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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 472594 times)

Lycaeon

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #60 on: November 17, 2012, 05:23:48 pm »

A small update on development progress.

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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #61 on: November 17, 2012, 05:29:29 pm »

What's the purpose of lacing the bullets with 'guai blood?
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Lycaeon

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #62 on: November 17, 2012, 05:35:06 pm »

That's an artifact of the interaction...the bullets get stained with blood at the same time they hit.

Development itself is taking longer than I expected. I may have to divide it into two parts.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #63 on: November 17, 2012, 09:07:56 pm »

What kind of update are we expecting?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Khenal

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #64 on: November 17, 2012, 09:08:32 pm »

Oohhh, I like the sounds of this update :D
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Indigo_Surprise

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #65 on: November 17, 2012, 11:51:31 pm »

Hm, alright (I've never gotten far enough to where I need to start thinking of ranged squads until just recently). So what will make the minigun different from the other weapons?
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Khenal

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #66 on: November 18, 2012, 01:04:21 am »

Well, if I had to guess (and I do, as I'm not the guy doing the modding), I'd say high rate of fire; making it a very expensive gun to give to your ponies, but very powerful.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

Avatar from Kryptid!

Lycaeon

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Re: Fallout Equestria: v0.71d beta (Phoebus Graphics)
« Reply #67 on: November 18, 2012, 05:24:39 pm »



Update: Raiders of Equestria
Part 1 of the Ministry of Wartime Technology

Few in the wasteland understand how a pony's mind could become so twisted as to abandon all shreds of kindness. Desecrated towns with pony heads impaled on pikes...whole caravans ambushed and slaughtered, merchant and animal alike torn open, their blood and guts strewn over the dirt to become so much fodder for the vultures. These are the marauders, raiders so eager for the smell of blood and death that when they aren't pillaging the wasteland, they turn their own blades on themselves, and when many groups of them band together for a rampage across the landscape, nothing in Equestria is safe.

Changelog
Spoiler (click to show/hide)

Credits for the raider image go to Brisineo!
« Last Edit: March 11, 2013, 01:16:27 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #68 on: November 18, 2012, 05:28:32 pm »

Apologies for the smaller update everyone. Robots and automated turrets are proving to be very time-intensive to develop, so I decided to release what I did manage to finish for now. Fortunately, modding battle saddles has opened a whole vista of possibilities for both robots and ponies...and I'm happy to say that energy weapons as well as many other cool effects are now a possibility. :)

As always, I greatly appreciate feedback on any issues encountered as well as suggestions for improvements. I hope everyone enjoys the new update! :D
« Last Edit: November 18, 2012, 05:40:39 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #69 on: November 18, 2012, 06:02:26 pm »

Fire rate can't be modified. That's what's keeping me from working on my Gears of War mod.
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Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #70 on: November 18, 2012, 06:05:50 pm »

Yes...fire rate of ordinary weapons can't be modified...but a material_emission interaction that shoots bullets is another thing entirely. ;)
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Khenal

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #71 on: November 18, 2012, 07:40:48 pm »

Now I have to decide whether to abandon my current stable or play the new version.  The prospect of battle saddles wins the day, heh.  I'll just have to look around for another nice embark like this one :P
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

Avatar from Kryptid!

Indigo_Surprise

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #72 on: November 18, 2012, 08:12:57 pm »

You can put them into your current game. Just copy the raws into their usual place in addition to your save raws.
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Lycaeon

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #73 on: November 18, 2012, 08:17:50 pm »

I would advise against that...there are new entities, reactions, and buildings in this version that require a new worldgen to take effect.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout Equestria: v0.75 beta (Phoebus Graphics)
« Reply #74 on: November 18, 2012, 08:36:42 pm »

Battlesaddles, for ponies, with flamethrowers?

I assume you did this by turning the pony that gets the saddle into a different creature/caste through some type of transformation?
How does that work with cutiemark classes?
What happens if I give, say, a herbalist a battlesaddle? Does the herbalist lose it's herbalist bonus?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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