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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 301235 times)

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #915 on: December 26, 2012, 02:03:29 am »

Spoiler: Lemon Stable Report 6 (click to show/hide)

Spoiler: Maklak (click to show/hide)

I thoroughly enjoy Replica's reports. I can't believe he likes my last one.

http://mylittlefacewhen.com/media/f/img/mlfw2883-Rainbow_Dash_leg_wiggle_1.gif

You say that as if my word carries some kind of important weight around here. o_O

Edit: Compliance.
« Last Edit: December 26, 2012, 04:24:26 pm by Replica »
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Microcline

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #916 on: December 26, 2012, 02:21:29 am »

I was around for the (righteous, I have to admit) banhammer that crushed all pony discussion in the lower forum, so don't forget that Toady has a history against MLP.
I don't think he's necessarily against MLP.  I think he just realized that it's not worth his time to have to moderate the kind of shit that fandom tends to drag up.  He's not the only moderator to issue a blanket ban.  Even 4chan had to quarantine it.

Let me put it this way: you're already treading on thin ice by making a mod based on someone's long-winded rape/pedophilia/bestiality/guro fapfiction.  This is honestly the most disgusting thing I've seen on the forums, and I was around for Goblin Fortress and Obok Meatgod.  No one wants to hear about you mining a cartoon for young girls for masturbation material, and no one wants B12 to be associated with what you're doing.  It might be for the best if you moved the mod and any creepy succession games to another forum, as you're about one angry moderator away from provoking a blanket ban on ponies.

Microcline, I’m truly sorry you feel that way, for the words we choose in the heat of anger reflect ourselves...but not much more...

As does the time we choose to speak them.

And if you instead, as Replica implied, carefully selected those labels for the intent of incurring anger, then my sorrow only increases.

So I ask that you let reason prevail on this day of giving, and see that the story of Fallout Equestria is no more distasteful than that of Fallout itself, and is certainly not as you describe. To you, even, I wish a Merry Christmas! :)
Sorry about that.  I looked it up and what I was thinking of was the F:E fanfic Project Horizons (the content of the last succession game made it pretty easy to make that mistake).  Just keep the creepy-ass brony shit to a minimum and you'll never have to hear from me again.

Alright Zimmerman.
A young man losing his life because of America's long history of racism against African-Americans and a couple neckbeards getting insulted over the internet because of their inability to talk about a children's show about candy-colored ponies without bringing up dismemberment and rape.

Truly these two things are comparable.

Sorry about that.  I looked it up and what I was thinking of was the F:E fanfic Project Horizons (the content of the last succession game made it pretty easy to make that mistake).  Just keep the creepy-ass brony shit to a minimum and you'll never have to hear from me again.

Yeah jesus, that wont happen again, that was just us pushing it too far.

But is that it?
You read our messed up exchange in P(ony)SI's community game thread and used that as an excuse to go nuts in here?

In that case I apologize for it.
But you could have gone easier, been more polite about it, we'd have gotten the message anyway, we watch cartoons, but we aren't mentally dense because of it.
I apologize to all those not involved in that thread, especially the author of this mod.  He's worked some real mod wizardry here and doesn't deserve the shit I gave him because of what a couple of greasy mouthbreathers did with it.
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Splint

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #917 on: December 26, 2012, 02:34:09 am »

Well we didn't do anything with it (Except wait to be killed by ghouls and what have you,) but we did shoot a hell of a lot of jokes at each other based on freak occurances. No, let us all abandon talk of this, and enjoy being shot by insane protecaponies and sentry guns, and being mauled by ghouls!

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #918 on: December 26, 2012, 03:21:39 am »

Edit: Compliance.
« Last Edit: December 26, 2012, 03:27:01 am by Replica »
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #919 on: December 26, 2012, 03:22:14 am »

I respectfully request that all parties cease their arguments, and that Microcline leave the thread unless he has something useful to contribute to the mod itself. Nothing of value has been gained here today, and frankly, I am disappointed in those posters who have elected to make mountains out of molehills, pursuing each other out of spite.

And I will reiterate: Adhere to DF forum rules! I was not here during the whole MLP general discussion debacle, but I’m well aware of the tendency of the fandom to parade ponies where they aren’t wanted, and in ways that might be offensive. Let’s not perpetuate that stereotype as it happened in the deleted community thread.

