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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 308209 times)

Putnam

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1965 on: March 20, 2013, 08:33:24 pm »

Eh, there's no way to delay itemsyndrome effects until it's worn for long enough.

Byakugan01

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1966 on: March 20, 2013, 11:18:50 pm »

Lycaeon has been pretty ingenious so far in adding stuff. I wouldn't put it past him to figure out a way to simulate that. That...or, it could be poisonous (worsening over time, of course!) and/or unleash a horde of aliens all armed with alien blasters into your base, or something. Not playing the mod until I finish reading the entire thread, but I'm at page 67 (and have been reading for a few days), and I gotta say that is there is one thing this mod is, it is..."inventive" (!!xxFUNxx!!", ""lethal", and "*insert adjectives describing a combined Slaver, Ranger, and Unity Siege*) Well...inventive more describes Lycaeon. So, whatever he DOES have planned for the stuff...it will most likely be even funner than the circus. It will likely be able to chew the clowns up and spit them out, and do it all before breakfast.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Putnam

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1967 on: March 20, 2013, 11:23:25 pm »

Lycaeon has been pretty ingenious so far in adding stuff. I wouldn't put it past him to figure out a way to simulate that.

Trust me, I made the script :P It applies immediately and there's no way to prevent it from activating once it's activated.

Treason

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1968 on: March 20, 2013, 11:33:09 pm »

So, on a lark, I decided to give myself a few more points at embark when in a new world and set off for a remote section of the world that looked promising.

I wasn't expecting the constant clouds of irradiated dust.  I could live with that.

I couldn't live with the constant streams of ghoul herds led by four glowing pegasus ghouls and no less than seven (yes, seven) lesser ghouls in their wake..every other month..

When the death-packs aren't wandering around, I have two to three reavers making the topside even more hazardous to pony health.

I gave myself enough points to get two Mr. Hooves, two Turrets and two Sprite-Bots with careful rationing of initial items.

They were ripped apart by the first ghoul wave almost upon touch.  Flying pegesi ripped heads off from their first and only (needed) hoof strikes.  They then killed my only doctor..and after they left, my ponies decided it was a wonderful idea to go topside to clean up sprite-bolts that dropped from up high and "spattered" during a dust storm.

Tantrum spiral, in 5..4...

My Mason threw a fit and murdered my scavenger/mechanic/Expedition Leader in a single hit.

..dust settles, both above and below, and I'm down to two ponies from my initial seven..and it's not even late summer.

This wasn't even a evil biome..
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Replica

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1969 on: March 21, 2013, 01:30:04 am »

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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Splint

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1970 on: March 21, 2013, 01:43:22 am »

I thought ghouls were restricted to evil biomes...

Bah, i haven't played the mod in a while so what the hell do I know.

Maklak

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1971 on: March 21, 2013, 06:59:09 am »

Since I was asked about this, I wrote a simple perl script to help with those BBcodes for a crop table. It accepts input in the form of a CSV file, like this:

BARREL_CACTUS, barrel cactus fruit, 3, 672, Spring Summer Autumn, Yes, Yes, wasteland water (1), No, EXTRACT(Barrel): barrel cactus jam (15), Cook
WEED_BLADE, blade weed, 2, 1008, Winter Spring Summer, No, No, No, No, MILL: emerald dye (20), Dye Useless
TUBER_BLOATED, bloated tuber, 1, 1008, Spring Summer Autumn, Yes, Yes, tuber beer (2), Yes, N/A, Brew Biofuel 
BERRIES_FISHER, fisher berry, 2, 672, Spring Summer, Yes, Yes, fisher berry wine (2), Yes, N/A, Brew Biofuel

It formats it into a BBcode table. It doesn't insert colours and hints by itself, nor does it divide Products into separate lines by inserting sub-tables (which would be doable in a few more lines of code), but it will preserve any BBcodes already present in it's input. It doesn't even sort the input by name. All it does is add BB codes for a table. If there are any requests for simple changes, I can do that, but no GUI or other fancy things. This script can be easily modified to work with other mods by removing the references to biofuel.

Writing a RAW crawler that generates a table from RAWs would be much more challenging.

Spoiler (click to show/hide)



> Wicker workshop
Played goblin camp, I see :P Well, this would pretty much duplicate the functionality of plywood workshop, but for embarks low on trees it makes for a good alternative to stone bins.

> Crematorium
We can already burn vermin and trash at the salvage yard.

