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Author Topic: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension  (Read 949298 times)

Empiricist

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4770 on: May 06, 2013, 03:24:27 am »


Another thing is that Aether would probably be considered the more "vicious" team, as prior experience tends influence them, and a show of strength can be comforting to its members, as fear does tend to influence those that go against such.
((Speaking as a member of Aether, I'd like to note that any viscousness on our part is primarily caused by our loose nature; most of our members haven't been very vocal about their affiliations due to relative apathy towards this "rivalry". Admittedly the recruitment incentives have been rather aggressive perhaps overly so, however, individual members have their own private motives. I am personally dispositioned to assist people regardless of faction, provided of course, that the act is not aggressive towards other players and something I can perform with reasonable chances of success.))
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Corsair

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4771 on: May 06, 2013, 04:07:39 am »

"Well then that's annoying"
Say words then take skele-bro and find wander away from the monastery with the goal of finding things to kill (other than players)then get skele-bro to assist me in killing them.
« Last Edit: May 06, 2013, 05:33:10 am by Corsair »
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Xanmyral

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4772 on: May 06, 2013, 09:41:28 am »

[A team wound tightly together by a sap due to their loose nature? Oh my.

More seriously though, yeah each member in a team is going to go with what to do more, so you'd find both generous and vicious players on both teams, I was just simply stating the most vocal face that is given. Being vicious isn't all bad though, it does lead to a security actually because most people don't want to mess with someone who's killed or attacked a player before, and being on the same side as that person leads to dissuasion to people wanting to assault those associated with said person.

...This is sounding remarkably like a prison. "Shank the dude who's the biggest, ain't no one gonna fuck wit' yah."]

syvarris

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4773 on: May 06, 2013, 10:33:03 am »

Spoiler: Original post (click to show/hide)

Summon necromancy control ring with spell C, then give that to Angle.  If the spell fails, have my zombie tear my own necromancy ring out of my stomach and hand that to Angle.

Ask him to enhance my speed, and heal me if I gave him the original.

Then check if my plant control ring can affect the wall of thorns the boar summoned.

Edited my post yet again.

Fr0stByt3

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4774 on: May 06, 2013, 10:48:15 am »

Hmm... Shalzethtol Clo-Caltel Zerth
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Toaster

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4775 on: May 06, 2013, 10:57:43 am »

Didn't someone near the spawn have some free equipment they were handing out?
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Fr0stByt3

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4776 on: May 06, 2013, 11:02:22 am »

I dunno.
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GreatWyrmGold

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4777 on: May 06, 2013, 05:06:55 pm »

I don't remember that. Maybe it happened at the same time I got propped against a wall somehow.
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Xanmyral

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4778 on: May 06, 2013, 05:15:02 pm »

Yeah, I remember. I think it was a passing idea though, never got anywhere.

Dermonster

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4779 on: May 06, 2013, 05:16:20 pm »

At this point I get jumpy whenever someone posts in this topic because I really want to know what the hell this big rune does/ is going to do to me.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Xanmyral

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4780 on: May 06, 2013, 05:18:12 pm »

My guess? Either gives you control over every element listed, or turns you into a horrifying mish-mash of all of them. Which, without the solid rune, would probably not go well.

Or teleports you to where said elements are most prevalent. Unless you used the Zentol rune, in which case you become an eldritch abomination one eye away from eight.

Parisbre56

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4781 on: May 06, 2013, 05:33:02 pm »

I guess it will be a very impressive, very expensive firework. At least with the runes you're currently using.

Bigf00t

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4782 on: May 06, 2013, 06:52:28 pm »

I'm starting to get worried about that rune... not to mention the Derm standing IN it. Who else thinks he is one "lab-accident" away from killing us all? I do.
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ArchAIngel

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4783 on: May 06, 2013, 06:56:08 pm »

I'm starting to get worried about that rune... not to mention the Derm standing IN it. Who else thinks he is one "lab-accident" away from killing us all? I do.
I may want to see if I can make a diamond aura around a target. Encasing whatever comes out in solid diamond should slow it down, if nothing else.

GreatWyrmGold

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4784 on: May 06, 2013, 07:00:27 pm »

I also can't wait to see what becomes of the Aether Spokesman. Maybe it will destroy the whole world!

...Aw carp, I gave the GM an idea. Just wait...
[6+3] Run.
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