Now for catching up on the posts I missed...and wow…what a mountain of posts it is. :o

Question to everyone: Radiation causing nausea…yes or no? I’ve noticed quite a bit of “greenery” among the various Stables, more than likely causing slowdowns over time.

Replica: Much enjoying the Stable so far…I’m quite impressed by the progress you’ve made! Glad to see I’m back on duty and kicking soap-stealing ponies out of hospital. Shame about the kills though - it’s too bad surgical skills can’t be put to good use in eviscerating vital organs in battle. The plasma lance will help though.

I am, however, not comfortable with getting into bed within anypony. :P

Upon reflection, the VR simulator should have hologems for melee weapons. I will go ahead and add these for the next update. The smithing reactions are there since I don’t know where else to put them…and the VR simulator technically can let you simulate *anything*.

Healing works like this: You designate a pony in bed for healing by building a Stable-Tec terminal nearby and having some other pony use the designation reaction a couple of times (Until the boiling cloud takes hold). At this point, the pony in bed will be “designated” and a nearby (Within 5 squares) healer will commence the healing interaction. Nurse Redhearts are much more effective healers than ordinary unicorns using the apprentice-level healing spell.

The problems with the armor training reaction have been noted and will be dealt with.

Still have no clue why black radscorpions are showing up more than usual though…

Indigo_Surprise: A very good start for a diary-format fortress. Looking forward to seeing how the adventures of Page Twinkletan turn out.

Maklak: Glad to see your Stable is still bravely chugging on. I’m hoping you could start anew once v0.93 is released, but that’s up to your discretion. You’ve done well enough holding off the older Steel Rangers…I’d like to see if you can do the same against the new and improved ones. :)

The use of the rage spell on that slaver diplomat was due to some out-of-date targeting tags I’ve mitigated in v0.92. I am glad to see the spell works well, however.

No hunting rifle manufacturing for now…you’ll have to do with the ones you can purchase off wastelanders.

P(ony)SI: The gestalt personality would be one of the many unfortunate unicorns who became part of the Goddess, with one becoming the “dominant” personality in worldgen. They’re inanimate entities that are immune to physical attacks, and don’t show up in invasions.

Unity spells can’t really be bounced back…however, I did forget to make certain magically talented unicorns immune to them. That will need to be added.

Again, thanks to everyone for your feedback! I really feel like I can't say this enough. :)
« Last Edit: December 26, 2012, 03:34:14 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Replica

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #920 on: December 26, 2012, 04:32:25 am »

Question to everyone: Radiation causing nausea…yes or no? I’ve noticed quite a bit of “greenery” among the various Stables, more than likely causing slowdowns over time.

Replica: Much enjoying the Stable so far…I’m quite impressed by the progress you’ve made! Glad to see I’m back on duty and kicking soap-stealing ponies out of hospital. Shame about the kills though - it’s too bad surgical skills can’t be put to good use in eviscerating vital organs in battle. The plasma lance will help though.

I am, however, not comfortable with getting into bed within anypony. :P

Upon reflection, the VR simulator should have hologems for melee weapons. I will go ahead and add these for the next update. The smithing reactions are there since I don’t know where else to put them…and the VR simulator technically can let you simulate *anything*.

Healing works like this: You designate a pony in bed for healing by building a Stable-Tec terminal nearby and having some other pony use the designation reaction a couple of times (Until the boiling cloud takes hold). At this point, the pony in bed will be “designated” and a nearby (Within 5 squares) healer will commence the healing interaction. Nurse Redhearts are much more effective healers than ordinary unicorns using the apprentice-level healing spell.

The problems with the armor training reaction have been noted and will be dealt with.

Still have no clue why black radscorpions are showing up more than usual though…

Radiation sickness isn't a serious problem for me, once the surface gets too "green" I tend to use DFhack to clean everything to conserve FPS once it starts to drop.
But you might want to consider lowering the rate of which affected creatures puke (if that is even possible), combat reports involving creatures affected by radiation sickness can be page upon page of "X retches. X vomits.", it's even worse if both combatants are affected, or if multiple affected combatants are involved.

That's alright, Corai is too old for you anyway, you can do better. :p

The Stable-Tec terminal does the same thing, but with different skills.
Consider making the VR train all combat skills except for physical skills, like armor user and crutch walking and the Stable-Tec terminal responsible for civilian skills?