> Parchment
Well, OK, I often have more mottled leather than I know what to do with. Heck, we could even make low-quality paper out of low value leather and high quality paper out of expensive leather.

> Cyber Lab
The only way I see this working is by changing a pony's caste to "Cyberpony", erasing the cutie mark in the process.
« Last Edit: March 21, 2013, 07:03:26 am by Maklak »
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

Thirtyeight

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1972 on: March 21, 2013, 11:00:18 am »

Here's a question. Sometimes I can't make certain buildings because I'm told I lack things like 10 posters, or certain talismans. The problem with that is, I know I have those things because my ponies keep bringing them to the depot with the craft bins. Any idea why the game isn't letting me use them?

Also, I was curious if Lycaeon would be interested in adding some fluff items. Masterwork in addition to all its various addons, also added crafts that reference DF inside jokes, like Cacame Apebald figurines and miniature mermaid farms. You could do the same thing, adding some variety to the crafts and make a few references to the events in FoE or FiM. It would be totally in universe for kids to be playing with Shining Armor and Chrysalis dolls, or jewelry resembling the elements of harmony.

I know it wouldn't affect the game in any major way, but it would be a nice little way to tie the mod to its sources.
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gzoker

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1973 on: March 21, 2013, 11:14:37 am »

>Sometimes I can't make certain buildings because I'm told I lack things like 10 posters, or certain talismans. The problem with that is, I know I have those things because my ponies keep bringing them to the depot with the craft bins. Any idea why the game isn't letting me use them?
Most likely because they are being moved around a lot. Anything hauled cannot be used in constructions. You can avoid this if you have separate stockpile for tools and toys from trading goods.

Edit: The rest of the second year.
Spoiler (click to show/hide)
I have checked out the site in legends viewer and it seems i have chosen the most remote location possible. Every civilization is at least a quarter continent away from Bookfort. There won't be much fighting for a long time. Wealth: 740k; exported: 40k.
« Last Edit: March 23, 2013, 04:18:23 pm by gzoker »
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Lycaeon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1974 on: March 21, 2013, 04:45:04 pm »

Apologies for the late response. Development on the update is sucking away most of my free time. :(

gzoker: Even in the post-apocalyse, gems are still valuable to the right parties. The Twilight Society in Tenpony Tower ran a functional arcane research chamber, and Red-Eye likely was looking into magical technology as well. I like the efficiency of your spell training system.

> The miracle of alchemy! Silt clay has turned into black sand.
Rock grinding takes worthless stone, so I don't think it accepts ice. ;)

> Somehow I can't build a Display Case from Fog's tail.
Severed bodyparts aren't recognized as reagents.

>  It's a little strange that an earthpony could feel the surge of adrenaline from an enemy she is not even aware of.
Interactions that are triggered by enemies happen even when those enemies are stealthed. There's not much I can do about this.

> Large gems cannot be carved again.
I didn't include a recovery reaction for them as they're useful for decoration.

> I think this stable won't last ten years, fps is dropping too rapidly.
:( As I mentioned, it would be a good idea to try and get DFhack working.

Maklak: I have no idea what that script does, but it looks nifty. :)

> There should be a manifest.txt file with the current mod version inside the RAWs for just something like this.
I'm not sure what you mean. The version number is already in the folder name. If you mean a list of raw changes, one is provided in every update post. I'm not sure when I removed those crops though...I probably forgot to write it down.

Treason: The crematorium, cybernetics lab, and star metal effects are all on the development list, but the wicker workshop and parchment seem too low-tech to be used by Stable ponies.

It does sound like you embarked in an irradiated biome (savage), which actually is almost as dangerous than the deathlands, the only differences being the lack of pink cloud, slightly less salvage, and creature types.

Byakugan01: I defer to Putnam in script matters as he's the expert on them. However, delayed material effects may be possible through intricate interaction chains, so don't discount star metal just yet. I hope you enjoy the mod! :D

Thirtyeight: Fluff items are planned, yes, though functional features have priority. Suggestions are still welcome!

