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Author Topic: Making goblins friendly?  (Read 992 times)

Rum

  • Bay Watcher
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Making goblins friendly?
« on: May 30, 2013, 06:47:48 pm »

I'm working on a personal mod with a custom playable civilization.  This civilization is supposed to be allied with the goblins.   I copied the ethics straight from the goblin entry but with current raws they are hostile towards all nations including the goblins. 

Is there anything i need to change in order to make them friendly?  something in the goblin's raws maybe?

Raws

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smakemupagus

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Re: Making goblins friendly?
« Reply #1 on: May 30, 2013, 06:49:54 pm »

entities with [Babysnatcher] are hostile to those without, regardless of ethics

if your civ is hostile to *everyone* it might be that the Creatures are unintelligent or can't speak
« Last Edit: May 30, 2013, 06:52:10 pm by smakemupagus »
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  • Bay Watcher
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Re: Making goblins friendly?
« Reply #2 on: May 30, 2013, 07:00:32 pm »

That worked thank you for the fast reply.   i added baby snatcher to the raws and while they are at peace i can't seem to get the two civs trading.  Can anyone see a solution to this?
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smakemupagus

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Re: Making goblins friendly?
« Reply #3 on: May 30, 2013, 07:04:05 pm »

So are they friendly but it says "No Trade" on the nearby entities tab of the embark screen?

Most likely one or both of the entities lacks:

   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]

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  • Bay Watcher
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Re: Making goblins friendly?
« Reply #4 on: May 30, 2013, 07:20:51 pm »

Thanks man, appreciate it.  ima send some Yak biscuits your way.
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smakemupagus

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Re: Making goblins friendly?
« Reply #5 on: May 30, 2013, 07:25:02 pm »

No problem!
mmm, yak biscuits.