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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 476977 times)

UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2910 on: October 27, 2014, 10:08:13 pm »

Updating to 0.40 would require the addition of growths to all the existing plants, and the addition of stepladders to item and entity files. Making use of it would mean adding fruit trees. Apples, anyone?
The main issue is to wait for DFHack to update.

As a side note, what happened to the MLP mod Sorcerer is maintaining? The thread seems to be rather quite.
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thegamemaster1234

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2911 on: October 28, 2014, 06:52:31 pm »

How do you install SATS? I have a Stable-Tec terminal but there isn't any "install SATS" reaction on it. I tried building a bunch of the magic related buildings/terminals to see if it was in there (technically being a spell and all) and still nothing. What I DO see on the Stable-Tec terminal is a bunch of reactions for training civilian labors and social skills and another that says "arcade games" (which I assume boosts a pony's happiness level).

I'm still playing the .34 version btw.
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2912 on: October 28, 2014, 10:15:19 pm »

Installing SATS is only in the older versions of the game before DFHack. Now, SATS comes automatically with wearing a PipBuck.
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Valikdu

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2913 on: October 29, 2014, 07:40:18 am »

Updating to 0.40 would require the addition of growths to all the existing plants

Well, you don't *have* to. Plants will still work like they used to.

UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2914 on: October 30, 2014, 01:26:47 am »

> Well, you don't *have* to. Plants will still work like they used to.
They do? That's a relief, less work to do.
Still, if I have the time, going to add edible growths to appropriate shrubs for adventure mode.

And another question, I am going to get started on development by the end of tomorrow, so would you rather have .40.14 now or are you okay with waiting until Everfree for it (apple trees are going to be found in the Everfree)?

Also, for those who have played the latest .40 version, do you find that there are too little crops?
« Last Edit: October 30, 2014, 01:31:56 am by Snail555 »
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Valikdu

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2915 on: October 30, 2014, 01:48:09 am »

> Well, you don't *have* to. Plants will still work like they used to.
They do? That's a relief, less work to do.

Well, the crop plants work. I'd updated the trees before testing anything in my mod, then played a test fort with unchanged crops.

Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2916 on: October 30, 2014, 02:36:36 am »

I recommend that you include a manifest.txt file somewhere with basic info, like this thread, version of df, version of dfhack, version of the mod and last RAW modification date. Even just the mod version would be fine. The purpouse is to make it much easier to see "what version is this" at first glance.
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2917 on: October 30, 2014, 08:13:04 am »

> Well, the crop plants work.
In .40.14?

> I recommend that you include a manifest.txt file somewhere with basic info,
Okay, in the next release. Meanwhile, can someone please explain how the version numbering system of this mod works?

Speaking of releases, my exams end tomorrow so I can begin modding very soon. A release should be done by the end of the weekend. Meanwhile, here are a couple of questions for those playing the 40.13 release:
 - Are you experiencing crashes? If so, where and how?
 - Do you feel that the current crops are imbalanced?
 - Would you prefer an update to .40.14 now, or later with the Everfree arc?
 - Overall, are there any balance issues, especially with combat and the new pulping system?
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Valikdu

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2918 on: October 30, 2014, 08:21:26 am »

AFAIK, there wasn't a major change in the plants themseves between 13 and 14. The crop plants that have fruit Growths can now be used as intended, same for the trees that also have those. I think that's it. Plants with no Growths, like plump helmets, work the same as they always had.
« Last Edit: October 30, 2014, 08:24:22 am by Valikdu »
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Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2919 on: October 30, 2014, 12:10:44 pm »

> Meanwhile, can someone please explain how the version numbering system of this mod works?
It is similar to DF in that it denotes "completeness". The jump from 0.88 (or 0.92) to 0.30 was because of new features on the TODO list. Since you're the modder now, you can pick a versioning scheme that makes sense to you. Basically as long as you bump a number or letter with each new release we're good.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2920 on: October 30, 2014, 08:12:13 pm »

Hmm, would you rather have more Fortress Mode content first or basic Adventure Mode crafting first?

Also, look what I got when playing with world-gen:
« Last Edit: October 30, 2014, 10:28:50 pm by Snail555 »
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Maklak

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2921 on: October 31, 2014, 01:30:19 am »

Fortress Mode. It is where we already have content and it is how the mod is meant to be played.
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Quote from: Omnicega
Since you seem to criticize most things harsher than concentrated acid, I'll take that as a compliment.
On mining Organics
Military guide for FoE mod.
Research: Crossbow with axe and shield.
Dropbox referral

UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2922 on: October 31, 2014, 05:36:03 am »

Woohoo, exams are over. Expect an update by the end of the weekend. Another question, is the current language file fine, or do you think wasteland-appropriate responses will be more fluffy?
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UnicodingUnicorn

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2923 on: November 01, 2014, 05:19:41 am »

Okay, I am not too sure if this is an error with DFHack, but whenever I manage to run reaction-trigger without error, DFHack crashes.
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Jimexmore

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Re: Fallout: Equestria (v0.30c) Pinkie Pie is Watching
« Reply #2924 on: November 01, 2014, 11:18:50 pm »

I always found it weird how the pony mods update the fastest
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