Thanks for the feedback everyone! :)
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I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we wont survive?

gzoker

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1975 on: March 21, 2013, 05:14:39 pm »

Bookfort, Spring, 53:
Spoiler (click to show/hide)
Yeah right...
Spoiler (click to show/hide)
Spoiler (click to show/hide)

The game crashed on Hematite 2. :(
Edit: thankfully i could load the save and it didn't happen a second time, so here is summer:
Spoiler (click to show/hide)
« Last Edit: March 22, 2013, 10:52:05 am by gzoker »
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Pokon

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1976 on: March 21, 2013, 05:24:13 pm »

So, I made some crappy Highlanders. They are slightly bigger than regular ponies and have a beefed up version of the power up regular earth ponies have. In essance, they are big raiders with little metal access. A decent gun squad can take them on. Just....keep melee fighters away from them.
Creature
Code: [Select]
[CREATURE:PONY_HIGHLANDER]
[NAME:highlander:highlander:highlander]
[COLOR:3:0:0]
[INTELLIGENT]
[CANOPENDOORS]
[LIKES_FIGHTING]

[PREFSTRING:jolly songs]
[PREFSTRING:relationships with goats]
[PREFSTRING:size]
[CREATURE_CLASS:ENEMY]
[PERSONALITY:SELF_CONSCIOUSNESS:0:20:39]
[PERSONALITY:ANXIETY:61:80:100]
[PERSONALITY:FRIENDLINESS:0:35:75]
[PERSONALITY:GREGARIOUSNESS:0:60:100]
[PERSONALITY:CHEERFULNESS:61:80:100]
[PERSONALITY:TRUST:0:20:39]
[PERSONALITY:ALTRUISM:0:20:39]
[PERSONALITY:SYMPATHY:0:20:39]
[PERSONALITY:IMAGINATION:0:40:100]
[PERSONALITY:ANGER:0:60:100]
[PERSONALITY:DEPRESSION:0:35:75]
[PERSONALITY:IMMODERATION:61:80:100]
[PERSONALITY:ACTIVITY_LEVEL:61:80:100]
[PERSONALITY:COOPERATION:0:20:39]
[PERSONALITY:LIBERALISM:61:80:100]
[PERSONALITY:ORDERLINESS:0:20:39]
[PERSONALITY:DUTIFULNESS:0:20:39]
[PERSONALITY:SELF_DISCIPLINE:0:20:39]
[PERSONALITY:CAUTIOUSNESS:0:20:39]
[MENT_ATT_RATES:MUSICALITY:500:1700:1900:2000:2100:2300:3000]
[MENT_ATT_RATES:PATIENCE:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:WILLPOWER:1200:1700:1900:2000:2100:2300:3000]
[MENT_ATT_RATES:WILLPOWER:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:CREATIVITY:150:600:800:900:1000:1100:1500]
[MENT_ATT_RATES:CREATIVITY:475:NONE:NONE:NONE]
[MENT_ATT_RANGE:INTUITION:150:600:800:900:1000:1100:1500]
[MENT_ATT_RATES:INTUITION:475:NONE:NONE:NONE]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:0:100:200:300:400:450:500]
[MENT_ATT_RATES:LINGUISTIC_ABILITY:475:NONE:NONE:NONE]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:0:400:600:750:800:900:1100]
[MENT_ATT_RATES:SOCIAL_AWARENESS:475:NONE:NONE:NONE]
[CASTE:EARTH_F1]
[CASTE:EARTH_M1]

[SELECT_CASTE:EARTH_F1]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CREATURE_CLASS:EARTH_FEMALE]
[BODY:QUADRUPED_PONY:TAIL_PONY:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS_PONY:ORGANS_PONY:THROAT_QUADRUPED:NECK_SPINE:SPINE_PONY:BRAIN:SKULL:MOUTH:TEETH:TONGUE:RIBCAGE:EYELIDS:CHEEKS]

[SELECT_CASTE:EARTH_M1]
[MALE]
[CREATURE_CLASS:EARTH_MALE]
[BODY:QUADRUPED_PONY:TAIL_PONY:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS_PONY:ORGANS_PONY:THROAT_QUADRUPED:NECK_SPINE:SPINE_PONY:BRAIN:SKULL:MOUTH:TEETH:TONGUE:RIBCAGE:EYELIDS:CHEEKS]

[SELECT_CASTE:EARTH_F1]
[SELECT_ADDITIONAL_CASTE:EARTH_M1]
[DESCRIPTION:A brutish pony decended from pre-war hill clans who is prepared to fight for glory and honer. ]
[CASTE_NAME:highlander earth pony:highlander earth ponies:earth pony]
[CASTE_TILE:'H']

