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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 472589 times)

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #870 on: December 24, 2012, 10:08:55 pm »

Spoiler: Maklaklak (click to show/hide)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #871 on: December 24, 2012, 10:53:52 pm »

I'm enjoying this discussion of ours.

> But the point of the game is to not be prepared for what comes to maul you.
Well, it depends on the players. Some people like to go to evil savage glaciers and watch their entire populations die horribly before the first year. I like to build things and keep my population reasonably safe. It sometimes hurts me when I fail to protect my subjects.

OK, I'll try not to mention farms, cooking, or anything food related. I'm just interested in how this will turn out for you. I sometimes do some things just for flavour too, like my chimneys over furnaces. Which I totally don't plan on doing ever again.

> Noo, I don't want them to shoot out from the north side, because if I do that the enemy will be able to shoot back and wipe out the turrets.
I believe the enemy needs 10 or something skill in gunnery to even shot at you through fortifications. In the FoE mod I haven't yet encountered the problem of Steel Rangers, slavers or anyone else firing back at my walls, so your turrets are safe either way. I also like how you protected them with doors. Even with building destroyers inside your compound, this will buy the turrets more time. I think I'll go for hatches over ramps in Ponderplanned.

Oh, about SATS. A method that I tested on spells and should work for SATS in 0.92 is to allow everypony at the terminal profile, set SATS on repeat, then check reports screen and delete from profile everypony who installs it. Of course this method requires adding migrants as they come, but you won't need a spreadsheet to keep track of SATS. If I notice a pony camping the terminal for too long without effects, I'll assume she learned it or had her chance to do it and remove her also.

> I have coal and I could get magma if I built pumps.
Well, I salute you if you do this. I tried and failed before FPS death and it was crazy. Complex multilevel mining, 50+ grates, nickel pipe sections, iron corkscrews and other stuff. Maybe I over-engineered it, going for double-barrel, FPS conserving design, powered by a farm of water reactors. Now I tend to just build my metal processing close to magma instead and not even try.

> The idea was never to make them these pampered super warriors that laze about in the barracks for all eternity.
Hm, I tried civilian defence programs and part-time soldiers, but am currently leaning towards a full-time military, maybe with a short break once or twice a year until they skill up to heroes. A good reason for this is that soldiers disable their civilian jobs anyway when they get good enough. You can re-enable them when they're off-duty, but they'll just disable them again.

> Sometime though, you come of as very strong and critic to other players playstyles.
I am. I try to hold back and see what I can learn from what others do, but seeing something "done wrong" causes an emotional response in me. I know it shouldn't be so and you made some good points about it.

I tend to build generalised workshops at first (cloth + leather, for example), then expand and specialise them. While I strive for sensible design and efficiency, I tend to end up with a jambed mess anyway. For example some rooms in Ponderplanned are too cluttered, some are too far apart and others I just don't know what to do with. Turns out, big rooms with a cros-section in the middle don't work so well for me, so I'll keep looking for my "perfect" layout.

> Also keep in mind that I do many of my flavor decisions simply because I have such a big and planned out work force.
Ah yes. Some people say that having idlers means inefficiency, but after some experience with it I beg to differ. 10-20% idlers means fast response for activity spikes, like siege cleanups or dumping stone.

Oh, and you might want to try a minigun turret instead of one battle-saddle.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
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Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #872 on: December 25, 2012, 12:20:04 am »

Eh, it's alright.

Spoiler: 'ply (click to show/hide)

Also Maklak, sign yourself up for P(ony)SI's sick community stable.
For shits and giggles.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #873 on: December 25, 2012, 10:36:24 am »

> fortifications can't be destroyed either so you can build a type of "cage" containing one or more unreachable turrets.
I plan to set those up around my embark, but only have 1 turret ATM, after Steel Rangers wrecked the rest of them and one of the two I got after that went berserk.

> I don't really know how SATS or that works, but you sound like you've used it before.
> What can you tell me about it? Is it buggy or does it work well?
> Does the SATS reaction create drinks or does it change something by gas?

