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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 478975 times)

Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #75 on: November 18, 2012, 08:39:57 pm »

What happens is that the worker pony gives itself an interaction that it will use when attacking, in the same way as the ability to use pipbuck modifications and spells are added. Each pony can only acquire one battle saddle reaction, but their actual body and attributes don't change. :)

So something like this:

« Last Edit: November 18, 2012, 08:47:31 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #76 on: November 18, 2012, 08:44:59 pm »

Oops, double post.
« Last Edit: November 19, 2012, 12:11:52 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #77 on: November 18, 2012, 08:48:23 pm »

Now I'm really torn...  I had my favorite soldier turn up in my new fort.
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Replica

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #78 on: November 18, 2012, 08:49:33 pm »

Ah, so it doesn't change, but adds to the original caste.

Well, neat-o, that clears up any concern I had about giving battlesaddles to important ponies.
It would have been pretty bad if soldier ponies had to sacrifice their bonus in military skills for miniguns and flamethrowers.

Now for the actual testing of it, this next week is going to be fun, I am kind of expecting (and hoping) that the flamethrower saddle turns out to be something as horrifically unstable and dangerous as the Masterwork Fire Wizards that burn down the entire map and kill their own forces, I loved those guys.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Pokon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #79 on: November 18, 2012, 08:56:28 pm »

....Now, to create a town in which every pony is equipt with flamethrowers. :P

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Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #80 on: November 18, 2012, 09:00:59 pm »

I'm not going to spoil my own Stables that had flamethrower squads...just...

Make sure they're carrying a shield...and pray that there's nothing flammable around when they're fighting.

Oh the other hoof...minigunners tend to stand still when they're shooting, so I put mine behind fortifications flanking my Stable's killing hall.
« Last Edit: November 18, 2012, 09:07:06 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Pokon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #81 on: November 18, 2012, 10:17:39 pm »

I wonder if we can have ghouls who can spew radioactive fire?


....

Thats viable, right? Boiling radioactive substances?

Quote
Oh the other hoof...minigunners tend to stand still when they're shooting, so I put mine behind fortifications flanking my Stable's killing hall.

On that note, will the Steel Ranger's get "normal" miniguns, considering that it's one of there default weapons and invader's do not usualy come with "syndromes"?
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Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #82 on: November 19, 2012, 12:10:18 am »

Enemy civilizations won't get their own battle saddles until later, but yes, expect Steel Rangers and Slavers to eventually carry modified versions of miniguns and flamethrowers.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Khenal

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #83 on: November 19, 2012, 02:21:25 am »

Just noticed something in the prismatic smelter: it can't melt a metal object.  I have to use a normal/magma smelter to do that.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Pokon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #84 on: November 19, 2012, 03:59:46 pm »

....I just had a raider rip out a ponies teeth with there magic. The mental image...

Sweet Celestia.
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Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #85 on: November 19, 2012, 04:43:17 pm »

Unfortunately, item melting is hardcoded and so can't be added to custom buildings.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Khenal

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #86 on: November 19, 2012, 05:19:21 pm »

Ah, ok.  It's not too hard to have a smelter going, and a normal forge also.  The prismatic smelter got me spoiled, but it'll handle lignite/coal to fuel the conventional stuff.  Time for another embark for me.  I need to learn to get at least some military going earlier rather than later, heh.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Bacon Pants

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #87 on: November 19, 2012, 07:34:08 pm »

Just a question from a complete noob here, is it possible for Adventurer mode to be played on this? Because every time I try to load it all up two weird things happen to me:
1) I can only choose to be a snapping turtle-man or a forgotten beast
And 2) It crashes just after I create my character and it begins to load everything
Just curious, really. Thanks.
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Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #88 on: November 19, 2012, 07:46:20 pm »

I haven't really worked on adventure mode yet...the sheer number of pony castes is probably why it's crashing. I'll move adventuring over to the wastelanders for the next version.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Bacon Pants

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #89 on: November 19, 2012, 08:05:09 pm »

Thanks. I'll be eagerly awaiting for when I can finally roam the wastes like Pip, only to be brutally murdered in a gruesome-yet-surprisingly-standard fashion.
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When in doubt, BLAME THE TITANS!
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