[SPEED:800]
[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RATES:STRENGTH:475:NONE:NONE:NONE]
[PHYS_ATT_RANGE:TOUGHNESS:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RATES:TOUGHNESS:475:NONE:NONE:NONE]
[PHYS_ATT_RANGE:ENDURANCE:700:1200:1400:1500:1600:1800:2500]
[PHYS_ATT_RATES:ENDURANCE:450:NONE:NONE:NONE]
[PHYS_ATT_RANGE:RECUPERATION:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RATES:RECUPERATION:475:NONE:NONE:NONE]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RATES:DISEASE_RESISTANCE:475:NONE:NONE:NONE]
[PHYS_ATT_RANGE:AGILITY:450:950:1150:1250:1350:1550:2250]
[PHYS_ATT_RATES:AGILITY:475:NONE:NONE:NONE]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RATES:ANALYTICAL_ABILITY:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:FOCUS:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RATES:FOCUS:500:NONE:NONE:NONE]
[MENT_ATT_RATES:MEMORY:500:NONE:NONE:NONE]
[MENT_ATT_RANGE:PATIENCE:150:600:800:900:1000:1100:1500]
[MENT_ATT_RANGE:SPATIAL_SENSE:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RATES:SPATIAL_SENSE:475:NONE:NONE:NONE]
[MENT_ATT_RANGE:KINESTHETIC_SENSE:450:950:1150:1250:1350:1550:2250]
[MENT_ATT_RATES:KINESTHETIC_SENSE:475:NONE:NONE:NONE]
[MENT_ATT_RANGE:EMPATHY:0:400:600:750:800:900:1100]
[MENT_ATT_RATES:EMPATHY:450:NONE:NONE:NONE]
[BABYNAME:earth pony baby:earth pony babies]
[CHILDNAME:earth pony foal:earth pony foals]
[CREATURE_CLASS:EARTH_NOVICE]
[CAN_DO_INTERACTION:GREATER_ADRENALINE_RUSH]
[CDI:ADV_NAME:Adrenaline Rush]
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:1]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:TARGET:B:SELF_ONLY]
[CDI:VERB:lets out a roar:lets out a roar:NA]
[CDI:WAIT_PERIOD:1000]
[CDI:FREE_ACTION]

[SELECT_CASTE:ALL]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:MANE_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:TAIL_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]

[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[SELECT_CASTE:EARTH_F1]

[BODY_APPEARANCE_MODIFIER:HEIGHT:75:90:93:95:97:100:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:90:93:95:97:100:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:60:80:90:100:120:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:60:80:90:100:120:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:60:80:90:100:120:200]
[SELECT_CASTE:EARTH_M1]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:100:103:105:107:110:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:100:103:105:107:110:125]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:80:100:110:120:140:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:80:100:110:120:140:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:80:100:110:120:140:200]
[SELECT_CASTE:ALL]
[BODY_SIZE:0:0:5000]
[BODY_SIZE:1:168:20500]
[BODY_SIZE:8:0:80000]
[MAXAGE:60:115]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:EAR]Ace Only
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:buck:bucks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]


