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Author Topic: Perplexicon: Magic is Confusing:Derm has entered the Booze Dimension  (Read 927692 times)

Angle

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4800 on: May 06, 2013, 10:12:28 pm »

Why am I only getting two actions a turn? Is it because of the concussion?

Accept ring, then Will syvarris speed to increase. Will my mech to finish reforming, then meet up with Doctor Octogonapus(Parisbre). Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.
« Last Edit: May 06, 2013, 10:39:45 pm by Angle »
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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4801 on: May 06, 2013, 10:30:12 pm »

PW:  Did I get the Mask of Scarlon?

Head down to the village center where Paris is.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Wwolin

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4802 on: May 06, 2013, 10:37:04 pm »

"Well, I don't trust that light in the slightest... I guess that's what gold is for."

Command all but one of my butterflies to form a large barrier of gold in front of me to protect me from whatever the light does. If successful, send the remaining butterfly to touch the seal.
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I meant we'd start stabbing the walls and floor for points and not just for science.

Harry Baldman

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4803 on: May 06, 2013, 11:06:32 pm »

"~Easy-peasy! Now-for-something-more-unusual.~"

More things.
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piecewise

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4804 on: May 06, 2013, 11:16:21 pm »

Goddamnit, stupid level 1 god favor being impossible to charge

-2 channeling +1 strength

work on recovering that which was lost.

Avoid being near the giant circle when it activates.

Not sure what you mean "impossible to charge." Oh wait, gotta change the circumstances for getting points in that back down to simple fire usage. I'm thinking about changing it so that god favor stays...or at least god LEVEL. Maybe you lose a number of points up toward the next level. Hmm.

Anywhoo.

[pot:6+1]
Yeah, you run out to the temple grounds and pump yourself up.

Go find some room with some space to work.

You want that space where magic works or not? Because if you want it where it works, then temple grounds, if not, where you are is fine.

Another sound from the cave, this time a whoosh, then two screams, then nothing. Seeing Sparky return back to him without John worried him. "John? John, you alright man? John, speak to me! ...Dammit. Seems I'm alone now. Ah well, I think John would be at that one place, the temple, right? Bah, its such a long trek though, I need to make things faster... Gah." Glassco groaned to himself, then sighed and looked at the possibly-finished, possibly-not boat. "...I hate leaving work unfinished, but I don't have time." Glassco raises a hand, says "Taroth Shaazeshelial," then snapping his fingers at the same time as he activates the mark. If and only if his whole body is stone, then will he command Sparky to grab him and take to the skies.

[Piecewise, for Bigf00t's hammer, don't you mean bone instead of steel? Darn words, all looking the same.]
(Maybe...lets see if he notices..)

[pot:1]
[end:1]

Team Skypirates: Chronically unlucky or victims of a gypsy death curse? News at 11.

Yeah, you're dead.

Why am I only getting two actions a turn? Is it because of the concussion?

Accept ring, then Will syvarris speed to increase. Will my mech to finish reforming, then meet up with Doctor Octogonapus(Parisbre). Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.
Because I assumed that the whole "Go do things in my mech" would require the mech to move. Also because I figured hey, you're concussed, you just got punted through several trees, and your attempts to regrow your mech failed. You may pause for a moment to reflect on life and the amazing fact that you're still existing.

You take the ring and try to make a fast zombie out of Sy.
[will:3+2-1]
That succeeds. He becomes sleek and supple. For a zombie.
[will:3+3-1]
So you reform that mech of yours. You ride it all the way up to the village homes where Doc is. But as I see it he has no ring so that must be coming up later.

PW:  Did I get the Mask of Scarlon?

Head down to the village center where Paris is.
You did. Added that now.

You also head down to see Doc Squid-a-pus.



"Well, I don't trust that light in the slightest... I guess that's what gold is for."

Command all but one of my butterflies to form a large barrier of gold in front of me to protect me from whatever the light does. If successful, send the remaining butterfly to touch the seal.

Ever see what happens when a moth flies into a bug zapper? Imagine that but the bug zapper is hooked up to the powerlines. It's loud, it's very bright and it doesn't leave anything behind.

Encourage everyone to get out of the temple grounds, whether escorting people through from the temple directly to the mist, or keeping them in the temple. Herd people (except Derm) who were in the area out, either into temple or fog.

ACTIVATION!



You run into the temple and hide behind a wall while willing the circle to activate.

Stand in the center of the circle.

"Right then, LETS FIRE THIS SHIT! FOR THE GLORY OF TEAM AETHER, AND THE POWER OF SHUB-SHALSEIL!"

ACTIVATION!

(Also damn you for making me wait.)

