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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 472732 times)

Maklak

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1305 on: January 14, 2013, 02:02:26 am »

> The Nurse Redhearts are indefinite use for now. Once the chem industry is implemented you'll need to replenish their supplies of Med-X and healing potion once a year.

I prefer the system we have now, where it is assumed that a crates of chems / ammo / whatever, while not an infinite supply, last you for years on average and leftovers from destroyed robots are used to replenish the existing ones. At least that's my head-cannon explanation.

More in-crunch, it will be terribly inconvenient to watch this and micro-managy to keep at least one NR supplied at all times. I mean I try to make a stack of coins once a year and I often forget and skip years. This is why I'm against this.

> Has anyone managed to get the robotics industry up and running?
Sorry, not me. I'm sure someone will provide the information eventually.
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1306 on: January 14, 2013, 04:52:03 am »

I've used robots to some degree, and have the new industry up in a private stable I am running, but I still haven't gotten around to making any robots.
Virtually all the components come from high quality salvage, and the embark I have is composed almost entirely of medium quality salvage only, so I need to breach the caverns to begin testing on that part.

Edit:

I am compiling a list of all castes and their skill rates (not including attributes) and I noticed that some of the specialists have classes such as "[CREATURE_CLASS:NATURE_LORD]", "[CREATURE_CLASS:ANTIMAGIC_ADEPT]", etc.
What do they mean exactly?
I'm including them for now.
« Last Edit: January 14, 2013, 10:11:46 am by Replica »
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1307 on: January 14, 2013, 12:34:54 pm »

Alright, so I pretty much have the entire earth pony race and castes done, all that is really needed is another quick runthrough to make sure that they are correct, figuring out what antimagic and earth apprentice/lord mean and then the unicorns and it's all done.
Also noticed that there are no pegasus castes for the stable dweller pony race, so we don't have dashite migrants like I previously thought we had.

I could post the earth pony skill rates tonight and update the post with the unicorn rates within the week, but I'd like to have your approval first, sire.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1308 on: January 14, 2013, 12:56:31 pm »

I considered doing this myself. A good way would be to just have a table with EPs and Unicorns, then a sortable table with CMs, description, deltas from their race and "mics" (useful for things like what spells they can learn).

EDIT: Hey, I said I considered doing it, not that I'm doing it now or plan to do it in the next few days. I think I'll try to finish my combat guide first in any case. I've found lots of good info in this thread: http://www.bay12forums.com/smf/index.php?topic=97090.45
« Last Edit: January 14, 2013, 02:55:55 pm by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1309 on: January 14, 2013, 02:16:57 pm »

I considered doing this myself. A good way would be to just have a table with EPs and Unicorns, then a sortable table with CMs, description, deltas from their race and "mics" (useful for things like what spells they can learn).


Well, I was just going to post all that crap here as a post with multiple spoilers, but if you'd like you could go from there and the raws to make your own table.
Google docs is a suggestion for you if you are looking for an easily accessible and good format.
Whatever works best and is the most convenient for us all, I don't care if my work is rendered obsolete, I just want something to go by when deciding GOAT results.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Zangi

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1310 on: January 14, 2013, 03:44:26 pm »

This may be bad manners... but I'm asking anyways: Is there an ETA to next update?  My last fort croaked recently...
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Graknorke

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1311 on: January 14, 2013, 03:56:25 pm »

Well the last one only just came out. So probably a while.
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Lycaeon

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1312 on: January 14, 2013, 06:48:14 pm »

Replica and Maklak, while I am grateful for your efforts to create a list of castes, just bear in mind that the current system will be changed drastically when cutie marks get revamped. On the other hoof, the revamp is far on the horizon, perhaps months away...brainstorming castes, sorting skills/attributes, and writing out descriptions is a time-devouring task, but you know that already ;). A guide to the present would be helpful for a while, especially for newer players.

Thank you both! :D

> I noticed that some of the specialists have classes such as "[CREATURE_CLASS:NATURE_LORD]", "[CREATURE_CLASS:ANTIMAGIC_ADEPT]", etc.
They mostly detail interactions between specific pony castes/creatures and interactions like spells. For example, the ANTIMAGIC tags impart resistance to spells of that level, both from your own ponies and magic-using enemies like the Unity. The important ones are the unicorn magic classes, but those are already listed in the first post.

> Is there an ETA to next update?
In a day or two. It won't be a major update; the main features are talisman research/production (With some limitations...power and water talismans require additional resources that haven't been implemented yet) and fixes to the Talon and Unity factions so that they don't spaz out when they invade. Real life just hit me like a freight train so I won't be able to maintain the same pace of updates as before. :(
« Last Edit: January 14, 2013, 07:08:39 pm by Lycaeon »
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Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1313 on: January 15, 2013, 01:43:40 am »

Aware of that, either I'll abandon it and leave the job to Maklak once you revamp castes or I'll update it when it happens, depends largely on when it happens and how much time I have to spare then. The permanent end of school is just months away and after that my main focus in life will be to just get a damn job and my own apartment, so I am not entirely sure on how much free time I'll have available to juggle around or if I even play FO:Equestria by then.

