Wow, thank you sir! Indeed now it works, I fiddled a bit with it and it's very impressive.
I know you mentioned no bug reporting yet, but let me give you my feel so far, maybe it helps.
Overall everything is much smoother and seems more glued together after the unity switch. It moves faster, snappier etc. The graphics as well look very nice now and blend in together quite nicely, I must say overall I find it very pleasing to the eye. Turns go quite fast, much more stable then before (moving through the turns I did not encounter a single crash, while before the unity switch it happened from time to time).
A few things which I would give as feedback from my side (by the way, if it helps I mainly do my gaming on a windows tablet nowadays):
- Resolution: When I start the game I can only pick one resolution, which is the one native to the screen. This might make it a bit difficult for screens with super high resolution but small actual screen, for example I have an 8 inch screen with 1900x1200, so things in game likes icons are a bit small. I usually play games with a bit lower resolution just so things are more visible. Would be cool if you could allow resolution changes.
- Touch screen: As I said, I mainly play on a windows tablet nowadays. I have to say everything is super responsive screen wise, I could access everything without needing a mouse which is very nice for me! Interesting enough I can move the map around with both swiping the screen directly and right clicking with moving (seems a bit redundant both), which brings me to the next one:
- Army movement: I cannot really seem to find a solution to move the army around. Before I could select it and right click where it should move and it would register. Now I select it, but if I right click it just deselects it, not sure if I am missing something or if it's just due to the touch screen thing ...
- Spells: I researched Minor Water Magic (so I got the water conjure spell), then I researched Chaos, Air etc. But when I get the cast a spell icon at the beginning of the turn, I could only select the water magic, did not see any other spell at all. By the way, might be nice to have an icon like the army one on top of the screen with the spellbook (not sure if you had this in mind already or not).
- Provinces: I like how you have integrated options to interact with the provinces directly when you select them, this is super nice. Would be nice if you could add a bit of flavor text explaining what kind of a province is, graphically it is usually clear already but still just to confirm what you see (might add a bit as immersion).
- Towns, castles, etc: I could not find any way to interact with them like diplomacy, not sure if this is in for later or me missing it.
- Resources: I could see to the left/up corner of the screen the gold, influence, but I could not find anywhere how many of the other resources like lumber (from the lumbermill), stone (quary) I have, not sure if I am missing where to look
- Follower tooltips: Would be nice especially for the followers to understand what their traits do, they seem very diverse which is nice but no idea right now what they do.
- On a separate note (not sure if this is something that you can look at, or even on your end). I tried downloading and installing on my laptop as well, I have avast there and it blocked me from playing saying it looks suspicious (guessing false positive). On the tablet I have ESET and it did not have any issues whatsoever with me playing. Again not sure if this is something on your end that you can even look at, but just as a heads up in case you have people having avast and asking you.
I hope this helps. It's looking better and better each day, amazing job!
Super hyped about how this will develop further, it has the potential to scratch an itch that no game has done before for me - a grand strategy fantasy game