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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 483641 times)

tahujdt

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1680 on: February 21, 2013, 05:05:20 pm »

While I'm confounded on how that could happen, here are the changes I made apart from the raws:

A new song_title.ogg file (Loaded with the .exe, so a possible culprit)
A new Dwarf Therapist (Unlikely the cause, as it's loaded separately from the .exe)
Changes to the tileset (Also unlikely)

The exe file itself was also changed, but that was in 0.95c.

Has anyone else experienced this problem? ???
If these were issues, would replacing the exe with one from vanilla solve the problem? What sort of changes did you make to the .exe in .95c?
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Lycaeon

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1681 on: February 21, 2013, 05:07:58 pm »

I used a binary patched version that fixed a few of the vanilla bugs, but the mod will also work with the vanilla executable. Let me know if that fixes it, so I can re-upload a version with just the vanilla exe.

Edit: After looking up this problem it's possibly the new song_title.ogg file I added. Try deleting it and seeing if it works. The patched exe is not likely the culprit as it worked for you in 0.95c. Your OS and hardware/memory may also be involved.
« Last Edit: February 21, 2013, 05:32:44 pm by Lycaeon »
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tahujdt

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1682 on: February 21, 2013, 05:58:03 pm »

Bug research update: Deleting the entire data folder and replacing it with one from my vanilla game seems to fix the problem. Maybe the song is the problem after all. ( It's a small bug after all, it's a small bug after all, it's a small bug after all, it's a small, small bug.)

Probably no-one else has reported this bug because they're all too busy trying to stop their computers from BSODing.
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Maklak

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1683 on: February 21, 2013, 06:00:35 pm »

The previous song_title.ogg rocked. I actually liked it when the game bugged out and it was playing during gameplay. This new one... has two halves: The first one sounds like some sad lullaby and the second part is what this file used to be. The halves mismatch even to me and I have low musicality. Change it back.

I haven't played 0.98 yet. I have a very nice embark in 0.95c.
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Lycaeon

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1684 on: February 21, 2013, 06:02:05 pm »

I believe it's more of a memory issue, as the opening song file is rather large and is the first thing opened by the executable. I've also experienced no problems in running multiple test Stables on the new version.

I will release an updated version reverted to the original song shortly.
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“I want to calm the storm, but the war is in your eyes.
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When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

tahujdt

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1685 on: February 21, 2013, 06:02:15 pm »

Update: song_title.ogg is most definitely the problem. I don't play with music on anyway, so no big deal.
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Lycaeon

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1686 on: February 21, 2013, 06:17:46 pm »

Version 0.98b has been released with the original title song and several minor bugfixes.

Thanks for your help tahujdt! :)
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Zangi

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1687 on: February 21, 2013, 10:47:20 pm »

Zangi: Do you feel the skill rust rates are too high?
Skill rust just pisses me off when my ponies' 1-2 year hiatus from X job is finally resumed.  I am that inefficient with my fort.  Don't take it as a review representing everyone else.
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Maklak

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1688 on: February 22, 2013, 03:45:16 am »

I haven't noticed any problems with skill rust. If anything, I think it is already slower than in vanilla. My ponies are either specialists, in which case they will get to use their skill at least once per several months or generalists (for things like butchering, threshing, pressing, furnace operating and other jobs that don't influence quality) in which case I don't care much about their skill level.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1689 on: February 23, 2013, 02:27:17 am »

My Legendary Mooded Engraver just engraved a wall...
"Engraved on the wall is an exceptionally designed image of cowardly pegasi"

I wonder if the Enclave will ever find it, and what they'd do :P
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Iceblaster

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1690 on: February 23, 2013, 11:39:26 am »

My Legendary Mooded Engraver just engraved a wall...
"Engraved on the wall is an exceptionally designed image of cowardly pegasi"

I wonder if the Enclave will ever find it, and what they'd do :P

They would find that guy and shoot his/her face... 37 times... and then toss him/her into a pit of ghouls.

Putnam

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Re: Fallout: Equestria (v0.98 beta) Life Goes On...
« Reply #1691 on: February 23, 2013, 12:21:53 pm »

I guess I'll just mod them myself to [SHOOT_FORCE:50] (Joules?) and [SHOOT_MAXVEL:300] (m/s?) and see what happens.

Considering that the vanilla values for crossbows are much higher in both cases, I highly doubt that those values are in metric.

Maklak

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1692 on: February 23, 2013, 04:52:15 pm »

> BB guns.

How SHOOT_FORCE and SHOOT_MAXVEL work is explained in this post. Basically for the kind of small projectiles we get in this mod, the only value that matters is SHOOT_MAXVEL, so increasing that is the thing that can un-nerf the BB guns.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Mura

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1693 on: February 23, 2013, 06:05:05 pm »

My Swordsmaster can parry bullets.

Please don't fix this.  :P
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Putnam

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1694 on: February 23, 2013, 07:52:48 pm »

My Swordsmaster can parry bullets.

Please don't fix this.  :P

Can't be fixed, thankfully :P
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