[SELECT_CASTE:ALL]
[BABY:1]
[GENERAL_BABY_NAME:pony baby:pony babies]
[CHILD:8]
[GENERAL_CHILD_NAME:pony foal:pony foals]
[EQUIPS]
[DIURNAL]
[PROFESSION_NAME:WOODCUTTER:scavenger:scavengers]
[PROFESSION_NAME:CRAFTSMAN:craftspony:craftsponies]
[PROFESSION_NAME:FISHERMAN:fisherpony:fisherponies]
[PROFESSION_NAME:HAMMERMAN:hammerpony:hammerponies]
[PROFESSION_NAME:SPEARMAN:spearpony:spearponies]
[PROFESSION_NAME:CROSSBOWMAN:gunner:gunners]
[PROFESSION_NAME:AXEMAN:sawpony:sawponies]
[PROFESSION_NAME:SWORDSMAN:swordspony:swordsponies]
[PROFESSION_NAME:MACEMAN:macepony:maceponies]
[PROFESSION_NAME:PIKEMAN:piker:pikers]
[PROFESSION_NAME:BOWMAN:markspony:marksponies]
[PROFESSION_NAME:WRESTLER:thug:thugs]
[PROFESSION_NAME:THIEF:scout:scouts]
[PROFESSION_NAME:MASTER_WRESTLER:brute:brutes]
[PROFESSION_NAME:MASTER_LASHER:herder:herder]
[PROFESSION_NAME:MASTER_AXEMAN:butcher:butchers]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:gunner:gunner]
[PROFESSION_NAME:MASTER_BOWMAN:shooter:shooter]
[PROFESSION_NAME:MASTER_THIEF:sneaky git:sneaky git]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_CHEEK:cheek]
[MANNERISM_FEET:hooves]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[SPOUSE_CONVERSION_TARGET]
[SELECT_CASTE:EARTH_F1]
[SELECT_ADDITIONAL_CASTE:EARTH_M1]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:AMBER:1:BLACK:1:BLUE:1:BRASS:1:BRONZE:1:BROWN:1:BUFF:1:BURNT_SIENNA:1:BURNT_UMBER:1:CARDINAL:1:CARMINE:1:CERULEAN:1:CHARCOAL:1:CHARTREUSE:1:CHESTNUT:1:CHOCOLATE:1:CINNAMON:1:COBALT:1:COPPER:1:CREAM:1:CRIMSON:1:DARK_BLUE:1:DARK_BROWN:1:DARK_CHESTNUT:1:DARK_GREEN:1:DARK_INDIGO:1:DARK_OLIVE:1:DARK_PEACH:1:DARK_PINK:1:DARK_SCARLET:1:DARK_TAN:1:DARK_VIOLET:1:ECRU:1:EMERALD:1:FERN_GREEN:1:FLAX:1:FUCHSIA:1:GOLD:1:GOLDEN_YELLOW:1:GOLDENROD:1:GRAY:1:GREEN:1:GREEN-YELLOW:1:HELIOTROPE:1:INDIGO:1:IVORY:1:JADE:1:LAVENDER:1:LAVENDER_BLUSH:1:LEMON:1:LIGHT_BLUE:1:LIGHT_BROWN:1:LILAC:1:LIME:1:MAHOGANY:1:MAROON:1:MAUVE:1:MAUVE_TAUPE:1:MIDNIGHT_BLUE:1:MINT_GREEN:1:MOSS_GREEN:1:OCHRE:1:OLIVE:1:ORANGE:1:PALE_BLUE:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PEARL:1:PERIWINKLE:1:PINE_GREEN:1:PINK:1:PLUM:1:PUCE:1:PUMPKIN:1:PURPLE:1:RAW_UMBER:1:RED:1:RUSSET:1:RUST:1:SAFFRON:1:SCARLET:1:SEA_GREEN:1:SEPIA:1:SILVER:1:SKY_BLUE:1:SLATE_GRAY:1:SPRING_GREEN:1:TAN:1:TAUPE_DARK:1:TAUPE_GRAY:1:TAUPE_MEDIUM:1:TAUPE_PURPLE:1:TAUPE_PALE:1:TAUPE_ROSE:1:TAUPE_SANDY:1:TEAL:1:TURQUOISE:1:VERMILION:1:VIOLET:1:WHITE:1:YELLOW:1:YELLOW_GREEN:1]
[TLCM_NOUN:coat:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR_MANE]
[TL_COLOR_MODIFIER:AMBER:15:AMETHYST:15:AQUA:15:AQUAMARINE:15:ASH_GRAY:15:AUBURN:15:AZURE:15:BEIGE:15:BLACK:15:BLUE:15:BRASS:15:BRONZE:15:BROWN:15:BUFF:15:BURNT_SIENNA:15:BURNT_UMBER:15:CARDINAL:15:CARMINE:15:CERULEAN:15:CHARCOAL:15:CHARTREUSE:15:CHESTNUT:15:CHOCOLATE:15:CINNAMON:15:COBALT:15:COPPER:15:CREAM:15:CRIMSON:15:DARK_BLUE:15:DARK_BROWN:15:DARK_CHESTNUT:15:DARK_GREEN:15:DARK_INDIGO:15:DARK_OLIVE:15:DARK_PEACH:15:DARK_PINK:15:DARK_SCARLET:15:DARK_TAN:15:DARK_VIOLET:15:ECRU:15:EMERALD:15:FERN_GREEN:15:FLAX:15:FUCHSIA:15:GOLD:15:GOLDEN_YELLOW:15:GOLDENROD:15:GRAY:15:GREEN:15:GREEN-YELLOW:15:HELIOTROPE:15:INDIGO:15:IVORY:15:JADE:15:LAVENDER:15:LAVENDER_BLUSH:15:LEMON:15:LIGHT_BLUE:15:LIGHT_BROWN:15:LILAC:15:LIME:15:MAHOGANY:15:MAROON:15:MAUVE:15:MAUVE_TAUPE:15:MIDNIGHT_BLUE:15:MINT_GREEN:15:MOSS_GREEN:15:OCHRE:15:OLIVE:15:ORANGE:15:PALE_BLUE:15:PALE_BROWN:15:PALE_CHESTNUT:15:PALE_PINK:15:PEACH:15:PEARL:15:PERIWINKLE:15:PINE_GREEN:15:PINK:15:PLUM:15:PUCE:15:PUMPKIN:15:PURPLE:15:RAW_UMBER:15:RED:15:RUSSET:15:RUST:15:SAFFRON:15:SCARLET:15:SEA_GREEN:15:SEPIA:15:SILVER:15:SKY_BLUE:15:SLATE_GRAY:15:SPRING_GREEN:15:TAN:15:]A Ceylon
[TLCM_NOUN:mane and tail:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AMETHYST:1:IRIS_EYE_AQUAMARINE:1:IRIS_EYE_BRASS:1:IRIS_EYE_BRONZE:1:IRIS_EYE_COBALT:1:IRIS_EYE_COPPER:1:IRIS_EYE_EMERALD:1:IRIS_EYE_GOLD:1:IRIS_EYE_HELIOTROPE:1:IRIS_EYE_JADE:1:IRIS_EYE_OCHRE:1:IRIS_EYE_RAW_UMBER:1:IRIS_EYE_RUST:1:IRIS_EYE_SILVER:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_TURQUOISE:1]
[TLCM_NOUN:eyes:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:CURLY:0:70:90:100:110:130:200]
[APP_MOD_NOUN:mane and tail:PLURAL]
[TISSUE_LAYER_APPEARANCE_MODIFIER:DENSE:50:80:90:100:110:120:150]
[APP_MOD_NOUN:mane and tail:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:130:145]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR_MANE]
[TISSUE_STYLE_UNIT:HAIR:STANDARD_HAIR_SHAPINGS]
[TSU_NOUN:mane and tail:PLURAL]

