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Author Topic: Necrothreat II - A Fort Cursed by the Gods!  (Read 447646 times)

Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1770 on: September 02, 2014, 11:42:50 am »

XD

All hail Talv, the Green Man! He bears gifts and internet bacon tacos!

'Ware his modding skillz!

Edit: I agree with Apiks, Talv. I was enjoying the thought of you working on some unique additions.

Either way, good job :P
Oh, okay. Well, my Internet knowledge is a little rusty lately, but I'd be happy to put together anything you can suggest.

There are also a few interactions that I can't figure out what I was supposed to do with - LOGON and QUIT, for instance. They kept throwing errors so I let them keep throwing errors, as I wasn't really sure what was supposed to be going on with them.

As to bacontaco men, I considered making them war-trainable... but... well, they're bacon in a taco shell, and by nature, that's pretty weak. But I included a nasty little surprise along with them. Woe is the forumite that tries to eat a forbidden sacred bacontaco man.
« Last Edit: September 02, 2014, 11:44:47 am by Talvieno »
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TD1

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1771 on: September 02, 2014, 01:28:11 pm »

I tried a few worlds, but the Forumites seem to be called Dwarves each time... :/

Maybe I didn't put it in right?
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Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1772 on: September 02, 2014, 01:40:00 pm »

I tried a few worlds, but the Forumites seem to be called Dwarves each time... :/

Maybe I didn't put it in right?
It calls them dwarves? o.O Maybe I put it in wrong? Let me recheck.

Edit: It ought to be calling them forumites... I have no idea why it wouldn't be. :-\ Check to make sure you extracted it all to the correct folders, maybe? There's a replacement creature_standard.txt that should be fixing the dwarf/forumite thing.
« Last Edit: September 02, 2014, 01:41:54 pm by Talvieno »
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Talvieno ... seems to be able to smash out novella-length tales on demand

apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1773 on: September 02, 2014, 01:50:29 pm »

Could you run a few tests and check whether the High Lord Threadromancers spawn in the world? I tried fixing them before but they just die off at world gen. I tried fixing it but I find myself unable to do so.

Edit: I just noticed some of your notes. Some of the things in the mod are from the Mod Page, like the spooklight.
« Last Edit: September 02, 2014, 01:52:15 pm by apiks »
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Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1774 on: September 02, 2014, 01:58:45 pm »

Could you run a few tests and check whether the High Lord Threadromancers spawn in the world? I tried fixing them before but they just die off at world gen. I tried fixing it but I find myself unable to do so.

Edit: I just noticed some of your notes. Some of the things in the mod are from the Mod Page, like the spooklight.
That's probably due to these lines:
   [BIOME_SUPPORT:ALL_MAIN:1]
   [BIOME_SUPPORT:ANY_RIVER:1]

Which I would've fixed, but didn't think to check. The numbers here aren't weights, they're 1-10 values. Having both be set to 1 means they're not going to expand much, if ever.
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Talvieno ... seems to be able to smash out novella-length tales on demand

Ruhn

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1775 on: September 03, 2014, 05:22:33 pm »

Happy to see some progress  :D

highmax28

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1776 on: September 03, 2014, 06:13:29 pm »

Could you run a few tests and check whether the High Lord Threadromancers spawn in the world? I tried fixing them before but they just die off at world gen. I tried fixing it but I find myself unable to do so.

Edit: I just noticed some of your notes. Some of the things in the mod are from the Mod Page, like the spooklight.
That's probably due to these lines:
   [BIOME_SUPPORT:ALL_MAIN:1]
   [BIOME_SUPPORT:ANY_RIVER:1]

Which I would've fixed, but didn't think to check. The numbers here aren't weights, they're 1-10 values. Having both be set to 1 means they're not going to expand much, if ever.
How do we fix that then? And bigger question: do we WANT it fixed?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1777 on: September 03, 2014, 06:44:50 pm »

Simple enough - raise the numbers a bit. 2,3,4, somewhere like that ought to do the trick.
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Talvieno ... seems to be able to smash out novella-length tales on demand

apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1778 on: September 03, 2014, 07:14:56 pm »

That's fine and dandy, but either I'm blind or those lines don't exist. I was thinking that 3 would be a fine number, considering you never see them right now.

Edit: Also, forgetting about the minor details like these, what else could we add to the mod? Something for Necrothreat especially maybe?
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highmax28

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1779 on: September 03, 2014, 07:36:57 pm »

That's fine and dandy, but either I'm blind or those lines don't exist. I was thinking that 3 would be a fine number, considering you never see them right now.

Edit: Also, forgetting about the minor details like these, what else could we add to the mod? Something for Necrothreat especially maybe?
No, we saw one. It was the corpse of one, but I still saw it. Still had his power if I recall. Does that make him a High Lord Lich Threadromancer?
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1780 on: September 04, 2014, 05:24:00 am »

That's fine and dandy, but either I'm blind or those lines don't exist. I was thinking that 3 would be a fine number, considering you never see them right now.

Edit: Also, forgetting about the minor details like these, what else could we add to the mod? Something for Necrothreat especially maybe?
No, we saw one. It was the corpse of one, but I still saw it. Still had his power if I recall. Does that make him a High Lord Lich Threadromancer?

I do remember that. You were one lucky blighter I'd say to manage to see even the corpse of one. I guess 2 would be fine in that case.
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Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1781 on: September 04, 2014, 08:39:45 am »

I guess 2 would be fine in that case.
Personally, I would strongly suggest running some worldgen tests. Fastest way to do it is make sure you can play the civ in adventure mode, then gen a world. If there aren't any surviving high lord threadromancer/necrothreader civs in the adv mode list, then you dun goofed and need to set the number a little higher. :P
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apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1782 on: September 04, 2014, 09:04:01 am »

Could you do that then? I can't find the lines where they're supposed to be (do I have to add them?), otherwise I'd do it myself.
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Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1783 on: September 04, 2014, 09:30:06 am »

Could you do that then? I can't find the lines where they're supposed to be (do I have to add them?), otherwise I'd do it myself.
You're looking in the entity_lolmod file, right? :P

Just a minute.
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Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1784 on: September 04, 2014, 09:35:06 am »

replace everything in entity_lolmod.txt with this: http://pastebin.com/X2ExYYna

I had to pastebin it - I exceeded the max character count while trying to post it here. :P

Also, in creature_lolmod.txt, I noticed haxxors have [CAN_SPEAK] without also having [CAN_LEARN]. That'll basically make them dumb animals. Was this intentional?
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Talvieno ... seems to be able to smash out novella-length tales on demand
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