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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 312456 times)

Replica

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1785 on: March 05, 2013, 08:50:41 pm »

re: pegasi
I would think that any pegasi in a Stable would go batshit insane due to the lack of room to fly; just my headcanon, though. I wouldn't mind the odd pegasus immigrant getting handwaved as dormant genes or somesuch.

As for my own selfish self, it's been two months since I played DF and this mod. The obvious thing to do is install the Matrix tileset, the latest ASCII version, and play a zero-point embark with a dead civ. I'll record the whole thing for you guys.
Spoiler: RULES (click to show/hide)

The dead walk again!
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1786 on: March 06, 2013, 12:19:51 am »

Version 0.98c beta has been released with numerous bugfixes and new features.

•   DFHack and plugins implemented. Credits go to peterix, falconne, and others. This is a major upgrade to the gameplay of the mod, so let me know if you encounter any issues.
     o   Search function
     o   Furniture planning
     o   Automaterial construction
     o   Filter animals for pasturing
     o   Mouse functionality
     o   Resume suspended constructions
     o   Citizen monitor and happiness overlay
•   Landmines can be found in military crates and deployed at the armory as a potion that requires chickens for assembly. Pasture them at chokepoints for maximum effect.
     o   The HE mine is devastating against organic creatures, and can also be assembled from explosives and a sensor module at the workbench.
     o   The pulse mine permanently disables enemy robots and power armored soldiers without killing them.
•   New therapist noble you can appoint to meet with disgruntled ponies.
     o   Credits go to gzoker for the concept.
•   Slave traders will now bring slaves more reliably.
•   A merchant will now accompany slave trader caravans.
•   Steel ranger rockets replaced with flamethrowers.
•   Rockets and rocket turrets removed.
•   Cyberdogs can now be trained for war.
•   Military robot armor plating has been weakened.
•   Sprite-bots will only shoot lasers at enemies.
•   Radscorpion stinging penetration reduced.
•   Unicorn horn piercing penetration reduced.
•   Floater goo evaporates faster.
•   Ammo plural changed to bullets.
•   Hellhound stealth attacks fixed.
•   Updated Dwarf Therapist.
•   Numerous minor bugfixes.
« Last Edit: March 06, 2013, 02:42:51 am by Lycaeon »
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When all that once held meaning is shattered, ruined, bleeding
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Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1787 on: March 06, 2013, 12:28:06 am »

DFHack Guide

•   Menu Support
     o   Workflow streamlines the work management process.
          •   [Alt-J] pulls up information on the current job in a selected workshop.
          •   [Alt-Q] pulls up the settings for the highlighted job (See link). First asks to enable workflow if you haven't already.
          •   [Alt-Y] pulls up the inventory monitor and workflow status screen (See link).
     o   Automaterial construction enables rapid selection of materials for building constructions (walls, floors, fortifications, etc).
     o   Pasturing assignment adds filtering options for pasturing animals.

•   Advanced Search
     o   [TAB] allows you to search for items in stocks menu.
     o   [ S ] allows the filtering of names/professions in the unit menu.
     o   [Q]/[W] allows filtering in the trade menu.
     o   Press [Alt-Shift-N/R/T/Q] on unit screen to sort by name/migration wave/profession/squad.

•   Siege Engine Targeting
     o   Pressing [Alt-S] while selecting a siege engine enables advanced targeting and the loading of custom items.

•   Quicksave
     o   [Ctrl-Shift-Q] quicksaves your game.

•   Miscellaneous
     o   [Alt-C] while selecting a stockpile copies its settings for zoning a new stockpile.
     o   [Ctrl-M] Browse mechanisms linked to a lever.
     o   [Alt-O] Browse rooms belonging to the same owner.
     o   [Alt-M] Guide minecart path.
     o   [Alt-K] Assign highlighted weapons rack to a squad.

•   Mouse Support (Delayed)
     o   Left click on units/workshops/items etc to bring up the corresponding menus.
     o   Move the camera by clicking the edge of the map.
     o   Clicking on one location multiple times will cycle through: (q)uery building, (v)iew units, loo(k), view i(t)ems, with the cursor placed at that location.
     o   Right click to cancel your selection.

•   Furniture Construction Planner (Delayed)
     o   Pre-place furniture by pressing [P]. Once the corresponding furniture becomes available, it will automatically be built.
     o   Use the menu options to select materials and quality levels.
     o   Clear selections with [Shift-C].