[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:LEG_UPPER:SKIN]
[TL_COLOR_MODIFIER:DM1a:1:DM2a:1:DM3a:1:DM4a:1:DM5a:1:DM6a:1:DM7a:1:DM8a:1:DM9a:1:DM10a:1:DM11a:1:DM12a:1:DM13a:1:DM14a:1:DM15a:1:DM16a:1:DM17a:1:DM18a:1:DM19a:1:DM20a:1:DM21a:1:DM22a:1:DM23a:1:DM24a:1:DM25a:1:DM26a:1:DM27a:1:DM28a:1:DM29a:1:DM30a:1:DM31a:1:DM32a:1:DM33a:1:DM34a:1:DM35a:1:DM36a:1:DM37a:1:DM38a:1:DM39a:1:DM40a:1:DM41a:1:DM42a:1:DM43a:1:DM44a:1:DM45a:1:DM46a:1:DM47a:1:DM48a:1:DM49a:1:DM50a:1:DM51a:1:DM52a:1:DM53a:1:DM54a:1:DM55a:1:DM56a:1:DM57a:1:DM58a:1:DM59a:1]
[TLCM_NOUN:cutie mark:SINGULAR]
[TLCM_TIMING:ROOT:8:0:8:1]
Entity and jazz. I literaly took half of the Griffon ethics and smushed them messily into the Wastelander ones, and had some fun with the civ leaders.
Code: [Select]
[ENTITY:HIGHLANDERS]