I haven't tested everything and I still play 0.88, but I can tell you some things I've seen. You select the "install pipbuck" at the Stable-tec terminal. It produces a cloud of gas. If installation is successful, the pony will blink a cyan mechanism symbol. Also, in the {r}eports there will be "Such and such is fighting" and when you enter it "Such and such has installed SATS".
As to how it works, according to "interaction_stable.txt" it boosts speed, agility and some mental stats by 15% for a 100 ticks. Lycaeon says it is only any good in melee. I think there is a 1200 tick cooldown after that. Still, if it works, the soldiers will get some benefit out of it.

> > Minigun turret.
> But I'll upgrade the turrets first on your recommendation.

It's not really a recomendation. I'm curious myself, how well it will work. It should be quite strong against dangerous opponents and ignore radrats and other weak creatures. A flamer turret just made a grass fire and not much damage to my enemies.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Lycaeon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #874 on: December 25, 2012, 11:18:27 am »

Merry Christmas everyone! I cannot understate my gratitude for the invaluable advice and support you all have provided. Your contributions have made this mod what it is today – an experience, one I hope will eventually become a fitting tribute to the story we’ve all come to know and love. :)

Now for the next set of feedback notes…

Kel: Hmm…processing carrots, celery, and radishes was a holdover from the original pony mod, and will be replaced once the new crop system is implemented for the medical technology tree. I’ll go ahead and remove it for the next version – thanks for the heads-up!

On a related note, the missing synth-reed oil refining was due to a typo in the reaction name, and will also be fixed.

Maklak: Noted the hourglass cutie mark for a potential alteration master. As for spawning creatures from workshops like landmines, it’s possible, but incredibly convoluted, so other new features will have priority.

Neowulf: Thanks for the suggested raws…what I plan for the training reactions will be similar.

As for the growing number of community Stables, feel free to post them in here…I find the various Stables to be entertaining sources of information on potential gameplay and balancing issues. I’ll be back later in the day to take a closer look at them. :)
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #875 on: December 25, 2012, 12:55:33 pm »

P(ony)SI thread was deleted, d'aw, all that hilarity is gone now.
Looks like people don't like sexual innuendos and implied pony on pony relations, I was wondering how far we would be able to push our sick jokes before something happened. xD

>I haven't tested everything and I still play 0.88, but I can tell you some things I've seen. You select the "install pipbuck" at the Stable-tec terminal. It produces a cloud of gas. If installation is successful, the pony will blink a cyan mechanism symbol. Also, in the {r}eports there will be "Such and such is fighting" and when you enter it "Such and such has installed SATS".
As to how it works, according to "interaction_stable.txt" it boosts speed, agility and some mental stats by 15% for a 100 ticks. Lycaeon says it is only any good in melee. I think there is a 1200 tick cooldown after that. Still, if it works, the soldiers will get some benefit out of it.

If it's a gas, is it possible to assign X number of ponies to a 3x3 burrow over the workshop and have SATS installed for everyone simultaneously or does the gas only work for the user?

Oh yeah, by the way, I just figured out an easier, but slower alternative to pump stacking the water from the brook to create my tower farms.
I could always just loot a couple of water talismans instead so I can build water pumps which create a single 7/7 unit of water before having to be deconstructed, and the process can be repeated as many times as you'd like.
So all I'd have to do is rebuild a water pump a few times and then I'd have muddied constructed stone floors all over.