5 tiles isn't much, that means I'd need multiple stable-tec terminals and nurse redhearts pastured or chained by the many beds.
What happens if there are multiple wounded laying in close proximity to each other?
Lets say, based on my hospital design, that the terminal is just left of the main entrance (T), and that there are two ponies laying in the two beds to the left (yellow, green).
The green pony is physically fine and is recovering well the natural way, but the yellow pony is severely wounded and perhaps even rotted.
If the terminal is then used to designate, will redheart (red cross) go for the closest pony or prioritize based on severity of wounds?



What kind of problems did the armor training reaction have?
I noticed increases, and figured that the slow rate was because of the user being busy elsewhere or the job being cancelled over and over.
Was there something wrong with it?

They have a decently high pop cap (20-40, feral dogs have 30-60).
Could the problem be poor unit variety when selecting next unit to spawn?
High pop cap compared to weaker units?
Weaker units being exterminated early on, leaving black scorps as one of few spawnable units?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Splint

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #921 on: December 26, 2012, 04:41:32 am »

Black radscorpions seem to be the only form of life in my area besides very rare passes by wolves and mirelurks. Not that i'm complaining, since thanks to hem 1 unicorn with a machete and an appearently vicious hatred of scorpions has provided enough food and carapace to feed and clothe I think 30ish Stable Dwellers for a good while (Her habit of cutting off alot of legs leads to more chitin due to how the game handles these extra bits.)He has something like 19 kills and all but one are radscorpions.

On nausea: Meh. I could take it or leave it. it's a nice visual effect to indicate those who've been idiots and blundered into a cloud, but the combat reports are a bit annoying.

Valikdu

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #922 on: December 26, 2012, 05:31:15 am »

Sorry about that.  I looked it up and what I was thinking of was the F:E fanfic Project Horizons (the content of the last succession game made it pretty easy to make that mistake).  Just keep the creepy-ass brony shit to a minimum and you'll never have to hear from me again.
Oh, how nice of you. "No, I didn't mean to insult you, I meant to insult all these other people!"

FYI, Horizons may be more sexualizaed than the original, but it's still not any of these things you've mentioned. You'd know this if you had actually read it, instead of cosplaying Cooper Lawrence.
« Last Edit: December 26, 2012, 05:40:35 am by Valikdu »
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Maklak

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #923 on: December 26, 2012, 08:55:50 am »

I had a smarter way of putting it, but I forgot it before I wrote it down. Basically I think Microcline was more blunt than he should have been, but he is a symptom of the bad kind of attention, the deleted community thread has given us. I don't know what you did there exactly, but as one of you said, you were pushing your luck with sexual jokes. Well, that is frowned upon here and makes this mod and pony fandom look bad. Don't create an echo and the powers that be will leave us alone.
As far as DF mods go, I must admit that post-apocalyptic ponies are rather eccentric.



Replica:

What is the deal with the age difference between Coral and Lycaeon? Is there an in-game check preventing couples with big age difference from marrying? I didn't know about it. Not that it matters much to me, my ponies / dwarves are normally too busy to socialise anyway.

I think the smaller the burrow, the bigger the chance that they will *ahem* socialise. Telgin had a shack with just a bed, 1 tile of free space and a door for when he wanted ponies to marry. It worked. They could get their food and drinks outside the burrow without problems. I may be wrong, but I think they need to be in the same tile to talk.

> Our 20 units of fuel are gone and I have no idea where they went seeing as our steel chests still haven't been smelted down like I asked.
Smelting down things uses a lot of fuel unless you have magma workshops, but chests and anvils should work fine.

> I ordered crates to be opened at the supply depot, but we only have one [...] mechanic [...], and he felt like he had better things to do, like taking a break, eating, drinking, opening a single crate and then taking another break.
Lol, I know your pain. That's why I usually try to have 2-4 specialists in each field. It also helps when one of them dies.

> The liason goes melancholy, I can't believe Lycaeon ignored that poor sod long enough for him to contemplate life and grow depressed.
Yeah, this happened to me a few times too, but only in 0.34.11. On second thought, were you sealed off? If the traders or a diplomat can't leave, they may go insane because of it. By you writing about having a bridge closed later, I'm guessing this may be the case.

