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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 293526 times)

Lycaeon

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Re: Fallout Equestria: v0.85c beta (Phoebus Graphics)
« Reply #195 on: November 29, 2012, 01:33:24 am »

When I was doing my own mod I was thinking of a drink/food item that would have an attached syndrome instead of the standard evaporation. Those are a lot more reliable than gas-transmitted syndromes, iirc.

I'll go ahead and do that for the resource-intensive reactions, as drink transmission is 100%. You'll produce a barrel with a single drink...and the next pony to drink it will perform the upgrade reaction, either on itself or a nearby robot depending on the reaction.

Thanks for the suggestion Crazy Cow!
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Crazy Cow

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Re: Fallout Equestria: v0.85c beta (Phoebus Graphics)
« Reply #196 on: November 29, 2012, 01:36:54 am »

I live to serve.
If you haven't already done them, healing potions would be really easy to do and would fit right into the Ministry of Peace salvage. Hell, if I add xander root and broc flowers fortresses (and later on adventurers) could brew their own potions.

Lycaeon

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Re: Fallout Equestria: v0.85c beta (Phoebus Graphics)
« Reply #197 on: November 29, 2012, 01:40:05 am »

The Ministry of Peace arc is lined up after the last Ministry of Wartime technology update (the next major one) and contains all of those items, as well as plenty of others. :)

Edit: I'll think about the wanamingos Replica, though they weren't in Fallout 3 or FoE.
« Last Edit: November 29, 2012, 01:50:06 am by Lycaeon »
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Replica

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Re: Fallout Equestria: v0.85c beta (Phoebus Graphics)
« Reply #198 on: November 29, 2012, 02:30:12 am »

But, but, but...!
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Crazy Cow

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Re: Fallout Equestria: v0.85c beta (Phoebus Graphics)
« Reply #199 on: November 29, 2012, 02:11:38 pm »

*Crazy Cow sighs deeply.*

Well, nothing ever goes perfectly in Dwarf Fortress.

So, everything was going well. I had a talented military, a good metal industry, and I was about to punch into the caverns for some good salvage. Unfortunately, I lost a miner to the magma forges; while extending the number of available magma slots he got caught and burned to death. Unfortunate, but I could handle the loss of a single mud pony miner.

My defensive wall was pretty much done at that point, though, so I decided to flood my moat with the river for stylistic reasons. That went well.

Until I remember I had an access port dug out that I never patched up.

Suddenly the stockpiles are filling with water and I can't do anything about it. I wall off the food stockpiles before the flood becomes unstoppable, but some ponies were on the wrong side at the wrong time and got crushed my a merciless wave of water. My surface workshops, my military, and a few random peasants doing work up there are cut off from the supplies below. It's not a problem, though; I'll be exposed for a bit, but I can make a new tunnel leading to the surface and then secure it before winter ends. So I tear down a small part of my wall, dig up to the surface, and start securing the new path. Lesson learned, disaster averted, and life goes on.

An ambush! Curse them!

An ambush! Curse them!

Spring arrives, the third year of my fortress arrives, and my last gunner bleeds out in a pile of sawpony raiders.

I haven't had more fun playing a mod in a long, long time ;P

Lycaeon

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #200 on: November 29, 2012, 03:34:12 pm »

Well...prepare to have some more fun! :D

Version 0.87 is released with another feature I had originally planned on saving: Slave Ponies

In search of more profits and access to technology, slave merchants will now visit well-developed Stables and trade. While they will bring more advanced goods than ordinary wastelanders, including combat rifles and armor, they will also bring unfortunate ponies they have captured and enslaved, looking to sell them to the highest bidder...which in this case means you.

Being more civilized, you may purchase these slaves and rehabilitate them at the Stable-Tec terminal, freeing them to become productive members of your Stable. Their ordeals have left them weak and frightened...so they are best restricted to simpler tasks. However, should they accomplish something of note like creating a masterwork, they'll be able to perform military service and other higher functions.





Remember to watch for the reports announcement!



Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet. ???

Robot and battle saddle upgrade reactions now produce upgrade potions, which, once drunk by a thirsty pony, will allow him to upgrade himself or nearby robots. Be sure to keep your stockpiles for these valuable drinks separate from your main drink stockpile, and pasture any robots to be upgraded next to the stockpile
so they can be targeted by drinking ponies.


Steel Rangers and Unity Alicorns will now arrive later than before, giving your Stable some breathing room for growth and development.

This version remains untested, so let me know if you encounter any issues.

Condensed ponies are not supported by this update.

Credits go to Meph for inspiration for the slave system, and to Crazy Cow for the drink idea.

« Last Edit: January 02, 2013, 10:55:37 pm by Lycaeon »
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Khenal

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #201 on: November 29, 2012, 05:03:20 pm »

Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet. ???

Is sigged.  I can't wait to play the new version, sounds like great fun!
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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P(ony)SI

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #202 on: November 29, 2012, 05:12:38 pm »

I found this in the pony raws.

Code: [Select]
...
[PREFSTRING:enticing hindquarters]
...

Why.
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Lycaeon

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #203 on: November 29, 2012, 05:14:35 pm »

That's a holdover from the original pony mod.
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Crazy Cow

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #204 on: November 29, 2012, 05:54:39 pm »

« Last Edit: November 29, 2012, 06:01:14 pm by Crazy Cow »
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Pokon

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #205 on: November 29, 2012, 09:22:17 pm »

rehabilitate

Riiiiiighht...

"I Love Stable-Tec. Work Is Good and Good Is Work. Arise ,Proletariat. I Feel Special."

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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

Hostile or not? :P
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Bremen

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #206 on: November 29, 2012, 09:48:34 pm »

I noticed I was getting a lot of job cancellation messages, and finally managed to track it down. Every time my Protectapony fires the ponies try to haul the laser bolts to my food stockpile  ???

In the short term, is there anything I can disable in the stockpile to stop the cancellation messages?

Edit: Disabling fat completely seems to stop the jobs from generating, but isn't the best long term solution.
« Last Edit: November 29, 2012, 09:53:20 pm by Bremen »
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Lycaeon

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Re: Fallout Equestria: v0.87 beta (Phoebus Graphics)
« Reply #207 on: November 29, 2012, 10:11:21 pm »

Ah...normally the bolts are supposed to evaporate...but DF temperature may "forget" that occasionally.

You can add [DO_NOT_CLEAN_GLOB] to the LIGHT2_TEMPLATE under material_template_magic as a hotfix. Thanks for pointing that out!

I've also figured out how to stop slave traders from bringing ghouls, so I've uploaded this and a few other bugfixes for the slave system as v0.87b.

Sorry for the new update guys...it'll be the last one for the next week.

Enjoy, and don't forget to report any bugs found! :)
« Last Edit: November 29, 2012, 10:31:53 pm by Lycaeon »
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

Khenal

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Re: Fallout Equestria: v0.87b beta (Phoebus Graphics)
« Reply #208 on: November 29, 2012, 10:47:13 pm »

My ponies are apparently from Vault city, as the stable caravan brought slaves servants, and I had the option of embarking with some, heh.
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Slave traders occasionally bring feral ghouls for trade. I haven't decided if this is a bug or feature yet.

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Lycaeon

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Re: Fallout Equestria: v0.87b beta (Phoebus Graphics)
« Reply #209 on: November 29, 2012, 10:57:35 pm »

It's for testing...I swear! :o

The system is new...so I'm still figuring out certain aspects of it.
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?
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