Merry Christmas everyone! I cannot understate my gratitude for the invaluable advice and support you all have provided. Your contributions have made this mod what it is today – an experience, one I hope will eventually become a fitting tribute to the story we’ve all come to know and love. :)

Hey, Merry Christmas to you too, and thank you for this amazing mod and all the sweet stuff you got planned out for the future, really, this is awesome, Kkat's FO:E couldn't be in better hands. :)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Splint

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #876 on: December 25, 2012, 01:11:50 pm »

P(ony)SI thread was deleted, d'aw, all that hilarity is gone now.
Looks like people don't like sexual innuendos and implied pony on pony relations, I was wondering how far we would be able to push our sick jokes before something happened. xD

Just means we go light the second time around, but I will say given all the talk of baby shields, toxic clouds, cave-ins, lethal wrestling accidents, being shot with wooden bolts, crushed to death by giants and eye gouging unicorns of the elven realms, you'd think Bay12 could handle a few pages of shits and giggles bedroom humor (Which is equal parts :P  and :-\)

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #877 on: December 25, 2012, 01:14:26 pm »

P(ony)SI thread was deleted, d'aw, all that hilarity is gone now.
Looks like people don't like sexual innuendos and implied pony on pony relations, I was wondering how far we would be able to push our sick jokes before something happened. xD
Apparently rape jokes aren't allowed.
I'll make the reclaim later today, but I'll have to post it in this thread because I'm scared of the wrath of the toad.
I'm sorry to say that I will have to put the embark on indefinite hiatus if more jokes pop up.

Also, I was inspecting the raws of the Unity ponies out of curiosity, and I found this:
Code: [Select]
...
[SELECT_CASTE:PERSONALITY_MALE]
[CASTE_NAME:gestalt personality:gestalt personalities:gestalt personality]
[CASTE_TILE:'u']
[CASTE_COLOR:2:2:1]
[DESCRIPTION:The specter of a pre-war unicorn, now only a memory submerged in vats of IMP.]
[CREATURE_CLASS:GESTALT_PERSONALITY]
[POWER][IMMOBILE][NOT_BUTCHERABLE]
[WEBIMMUNE][PARALYZEIMMUNE]
[NOSTUCKINS][NOT_LIVING]
[NOBONES][NO_THOUGHT_CENTER_FOR_MOVEMENT]
[GRASSTRAMPLE:0]
[PREFSTRING:terrifying tales and rumors]
...
Further inspection reveals that this...thing has a special body type with all body parts of DEFAULT_RELSIZE:0.
First of all, what is this thing supposed to be?
Second of all, does the DEFAULT_RELSIZE:0 make this creature immune to physical attacks? :-\
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Splint

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #878 on: December 25, 2012, 01:24:53 pm »

I don't remember there being rape jokes. I do remeber talk of someone ending up minus thier built-in eye poker though. And a vibration spell that got thought into weaponization to cause earthquakes by accident. No rape jokes though.

No reason to be skiddish though, we'd just have to reign ourselves in on the innuendo and whatnot. Which is sort of possible. I think. Probably not but still, anything's possible.

EDIT: I won't lie, that thread did make me lean towards a journal I'd been keeping based on a Stable from the mod version before this one. Not sure if i really should or not but I'd be happy to share it on request.

Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #879 on: December 25, 2012, 01:35:17 pm »

> On a related note, the missing synth-reed oil refining was due to a typo in the reaction name, and will also be fixed.
Lol, I've read somewhere that fixing a bug has about 7% chance to introduce another. It must have been something from fixing the "generic synth-reed seed" problem from earlier.

> Noted the hourglass cutie mark for a potential alteration master.
I would also make her faster overall (lower SPEED) and boost dodging learning rate. Kind of like Pegasai in the earlier MLP mod.

> As for spawning creatures from workshops like landmines, it’s possible, but incredibly convoluted, so other new features will have priority.
By all means, go for lower hanging fruit first. For us it is better to get a few simpler to implement features over one convoluted anyway. I've only pointed out the mines because I saw them elsewhere.

> P(ony)SI thread was deleted, d'aw, all that hilarity is gone now.
Ah, I was wondering why the link stopped working. I must have missed the sexual jokes, which is fine, because I'm not that fond of them anyway. BTW, has any of you noticed lag and bad gateway errors on bay12 forum?