You walk into the center of the circle and will it to activate

(I'll share a secret with you. Even if we activated it right now, you'd still be waiting 3 turns till it actually activates because someone decided to affix a timer rune to the thing.)

"~Easy-peasy! Now-for-something-more-unusual.~"

More things.
You didn't send me anything.

Probably because I'm doing this really fast.

ZOOOOOOM

Dermonster

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4805 on: May 06, 2013, 11:18:43 pm »

"Fucking, SWITCH YOUR DAMN RUNE, GUY! I WANT MY OMNIPOTENCE SLASH HORRIFIC DEATH!"

In the meantime, words.
« Last Edit: May 07, 2013, 09:23:57 am by dermonster »
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4806 on: May 06, 2013, 11:21:21 pm »

Oh hey, a timer rune?  Now you have King of the Hill to see who gets to be activated upon!



Start checking the buildings/basements for some crazed villager to kill.  If one is found, will it to stab itself.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4807 on: May 06, 2013, 11:22:48 pm »

"~I-get-the-feeling-that-something-just-passed-me-by. No-matter.~"

And now we do that thing with the stuff.
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Unholy_Pariah

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4808 on: May 06, 2013, 11:28:15 pm »

Engage better living through rune magic

Acquire distortion greatbow from empiricist.
Waste remaining pool on courtyard zorhalths.
« Last Edit: May 07, 2013, 02:48:58 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Angle

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4809 on: May 06, 2013, 11:34:52 pm »

Ponder the glory of my continued existence and narrow escapes. Accept the control ring, and will my concussion to go away. Will my thallids to regrow, then will them to grow a number of ring shaped protrusions that can be easily pried off without breaking. If any of the above fail and I still have actions, retry.
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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4810 on: May 06, 2013, 11:37:28 pm »

[Team Skypirates: Gypsy Death Cursed title unlocked.

Current Skypirate Accolades:

Gypsy Death Cursed
Lucky Sons of Bitches]

Right as his fingers snapped, he felt a strange shifting, as if he was thrown very fast into pure air, then as if he was thrown right back as if a boomerang. The sound of snapped fingers resounded in the respawn chamber as a very confused Glassco, or at least what one can gleam from his masked face, looks around. "Well... Uh... That wasn't exactly what I meant by 'getting back fast.' Wait, shit, I left Sparky! Wonder if I'm still connected to him... Also, I feel kinda funny. Like... I lost connection with something, but feel... Stronger? Weird. I think I may be getting used to this death thing."
Spoiler: Funny Feeling (click to show/hide)
Glassco shook his head with a sigh. "Whatever. Wonder if I'm still connected to Sparky..." Glassco moves on down to the Hall of Heroes, and tests to see if he's still connected with Sparky.

[And in a single day, the Death-O-Meter rose two notches. Total running Death-O-Meter Count: Five]

« Last Edit: May 07, 2013, 08:52:18 am by Xanmyral »
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Vakothu

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4811 on: May 06, 2013, 11:48:51 pm »

Hide behind a nearby rock and will the rune to ACTIVATE!
If there is no nearby rock say "Chall-thel Adamenstiar Caoncarthel" and hide behind that.
« Last Edit: May 06, 2013, 11:59:04 pm by Vakothu »
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SingularByte

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4812 on: May 07, 2013, 12:22:44 am »

I follow after Glassco.
"I hope it does work. If not, we might need to build a new temporary airship, or maybe make ourselves some wings."

((On that note, is anyone willing to give me (or trade me) the word combination to get wings? I know all the relevant words but not how to do anything useful with them.))

Addendum:
After following Glassco out of the temple walls, I say "Taroth Caoncarthel".
« Last Edit: May 07, 2013, 01:09:05 pm by SingularByte »
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Corsair

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4813 on: May 07, 2013, 01:27:38 am »

((Missed me PW))
use skele-bro to assist with killing things (not players) that we find once we wander away from the monastery
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So it was like a binary search, except the question is "Has the input been brutally murdered?", and it only ever returns True.

Empiricist

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Re: Perplexicon: Magic is Confusing:Bear:1, Wizards:0
« Reply #4814 on: May 07, 2013, 02:26:53 am »

Didn't someone near the spawn have some free equipment they were handing out?
((Yeah, that's me, I'll be willing to provide equipment that either currently have (excluding my gauntlets) or I can make anything that requires four or less on demand as long as its creation potentially harmful to myself or any other player. I'll be heading to the room with the monks in it this turn.))

Silica runs to the edge of the anti-magic zone and says <words>. She will take it if it is something that she can safely hold. She will then walk to the room with the monks and deploy her forcefield facing the location of the circle and granting activation consent.
« Last Edit: May 07, 2013, 02:37:10 am by Empiricist »
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want
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