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Author Topic: Anamnesis, text-based RPG TBS awesomeness!  (Read 76719 times)

Robsoie

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #15 on: November 11, 2012, 08:41:52 pm »

Got into a territory worshipping a headless thing, decided to get my guy to listen, then join, then follow initiating ritual, then worship and even got the priests to change parts of my "body into weapon" , grew a long forked tongue and after building shrines was able to command to waves of beastfolks fanatics (that added to my damage in battle)

Unfortunately my guy got killed in my shelter (was playing an adventured) by some enemy party (i hoped my transformations and "waves of beastfolks" attack could destroy them, but they didn't cared much), and as the shelter was my only stronghold, lost the game.

Looks like there are more possibilities than i thought in my first few playthroughs.
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ZebioLizard2

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #16 on: November 12, 2012, 01:38:36 pm »

Is there any sort of manual at all?
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Robsoie

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #17 on: November 12, 2012, 01:52:22 pm »

The author just added a Help section on his website that is a very rough manual :
http://blog.anamnesis.co/p/how-to.html

(and uploaded the "bugfix 3" version too)
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Zangi

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #18 on: November 12, 2012, 05:21:08 pm »

Posting to Watch
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Hanzoku

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #19 on: November 13, 2012, 06:14:55 am »

I have to agree with Kusgnos - I feel powerless, the problem is, I never feel like it gets any better. My units lose any fight they get into, my leader does the same. I've (barely) managed to defend my base a few times, but that's it. The best I've managed as a governor is buying my way into a territory using most of my money and trying to set up a business there. It was even making a small profit, but then... what? I guess I'd need to wait several ingame years to repeat the same process?

Most of the enemies can't be negotiated with anyway, unless you can cheat yourself 150,000 of the currency.

However, it is still really early in its development, so I'll keep an eye on it.
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The Darkling Wolf

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #20 on: November 13, 2012, 08:58:22 am »

Looks pretty neat. PTW
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Tylui

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #21 on: November 13, 2012, 10:43:58 am »

Downloading! PTW! Holy crap!
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Frumple

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #22 on: November 13, 2012, 11:54:49 am »

Narglefarklek. About four turns into my first go at an explorer, and I've whored out my starting partner (Rhaeslyevh, the long tongued lizard? Frog? lady) at the docks, whereupon she promptly caught a tropical disease and brought me back two Arkhe. I'm suddenly somewhat less sure what to think, beyond the niggling thought that maybe I can hire a hooker brigade? I'll have to wait for later to find out, I guess.
« Last Edit: November 13, 2012, 11:56:29 am by Frumple »
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Mictlantecuhtli

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #23 on: November 13, 2012, 12:59:40 pm »

Note: Companions are much, much more useful than troops. [And free!] Especially Alestar or whatever his name is, Elf-Wolf-Showoff guy, he's awesome and does 60 damage to most obnoxious troop types. Got killed in an turn against the Terror of the Deep, though.
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ConscriptFive

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #24 on: November 14, 2012, 12:51:06 pm »

I have to agree with Kusgnos - I feel powerless, the problem is, I never feel like it gets any better. My units lose any fight they get into, my leader does the same. I've (barely) managed to defend my base a few times, but that's it. The best I've managed as a governor is buying my way into a territory using most of my money and trying to set up a business there. It was even making a small profit, but then... what? I guess I'd need to wait several ingame years to repeat the same process?

Most of the enemies can't be negotiated with anyway, unless you can cheat yourself 150,000 of the currency.

However, it is still really early in its development, so I'll keep an eye on it.

The big thing is to match your combatants to the terrain, especially on defense.  ie. if it's night and a low visibility region, you probably should use a nocturnal unit, especially if it's a non-nocturnal enemy.  (It's much harder to always find a match on culture, but if you can, it helps alot.) Half the time, if you defend an island or strait region, the enemy will chicken out before even crossing the water.  My black ooze in a cave was fighting almost every other turn and handily won every time against even landships because of terrain.

Also on defense, remember that if you capture an enemy, another enemy will spawn within their culture to replace them.  So if you have an enemy you know you can beat, it may be best to let them go because their replacement may be upgraded to something you can't beat.

On first scouting a region, always go yourself because they're no penalty if you die.  Then next turn you know exactly what enemy & terrain you'd fight in an expedition, and can wisely send the right fighter this time.

But yeah, it's an interesting game with alot of potential if they could polish up the mechanics.  It reminds me of a hybrid of Kings of Dragon Pass and Fallen London.
« Last Edit: November 14, 2012, 12:53:06 pm by ConscriptFive »
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Robsoie

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #25 on: November 14, 2012, 02:42:33 pm »

There's a bugfix 4 version available.
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Bitoru

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #26 on: November 14, 2012, 04:06:06 pm »

For my entire life I have searched for a decent single player text based rpg. Can't thank you enough.
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Drakale

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #27 on: November 14, 2012, 04:46:41 pm »

Might become good in the future, but right now it's too random for my tastes. I mean there is no logic structure to your adventures and choosing an option over another will rarely have a foreseeable outcome. Sure it's fine if things don't always go the way you expect, but when every event is that way your decisions feel very irrelevant.
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Twiggie

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #28 on: November 14, 2012, 04:57:54 pm »

ptw for when i have time to actually play
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ScriptWolf

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Re: Anamnesis, text-based RPG TBS awesomeness
« Reply #29 on: November 14, 2012, 06:28:35 pm »

Some one invite the dev down here, we might be able to have a chat with him and help along with the game.

I would but my phone does not let me post comments on blogs
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