> I used DFliquids to place 9 obsidian walls around it, trapping the beast.
Yeah, that's pretty low. How do you even do that? Spawn 4 water and 3 magma on the same tile, or on the tile above? If you already did this, you might as well smooth the obsidian, carve fortifications in it and use the Minotaur for target practice :P 

> Maybe if I can figure out a way to alter age, I could make myself really old so that I die prematurely?
Runesmith could alter age, but last time I looked, the most recent version works with 31.25

> Oh yeah, wait, our first slaver caravan shows up, but the damn bridge was up, so they ditched their wagon.
You need an airlock that will keep the depot open. And maybe I should re-locate my own depot closer to the trader gate. Loosing trade due to ambushes is damn annoying.

> But you might as well place extras if you'd like, it's not like nest boxes cost god knows what in terms of resources.
Yes and no. They take up little space, but when I need 30 beds, 30 cabinets, 30 chests, 30 tables, 30 chairs, 30 blocks and so on, several times over, and only have so much uniform stone, 30 chicken coops are not a priority. Especially with my approach to food. 5 is a bit above the bare minimum and works fine when I don't let the hens breed.

30x25 is 750 pellets. I'd say it is about half a year worth of supply for training a small squad. I wouldn't use wood, though. Even wooden bolts aren't any good and pellets are weaker. Besides, you need all the wood you can get for beds, bins, barrels and charcoal. I went for bone pellets. Bones aren't useful for anything other than moods and pellets anyway. That is, if you can make it out of bone, like crafts, you can probably make it out of something else. Plus in 0.34.11 they rot after a few years anyway, so there is no point in hoarding them. Carving bone pellets is labour-intensive and unpony, but you get "free" ammo for training.

> Armour training issues.
Well then, make a stockpile for steel combat armours, helmets and boots right next to the point in the armoury where the pony stands. Make a stockpile for training hologems right next to VR terminal and stable-tec terminal. I don't think you need batteries anymore.

> > Train marksponyship -> RANGED_COMBAT (Archery) - Don't bother. Period.
> But doesn't Archery determine how accurate and fast the user is firing his ranged weapon?
> That's what the wiki tells me.
Well, that's why you want research, numbers and formulas for these things. According to this http://www.bay12forums.com/smf/index.php?topic=117284.0 all Archery does is a very slight decrease in enemy's chance to dodge. Gunnery does that too, is better at it and much more useful overall. That's why you want to learn other things at the VR terminal and let the Archery increase on its own through actual combat.

> Only criticism I'd have about them is how you don't use the "spoiler" BB code.
Please elaborate. I'm on the fence about using spoilers to cover large pictures. I'm against putting whole reports in big spoilers as that makes the text smaller.



> Radiation causing nausea…yes or no? I've noticed quite a bit of “greenery” among the various Stables, more than likely causing slowdowns over time.
Yes, I think. If those storms aren't annoying in some way, they might as way not be there. Besides, the wasteland is hardcore.

> Upon reflection, the VR simulator should have hologems for melee weapons.
Yes, I would prefer the trainings to be separated thematically. Military stuff together, crafting (including smithing) together and so on. It is simply intuitive.

Can I build a terminal in the hospital, assign it to a pony who has an old wound, but refuses to go to the hospital and set it on repeat, so that Nurse Redheart will inject her, or is it just for those in beds?

> Still have no clue why black radscorpions are showing up more than usual though…
Looking at the frequencies (which is all you can manipulate as a modder) they work fine for trees, but the animals seem to come in waves after waves of the same thing. It looks like a problem with DF to me. So far if I get dogs, I'll get more and if I kill ghouls, I'll get more and if all I have is wolves, I'll have pack after pack for a while.

> You’ve done well enough holding off the older Steel Rangers…I’d like to see if you can do the same against the new and improved ones.
If they can't fly or shoot me through fortifications, I'll manage. Otherwise I guess, I'll have to try and build a drowning trap.
One question, though. If the upgrade potions only come from chests that also contain full suits of armours, then what's the point of re-building Power Armours out of dead Steel Rangers? Well, besides hoping to get slightly better quality.

