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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 472648 times)

Replica

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1860 on: March 12, 2013, 01:47:13 am »

Crap forgot about that, that's no good.
Wont be much good for dashite's either, imagine giving birth to a pegasus who has already been exiled from the Enclave, with brand and all.
What a shame.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1861 on: March 12, 2013, 02:05:50 am »

Gzoker suggested earlier that the occasional Stable pegasi could arise from pony genetics, with a lifetime of Stable confinement explaining the notoriously bad DF flying AI.
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Maklak

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1862 on: March 12, 2013, 04:48:00 am »

> Syndromes from worn items.
Great news for many mods out there. The upgrade potions were cumbersome and gave me a headache. This will also mean no more bronze power armours. It even can work for those syndromes that have a long cooldown, I think, by having cooldown syndromes that prevent the same kind of interaction after it refreshes.

So now PA can be special barding that only gives bonuses to EPs, Pipbucks / Stealthbucks can be special horseshoes and battle saddles can be cloaks with armour tag that prevents them from tearing apart after a few years.

> Zebra migrants and interbreeding
If anything, give the zebras their wastelander civilisation or add them to slave castes. Interbreeding with Dashites and ghouls would be bad enough.

Oh and I couldn't resist posting this picture:
Spoiler (click to show/hide)


« Last Edit: March 12, 2013, 06:36:18 am by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
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Splint

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1863 on: March 12, 2013, 04:52:17 am »

And yet I do find the little mutant adorable.

Zangi

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1864 on: March 12, 2013, 09:28:43 am »

The little bugger could probably be considered adorable no matter what splashes of color it is... maybe.
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Iceblaster

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1865 on: March 12, 2013, 11:44:11 am »

>Power armor
Oh yay I can start my Steel Ranger camp... Steel Ranger outcast camp and have the power armor work :D

Atomic

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1866 on: March 12, 2013, 05:17:43 pm »

Upgrade potions are very tedious.

Another stable report from Violencepage. This one's pretty long, covering spring 209 to later spring 211:
Spoiler (click to show/hide)
That's so far, in 211. I should come up with pictures sometime so you can all laugh at how horribly and lazily designed it is.
« Last Edit: March 12, 2013, 06:29:02 pm by Atomic »
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Treason

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1867 on: March 12, 2013, 07:14:34 pm »

I read your synopsis, Atomic.

Fear.  Fear the Dust-Bearing FBs!  FEAR.
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Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1868 on: March 12, 2013, 08:42:52 pm »

Maklak: Testing will be necessary, but your summary covers what I had in mind. I may classify the syndrome materials as leather, since metal can be melted down and stone armor isn’t stockpiled properly.

Upgrade potions will be phased out entirely when workshop autosyndromes are introduced. They’re inconvenient, yes, but served well when there was no alternative.

Zebras will most likely be a friendly civ, as you suggested, trading potions, charms, and other exotic items.

Cute picture! :)

Atomic: Love the Stable report! :D Lasting a full 11 years through multiple sieges and forgotten beasts is quite the achievement!

> He is an 87 year old hardened badass teaching a 12 year old and a 15 year old
Now I’m imagining a male Granny Smith teaching foals how to stab things. XD

> Unicorn horns
I reduced their penetration in the latest version.

> Deadly dust forgotten beasts
I’m still unsure if it was a good idea to leave them in, despite their random nature leading to all sorts of unexpected !!FUN!! If there’s one advantage to robots, however, it’s that they’re immune to all the nasty syndromes the FB’s carry.

> Glowing ghouls
They’re strong, but they have a long cooldown on their radiation burst. I suggest using a single pony or guard dog to deplete it first before sending in a squad.

> Assassin
Their only special ability at the moment is cloaking while attacking or fleeing.

> A check of the population gives us…20.
 :o

> After chasing a few ponies around near the walls, the alicorns just…leave.
They took one look at your demolished Stable and left (Actually, I’m trying to fix this problem, so thanks for the feedback!).
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Maklak

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1869 on: March 13, 2013, 04:33:27 am »

That was an entertaining read, Atomic. It doesn't really need pictures, but could use being divided in paragraphs.

I'm starting to think that having a small squad of Unicorn gunners or snipers with most of the stable robots assigned to them would be a good idea. That way they probably won't get too close and the robots can take care of things for them.

As to Unity behaviour: Ilaris strikes again! (Ilaris is from Red Eye's tumblr)
Spoiler (click to show/hide)
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Iceblaster

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1870 on: March 13, 2013, 09:11:38 am »

>Alicorn Behavior
XD Now I need to check out that tumblr, check out Asklilpip(which has absorbed my tumblr time recently)

>Zebras will be friendly
Im not sure if this is cannon but there should be a nonfriendly Leigonairre faction who believe that 'Ponies are evil and should die' while the friendly ones 'Wish to heal the ponies, even if it means death by their own people'
« Last Edit: March 13, 2013, 10:34:12 am by Iceblaster »
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Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1871 on: March 13, 2013, 05:07:54 pm »

Thanks for the tumblr link Maklak…I wasn’t aware of that one. :)

I feel discussion of zebras is a bit early given where we are in the FoE timeline (We haven't even gotten to the Enclave yet), but here's a hint:

Caesar’s Legion

I'm still taking suggestions on possible bonus-granting armor and weapons, as well as anything else you'd like to see in the next version. :)
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

gzoker

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1872 on: March 13, 2013, 05:27:30 pm »

Power hooves? I'm not sure what is possible with Putnam's new scripts, but it would be awesome if we had a weapon for unarmed(wrestling) ponies.

That tumblr link is going to take away a day from my life. Thanks. :)
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Graknorke

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1873 on: March 13, 2013, 05:57:01 pm »

From looking at Putnam's Fortbent thread, there's no way to create a syndrome to increase the punching power of a creature.
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Putnam

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1874 on: March 13, 2013, 06:02:40 pm »

From looking at Putnam's Fortbent thread, there's no way to create a syndrome to increase the punching power of a creature.

There is a way to increase strength, which is more related to wrestling as a whole.
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