But very well, I'll post the earth ponies later and see if I can finish up the unicorns as well, then Maklak can do whatever he wants with it.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Maklak

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1314 on: January 15, 2013, 02:22:50 am »

Hey guys, hold your horses. (That was a joke.)

I've only said, that I was considering doing a table with skill rates castes, not that I was making it. When I'm in the considering phase of something, it may still be months away. Besides, between recent additions to Dwarf Therapist, Replica's work in progress and a total overhaul in unspecified feature, as well as whatever else I'm doing at the moment, there is little reason for me to do it.

Another thing I'm considering is starting a fort after the next update. What's planned after the robot arc? Ministry of Peace? Combat drugs would be nice, but I can live without them. More creatures would be good, though. I've developed an aversion for feral ghouls and dogs from Ponderplanned, just as pretty much everyone else has an aversion for radscorpions.

Has anyone tested the "Rage" spell recently? Does it still affect liaisons, merchants and other friendlies?
« Last Edit: January 15, 2013, 02:35:31 am by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1315 on: January 15, 2013, 10:54:59 am »

Fallout: Equestria Pony Skill Rates (as of v0.95)
By Replica & P(ony)SI
Completed

List of every caste and their skill rates for the entire stable dweller pony race.
Also notes racial abilities, caste specific traits, percentual chance of getting X caste and caste cutiemarks.

Note 1: Percentage value is total increase/decrease from default RAW value of 100.
Second value is current RAW value.
Unfortunately I ran out of space, so RAW values are only listed for the races.
For reference however there is this:

-100% = 0 RAW
0% = 100 RAW
100% = 200 RAW


Note 2: To find a specific caste type in part of the description shown ingame using the find command (CTRL + F), you can also search by the caste's cutiemark as well if you for some reason would want to do that instead.
Included are also the caste names for those who would like to find it in the creature_pony raw file (only female variations listed, male variations are right below them and share same caste data however).

Note 3: Antimagic (Apprentice, Adept, etc) means (according to Lycaeon) that the caste has protection against magical attacks.
+ Telekinesis is not implemented yet, but it Lycaeon says that castes with + Telekinesis will eventually get more telekinetic graspers.
What earth apprentice/adept means is unknown to me as of now, but the unicorn special castes (cleric adept, esper adept, and so forth) mean that those castes can learn higher level spells which the other unicorn castes can't.

P(ony)SI's Magic Guide - Lists spells and creatures with antimagic.

Spoiler: Earth Pony Race (click to show/hide)
Spoiler: Earth Pony Castes (click to show/hide)
Spoiler: Unicorn Race (click to show/hide)
Spoiler: Unicorn Castes (click to show/hide)
« Last Edit: February 11, 2013, 07:24:31 pm by Replica »
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Zangi

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1316 on: January 15, 2013, 11:03:10 am »

Kinda weird to see that ponies are 'better' at intimidation then the baseline.
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Maklak

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1317 on: January 15, 2013, 12:14:10 pm »

> Kinda weird to see that ponies are 'better' at intimidation then the baseline.
I've already reported this and it will be fixed in the near future, along with EP clothesmaking.

Thank you for your good work, Replica. The caste list is especially useful. Now on how to improve it: 

> Note 1: Values are counted from the default 100%, so a raw value of 110 would be listed as 10% rather than 110%.
This is confusing. I prefer to have the +100 already there and not have to remember about it.

It would be more useful to have a table with EP and UP rates for all skills next to each other, like so:
Spoiler (click to show/hide)
« Last Edit: January 15, 2013, 01:26:32 pm by Maklak »
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Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Replica

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1318 on: January 15, 2013, 01:35:38 pm »

>This is confusing. I prefer to have the +100 already there and not have to remember about it.

Really?
Because I think showing a value of 100 for a skill that has no increase at all is confusing.
My table shows the percentual bonuses and penalties for the entire race and its castes, not the raw values, I figured it would be easier to figure out if I just mentioned the difference between the table and the raw values rather than include the raw values directly.
The only difference is that 100 anyway, so just think "the table lists consoler at 0%, that means that the raw value is 100".
If it's that big of a deal I'll just go through it again later and add the raw value next to the percentual values.

>It would be more useful to have a table with EP and UP rates for all skills next to each other, like so:

True, but setting that up as a forum post is a bit of a hassle, I could use the various BB codes to make something decent.
Eh, I'll see what I can do once I get the unicorn castes done, from there it's just overall format improvement and maybe detailed attribute/personality differences if I can be arsed.

Kinda weird to see that ponies are 'better' at intimidation then the baseline.

I think it's weird that many castes have wordsmith skill differences, it's not used for anything as far as I can tell.
Lyc did mention at some point that it is mostly a rework of the system he used for his previous pony mod, maybe he thought that it didn't really matter all that much and left it all in there, or maybe it's out of flavor. Beats me.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

P(ony)SI

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Re: Fallout: Equestria (v0.95 beta) Feather and Flame
« Reply #1319 on: January 15, 2013, 05:14:34 pm »

Would it be okay if I list of cutie marks which are capable of casting spells, as well as being immune to other spells?

I'll also go ahead and post which spells can't be cast against specific ANTIMAGIC castes.
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