> The use of the rage spell on that slaver diplomat was due to some out-of-date targeting tags I’ve mitigated in v0.92. I am glad to see the spell works well, however.
Too well, actually. He died a death of 50 cuts and the rage made him stronger. If my military wasn't around at the time, I think he would kill a few ponies.

> No hunting rifle manufacturing for now… you'll have to do with the ones you can purchase off wastelanders.
Well, if I really want to, I can probably mod that in myself, copying the assault rifle reaction and modifying the product.

To make Scribes really annoying, they could have a spell to berserk robots, not just shut them down.

Oh and I think I may have solved another mystery. It has since been changed, but were stealthbuck and battle saddles mutually exclusive in 0.88? Library Card has put a minigun potion into her flask and it has disappeared. Unless she changed the flask for something else, leaving the potion elsewhere, which I don't think she did, she drank it, without getting a battle saddle. She does, however, have a stealthbuck. Hm, looking at interaction_stable.txt and interaction_mwt.txt battle saddles and stealthbucks aren't mutually exclusive. Oh well. Brass has one and that's all I need for this fort.
« Last Edit: December 26, 2012, 10:57:34 am by Maklak »
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Indigo_Surprise

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #924 on: December 26, 2012, 10:54:13 am »

Alright now Indigo, he had a (barely) legitimate reason. No need for any of that.

He's a prejudiced nobody that's trying to police a situation that not only doesn't need policing, but has no authority in policing. Purposefully shaking us down because of his own biases. The only difference is he doesn't have a gun.
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Lycaeon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #925 on: December 26, 2012, 12:00:28 pm »

Indigo, do I have to ask you to leave the thread as well? I've requested that the bickering stop...please give that some consideration.

Healers will only heal one pony at a time...that is, the first one to be designated within its healing range. Due to the nature of interactions it'll always be the pony closest to the terminal (Apart from the worker), but it doesn't matter whether they're in bed or not. However, cooldown for Nurse Redhearts is only 1200 TU's, so once it wakes up you can heal the second pony as well. I'll consider increasing the range.

The VR simulator is for skills that require at least some sort of specialized environment. I'll consider creating separate types though.

Stockpiling of the combat armor can cause problems with the armor training reaction. As Maklak mentioned, creating an armor stockpile next to the armory will mitigate this problem.

Repairing broken power armor at the workbench yields a box of power armor. Dead steel rangers are basically another source.

Stealthbucks and battle saddles weren't mutually exclusive in v0.88. I think potions drunk from flasks may not have their effect, but in any case, it's safer to keep the potions in a restricted-access area so ponies don't use them unless intended.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Indigo_Surprise

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #926 on: December 26, 2012, 12:58:36 pm »

First and foremost, I'm going to make sure my analogies are understood.
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Bremen

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #927 on: December 26, 2012, 01:55:19 pm »

First and foremost, I'm going to make sure my analogies are understood.

Unlike some people in this thread, I was around for the MLP thread getting locked, and I got the very unhappy experience of seeing a fun and innocent discussion banned because a few people decided to disregard forum rules and post stuff that was far from fun or innocent. So please do what Lycaeon asks and be polite, even if you don't feel you should have to.
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Indigo_Surprise

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #928 on: December 26, 2012, 02:12:37 pm »

First and foremost, I'm going to make sure my analogies are understood.

Unlike some people in this thread, I was around for the MLP thread getting locked, and I got the very unhappy experience of seeing a fun and innocent discussion banned because a few people decided to disregard forum rules and post stuff that was far from fun or innocent. So please do what Lycaeon asks and be polite, even if you don't feel you should have to.

I've made my point and we're not being attacked anymore, so stop worrying about me. I have no interest in being asked to leave here.
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Pokon

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Re: Fallout Equestria: v0.92 beta (Phoebus Graphics)
« Reply #929 on: December 26, 2012, 02:15:34 pm »

Well, RELATED TO THE MOD  :P,
I have captured a earth pony ghoul reaver. Now, this reaver, which I shall, from here on out, call "Cuddles", has murderkilled five of my ponies already, including the only unicorn with a decent chance of learning any magic. Basicly, what I am asking is: can Ghoul Reavers stand up to, say, the average slaver siege squad? I want some enertainment, and having Cuddles rend apart some slavers would be fun if he has little chance of being crippled. Otherwise, I might just restrict his 'diet' to raiders and such.
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