•   Resume Suspended Constructions (Delayed)
     o   Press [Alt-R] to resume all suspended constructions.
     o   Suspended constructions have a yellow X overlay while paused.
     o   Unsuspended constructions which were suspended again have a red X overlay while paused.
     o   Planned constructions have a green X overlay while paused.

•   Citizen Happiness and Activity Overlay (Delayed)
     o   The current amounts of [tantruming/unhappy/content/happy/ecstatic] ponies are displayed in the bottom left corner.
     o   Press [Alt-F] to open the menu listing the activities of your citizens.
     o   Activities are listed in percentages.
     o   Further information may be found here.
« Last Edit: April 02, 2013, 02:53:21 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Iceblaster

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1788 on: March 06, 2013, 02:00:22 am »

Yay new version... Should I get it, or wait until my awesome stable to inevitably fail at the elf drowning trap... I mean the happy happy fun time swimming pool for elves

gzoker

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1789 on: March 06, 2013, 03:09:02 am »

Dfhack, it freezes up my computer for minutes (not mod specific). Is it enough if i copy over the new raws into the previous version, then gen a new world, or do i have to copy something else too?

Other than this Yay! for the update.
« Last Edit: March 06, 2013, 04:48:58 am by gzoker »
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Zangi

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1790 on: March 06, 2013, 11:10:50 am »

The raws themselves are fine, dfhack is nonessential.
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Replica

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Re: Fallout: Equestria (v0.98b beta) Life Goes On...
« Reply #1791 on: March 06, 2013, 02:31:13 pm »

•   Sprite-bots will only shoot lasers at enemies.

Please don't tell me this means what I think it means...

They CAN still push skulls in? Right? RIGHT?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Crazy Cow

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1792 on: March 06, 2013, 02:55:06 pm »

New version? I'll just start over; I was only a few months in in any case. Turns out that as long as you don't get attacked by anything nasty for a bit this is remarkably easy. The main difficulty will probably be that I don't understand the endgame stuff at all ;p
Spoiler: New Rules (click to show/hide)
I love how organized everything is, by the way. The new workshop configuration is particularly awesome (and the only really different thing I've noticed so far, besides a few critters ;p).

Graknorke

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1793 on: March 06, 2013, 03:09:36 pm »

:} I shall only play with the Matrix tileset and its color scheme.
Good luck with that.
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Replica

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1794 on: March 06, 2013, 04:50:25 pm »

:} I shall only play with the Matrix tileset and its color scheme.
Good luck with that.

"I...I don't even see the code. All I see is unicorn, earth pony, pegasus..."
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Iceblaster

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1795 on: March 06, 2013, 05:30:41 pm »

I am about to go and muck around with the raws and attempt to create a mutated pony with a second horn, any tips on how to do this as i'm not very familiar with modding

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1796 on: March 06, 2013, 05:36:28 pm »

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Iceblaster

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1797 on: March 06, 2013, 05:49:41 pm »

Mura

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1798 on: March 06, 2013, 06:45:19 pm »

Currently, I'm trying to create a [CRAZED] med-bot that can inject syndrome-causing substances... but the game is being rather grudging in recognizing it as a "thing".  In some menus (but not all) it's named "nothing", and it seems to be partially immaterial.

Eh, I'll get it sorted out.  :P
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Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1799 on: March 06, 2013, 07:10:38 pm »

Gzoker: You can remove DFhack without any problems.

Replica: It means their lasers will only be used against enemy-tagged creatures. Sprite-bots can still push skulls in, and indeed, they’ll be doing more of that now. ;)

Crazy Cow: Good luck! :) Some of the end-game technologies may be confusing without the help of the Workshops and Industries Guide, but you should be able to figure out most of them by comparing the workshop components and reaction reagents listed ingame. I definitely advise reading the Guide to Upgrade Potions, however.

Iceblaster: Modding new creatures is quite complex, but modifying an existing one is easier. You can start with the PONY_MUTATED creature in creature_slave.txt. Find the [BODY:QUADRUPED_PONY:TAIL_PONY:etc.] for the male and female unicorn castes and insert an additional UNICORN_HORN bodypart. Don’t forget to add TELEKINESIS_BASIC if you want the unicorns to use telekinesis (That particular creature doesn’t have it).

Mura: The Nurse Redheart is a good template for that. Go to creature_equestria_robots.txt, duplicate (And rename) the NURSE_REDHEART creature, and remove the NORMAL caste. A syndrome for Med-X injection used by the CRAZED caste is already there for editing.
« Last Edit: March 06, 2013, 07:17:08 pm by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”
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