> Looks like people don't like sexual innuendos and implied pony on pony relations, I was wondering how far we would be able to push our sick jokes before something happened. xD
Well then, it is good that we keep this thread clean enough of such things to avoid attracting the wrong kind of attention. After I got muted for 2 weeks, I've read the rules for this forum and they include "Do not discuss sexually oriented material." http://www.bay12forums.com/smf/index.php?topic=27009.0 That said, jokes about "when are we going to see foals from this married couple" and similar should be OK.

> If it's a gas, is it possible to assign X number of ponies to a 3x3 burrow over the workshop and have SATS installed for everyone simultaneously or does the gas only work for the user?
Judging from "inorganic_rune_stable.txt" [SYN_INHALED] [SYN_CONTACT] [CDI:TARGET:A:SELF_ONLY] it is a gas that only works for the user.

> Oh yeah, by the way, I just figured out an easier, but slower alternative to pump stacking the water from the brook to create my tower farms. [...]water talismans[...]
If you have such a talisman, that would work, except constructions clean mud from underneath. With your kind of workforce, I was actually expecting you to say "lots of buckets". Just imagine those colourful ponies slaving away by carrying water over catwalks with no railings and hoping they won't get shot at from outside the wall. It reminds me of flamer fuel refinery in Murky 7. The biggest downside of this method is the micro-management involved in setting up multiple pond zones. Other than that, I've successfully used it for a small farm in one of my forts.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #880 on: December 25, 2012, 01:46:40 pm »

> Looks like people don't like sexual innuendos and implied pony on pony relations, I was wondering how far we would be able to push our sick jokes before something happened. xD
Well then, it is good that we keep this thread clean enough of such things to avoid attracting the wrong kind of attention. After I got muted for 2 weeks, I've read the rules for this forum and they include "Do not discuss sexually oriented material." http://www.bay12forums.com/smf/index.php?topic=27009.0 That said, jokes about "when are we going to see foals from this married couple" and similar should be OK.

Oh shit! xD

>If you have such a talisman, that would work, except constructions clean mud from underneath. With your kind of workforce, I was actually expecting you to say "lots of buckets". Just imagine those colourful ponies slaving away by carrying water over catwalks with no railings and hoping they won't get shot at from outside the wall. It reminds me of flamer fuel refinery in Murky 7. The biggest downside of this method is the micro-management involved in setting up multiple pond zones. Other than that, I've successfully used it for a small farm in one of my forts.

That could also work, pretty good, now I have three different methods to accomplish my little project, nice.


Alright, but I get the gist, no rapey posts or sexual innuendos.
I'd suggest taking it elsewhere, but that wouldn't be the same, so we'll just have to tone it down, so go ahead and make a new stable with the same participants if you want.
Can't promise I wont obsess over Crazy Cow however. ;P

Meanwhile, have this.
Spoiler: Know Your Mares (click to show/hide)

EDIT: I won't lie, that thread did make me lean towards a journal I'd been keeping based on a Stable from the mod version before this one. Not sure if i really should or not but I'd be happy to share it on request.

Go for it.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

P(ony)SI

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #881 on: December 25, 2012, 01:59:01 pm »

Replica. You forgot to make a picture of me, even after all I've done...
loljk :P

Also, an idea.
Since the Unity spells are pretty powerful, what if the Magic Master or even one of the Adept spell school classes could "bounce back" the spell on the offending alicorn, causing some minor head pain and a temporary inability to cast spells.
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Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #882 on: December 25, 2012, 05:37:55 pm »

Replica. You forgot to make a picture of me, even after all I've done...
loljk :P

I've had something in mind.

Spoiler: Lemon Stable Report 5 (click to show/hide)
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Corai

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #883 on: December 25, 2012, 05:42:49 pm »

Spoiler (click to show/hide)

Holy crap that is almost spot on. Very nice drawing Replica/Whoever drew that.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #884 on: December 25, 2012, 06:00:18 pm »

Spoiler (click to show/hide)

Holy crap that is almost spot on. Very nice drawing Replica/Whoever drew that.

Slowly but surely I am getting there.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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