[CREATURE:PONY_HIGHLANDER]
[TRANSLATION:ENGLISH]
[DIGGER:ITEM_WEAPON_SHOVEL]
[WEAPON:ITEM_WEAPON_HACKSAW]
[WEAPON:ITEM_WEAPON_KNIFE]
[WEAPON:ITEM_WEAPON_ITEM_WEAPON_SWORD_LONGER]
[WEAPON:ITEM_WEAPON_SLEDGEHAMMER]
[WEAPON:ITEM_WEAPON_RIFLE_HUNTING]
[AMMO:ITEM_AMMO_BULLET_MEDIUM]
[WEAPON:ITEM_WEAPON_PISTOL_REVOLVER]
[AMMO:ITEM_AMMO_BULLET_SMALL]
[ARMOR:ITEM_ARMOR_LEATHER:FORCED]
[ARMOR:ITEM_ARMOR_BREASTPLATE:FORCED]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[HELM:ITEM_HELM_HELM:FORCED]
[HELM:ITEM_HELM_HAT:COMMON]
[HELM:ITEM_HELM_HAT_DESPERADO:RARE]
[HELM:ITEM_HELM_HOOD:COMMON]
[HELM:ITEM_HELM_HEADWRAP:COMMON]
[SHOES:ITEM_SHOES:COMMON]
[SHOES:ITEM_SHOES_LIGHT:COMMON]
[SHIELD:ITEM_SHIELD_SHIELD]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_BARBEDWIRE]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_BEARTRAP]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_LAWNMOWERBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_UPRIGHTSPIKE]
[INSTRUMENT:ITEM_INSTRUMENT_GUITAR]
[TOOL:ITEM_TOOL_TOOLBOX]
[TOOL:ITEM_BOX_COAL]
[TOOL:ITEM_TOOL_CAULDRON]
[TOOL:ITEM_TOOL_LADLE]
[TOOL:ITEM_TOOL_BOWL]
[TOOL:ITEM_TOOL_MORTAR]
[TOOL:ITEM_TOOL_PESTLE]
[TOOL:ITEM_TOOL_KNIFE_CARVING]
[TOOL:ITEM_TOOL_KNIFE_BONING]
[TOOL:ITEM_TOOL_KNIFE_SLICING]
[TOOL:ITEM_TOOL_KNIFE_MEAT_CLEAVER]
[TOOL:ITEM_TOOL_FORK_CARVING]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_POUCH]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:NEGATOR]
[USE_ANIMAL_PRODUCTS]
[SPHERE_ALIGNMENT:FERTILITY:384]
[SPHERE_ALIGNMENT:LIGHTNING:384]
[SPHERE_ALIGNMENT:THUNDER:384]
[SPHERE_ALIGNMENT:STORMS:384]
[SPHERE_ALIGNMENT:CREATION:384]
[SPHERE_ALIGNMENT:HUNTING:384]
[SPHERE_ALIGNMENT:STRENGTH:384]
[SPHERE_ALIGNMENT:WAR:384]
[SPHERE_ALIGNMENT:SKY:384]
[SPHERE_ALIGNMENT:WEALTH:384]
[SPHERE_ALIGNMENT:COURAGE:512]
[SPHERE_ALIGNMENT:FAMILY:512]
[SPHERE_ALIGNMENT:CHILDREN:512]
[SPHERE_ALIGNMENT:VALOR:512]
[SPHERE_ALIGNMENT:DISCIPLINE:512]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[RIVER_PRODUCTS]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[OUTDOOR_FARMING]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
[FRIENDLY_COLOR:7:0:1]
[UNDEAD_CANDIDATE]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:TREE_CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[START_BIOME:MOUNTAIN]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_MOUNTAIN:12]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:ANY_SAVANNA:2]
[BIOME_SUPPORT:ANY_SHRUBLAND:2]
[BIOME_SUPPORT:ANY_RIVER:4]
[MERCHANT_NOBILITY]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:2]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:2]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[ACTIVE_SEASON:SPRING]
[AMBUSHER]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:10]
[MAX_POP_NUMBER:100]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[WANDERER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]
[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:PEWTER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[WORLD_CONSTRUCTION:WALL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_EXTREME_REASON]
[ETHIC:KILL_NEUTRAL:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:PERSONAL_MATTER]
[ETHIC:TORTURE_ANIMALS:PERSONAL_MATTER]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_CAPITAL]
[ETHIC:ASSAULT:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:MISGUIDED]
[ETHIC:EAT_SAPIENT_KILL:APPALLING]
[ETHIC:MAKE_TROPHY_SAME_RACE:PUNISH_CAPITAL]
[ETHIC:MAKE_TROPHY_SAPIENT:JUSTIFIED_IF_NO_REPERCUSSIONS]
[ETHIC:MAKE_TROPHY_ANIMAL:JUSTIFIED_IF_NO_REPERCUSSIONS]
[WILL_ACCEPT_TRIBUTE]
[POSITION:HIGHLAND_GREAT_CHIEF]
[NAME_FEMALE:godmother:chieftess]
[NAME_MALE:godfather:chieftan]
[NUMBER:1]
[RESPONSIBILITY:RELIGION]
[SUCCESSION:BY_POSITION:HIGHLANDER_WARLARD]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[DETERMINES_COIN_DESIGN]
[PRECEDENCE:10]
                [SQUAD:20:family:family]
[SPECIAL_BURIAL]
[FLASHES][KILL_QUEST]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[EXPORTED_IN_LEGENDS]
[COLOR:6:0:1]
[DUTY_BOUND]
[POSITION:HIGHLANDER_WARLORD]
[NAME:warlord:warlords]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:6:clanmates:clanmates]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[SUCCESSION:BY_POSITION:HIGHLAND-LESSER-CHIEF]
[MENIAL_WORK_EXEMPTION]
[PUNISHMENT_EXEMPTION]
[PRECEDENCE:10]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[COLOR:6:0:1]
[DUTY_BOUND]
[POSITION:HIGHLAND_LESSER_CHIEF]
[NAME:lesser chief:lesser chief]
[NUMBER:AS_NEEDED]
[SQUAD:10:brutes:brutes]
[RESPONSIBILITY:MILITARY_STRATEGY]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[ELECTED]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]

