction apprentice. If a) then their CMs don't even matter. If b) Then those select few specialists will have to be highly prized and my choice of spells very limited, but on the plus side, maxing out my magic won't be anywhere near such a massive undertaking.
« Last Edit: December 21, 2012, 10:31:31 am by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Crazy Cow

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #711 on: December 21, 2012, 10:32:22 am »

I was under the impression that unicorns need a CM to learn any magic at all.

ender1200

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #712 on: December 21, 2012, 11:55:14 am »

I know Vanilla DF have some mythological creatures that do not exist, instead they are placed in the raw files so that Dwarves can engrave their images, as decoration. I think This trick can be used in this mode in so stable ponies will commemorate, events and sights from before the war. Stuff like extinct races and even historical characters such as the princesses and the ministry mares (by making a non existing alicorn princess race with "Celestia" and "Luna" as their only possible names, for example).
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Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #713 on: December 21, 2012, 12:31:48 pm »

Speaking of engravings, could I make a request?

The engraved walls and floors look incredibly cluttery in the mess of larger forts, and that makes it hard to see things properly in large clusters of rooms.
I was wondering it it'd be possible to get an optional variant of engraved walls which are more uniform and clean as an alternative choice?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #714 on: December 21, 2012, 01:22:06 pm »

Nice picture Replica! :)

As I mentioned before, I accidentally overwrote the density values when editing tough chitin, and will fix it shortly.

As for spells, this is the progression breakdown:
All unicorns can learn apprentice level spells. Ordinary unicorns will only use their spells to attack.
Apprentice CM unicorns can learn better variants of the spells for their school, and can defend themselves as well as attack with them.
Adept CM unicorns can learn adept level spells for their school
Master CM unicorn can learn all spells

There are already mythological creatures and flavor symbols for engravings. For obscuring them, there's an option in the d_init file to make them start out smooth and uniform: [ENGRAVINGS_START_OBSCURED:YES]

Thanks for the feedback! :)
« Last Edit: December 21, 2012, 02:39:22 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

P(ony)SI

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #715 on: December 21, 2012, 01:36:47 pm »

Oh yeah Replica, that may be a sawpony, but it's holding a mace.

Yeah well, you are a carrot.
Proceed to the kitchen for processing.
No, I'm a unicorn.

Also, would it be possible for the Pony Resources Center to be able to "stamp" cutie marks on rehabilitated slave ponies? I've noticed that slave ponies all have their cutie marks "burned away". Of course, you'd need quite a bit of resources for the rarer ones, and some shouldn't be able to be added at all.
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Indigo_Surprise

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #716 on: December 21, 2012, 01:48:18 pm »

If you want to know where to train your ponies to, just deck several out in combat armor in Arena with differing levels of Armor User and send them to fight something, see how fast they move compared to an unarmored. There's no need for fancy mathematics when it can be solved with quick trial and error.

Also that picture is amazing.
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Maklak

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #717 on: December 21, 2012, 02:14:29 pm »

Pony slaves are actually a very rare caste of ponies (5k times rarer than an Apple or a Smiling Flower), so technically "burned out" is their cutie mark. The downside of this system is that under very rare circumstances a "rehabilitated slave" will be born to somepony, but you can blame the radiation and taint for that :P 

Indigo_Surprise:
There is no need for slow trial and error once things are down to a few formulas and the answers can be determined with just a few quick calculations and a surface plot. Besides... this discussion got pointless anyway. Either way it comes down to soldiers being so effective with shields that they don't train armour user and dodge.

Magic:
Oh well, looks like even with twice as fast cooldown for specialists, all Unicorns should still learn as many spells as they can. Too bad the known interactions (minigun, SATS, spells) aren't listed somewhere. I dread the thought of keeping a constant watch over my arcane terminal and constantly updating a table of Unicorns and workshop permissions. It almost drives me nuts with just SATS.
« Last Edit: December 21, 2012, 02:43:43 pm by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Lycaeon

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #718 on: December 21, 2012, 02:45:57 pm »

I plan to make it so that once an ordinary unicorn learns an apprentice spell, he becomes limited to spells from that school, making a simple name-change enough to record what spells that unicorn knows. Apprentice-level unicorns and above won't have this problem. That should reduce the micro-management somewhat.

Also, ordinary unicorns will only use their spells to attack, and not while fleeing, so most will only utilize their spells in the military. Apprentice unicorns and above can defend themselves with their school's spells as well as attack.
« Last Edit: December 21, 2012, 02:48:00 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout Equestria: v0.88e beta (Phoebus Graphics)
« Reply #719 on: December 21, 2012, 03:07:23 pm »

There are already mythological creatures and flavor symbols for engravings. As for obscuring them, there's an option in the d_init file to make them start out smooth and uniform: [ENGRAVINGS_START_OBSCURED:YES]

Thank you, I didn't know that.
Now I can triple my forts value and make everyone super happy about having large murals of ponies being murdered by ghouls and black radscorpions on their bedroom walls.

Earlier today I did an absolutely hilarious mistake.
I have recently begun to produce clear glass using the very meager amount of wood I have (because glass is awesome) and I figured I'd install some in some of the bedrooms so they'd have windows like in the stables.

Then I had the most amazing idea ever. Lava lamps...
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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