[STONE_SHAPE:TRADE_GOOD]
[GEM_SHAPE:TRADE_GOOD]
[BUILDS_OUTDOOR_FORTIFICATIONS]
[BUILDS_OUTDOOR_TOMBS]
[BANDITRY:10]
Claymore. It's a sword that hits like a axe.
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONGER]
[NAME:claymore:claymore]
[SIZE:1000]
[SKILL:SWORD]
[TWO_HANDED:57500]

[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:5]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
Modified interaction. Note that they do not get exausted like puny lowland earth ponies. :P
Code: [Select]
[INTERACTION:GREATER_ADRENALINE_RUSH]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_AFFECTED_CLASS:ENEMY]
[IT_MANUAL_INPUT:opponent]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[SYNDROME]
[I_TARGET:B:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_MANUAL_INPUT:self]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:B]
[IE_IMMEDIATE]
[SYNDROME]
[SYN_NAME:adrenaline rush]
[CE_SPEED_CHANGE:SPEED_PERC:120:START:0:END:300]
[CE_ADD_TAG:NOEXERT:NOPAIN:NO_DIZZINESS:NONAUSEA:PARALYZEIMMUNE:START:0:END:300]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:500:0:ENDURANCE:500:0:START:0:END:300]
[CE_MENT_ATT_CHANGE:FOCUS:120:0:WILLPOWER:120:0:SPATIAL_SENSE:120:0:KINESTHETIC_SENSE:120:0:INTUITION:120:0:START:0:END:300]
« Last Edit: March 21, 2013, 05:51:42 pm by Pokon »
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A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Thirtyeight

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1977 on: March 21, 2013, 11:07:02 pm »

I must confess I am most curious. Can you give us a vague idea of what all will be included in the Ministry of Awesome Arc?



Edit: Also I really want to know, will we ever get to interact with peaceful versions/factions of the Steel Rangers and Unity? I think some amazing things could happen if they were allies!
« Last Edit: March 21, 2013, 11:12:25 pm by Thirtyeight »
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Iceblaster

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  • Now with 50% less in-jokes!
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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1978 on: March 21, 2013, 11:16:19 pm »

I must confess I am most curious. Can you give us a vague idea of what all will be included in the Ministry of Awesome Arc?

Items that will be 20% Cooler than the ones right now

Spoiler (click to show/hide)
« Last Edit: March 21, 2013, 11:22:01 pm by Iceblaster »
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Byakugan01

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Re: Fallout: Equestria (v0.98c beta) Life Goes On...
« Reply #1979 on: March 22, 2013, 12:36:07 pm »

I must confess I am most curious. Can you give us a vague idea of what all will be included in the Ministry of Awesome Arc?



Edit: Also I really want to know, will we ever get to interact with peaceful versions/factions of the Steel Rangers and Unity? I think some amazing things could happen if they were allies!

The Great and Benevolent Grand Pegasus Enclave will descend from the sky to aid their Unicorn and Earth Pony brethren in rebuilding our glorious nation of Equestria. Rest assured, we mean you no harm. You have not yet seen our pegasi landing in your streets, but you may rest assured that when they do so, they come in peace. You have nothing to fear from the Enclave. We will be there to help.

Friendly Steel Rangers are called "Applejack's Rangers". Dunno if we'll be seeing them. As for Friendly Unity, that must wait until after the day of Sunshine And Rainbows.

Spoiler (click to show/hide)
« Last Edit: March 22, 2013, 12:48:17 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.
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