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Author Topic: Necrothreat II - A Fort Cursed by the Gods!  (Read 438440 times)

apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1785 on: September 04, 2014, 10:23:22 am »

replace everything in entity_lolmod.txt with this: http://pastebin.com/X2ExYYna

I had to pastebin it - I exceeded the max character count while trying to post it here. :P

Also, in creature_lolmod.txt, I noticed haxxors have [CAN_SPEAK] without also having [CAN_LEARN]. That'll basically make them dumb animals. Was this intentional?

I do think it was intentional since in Necrothreat II, barely just in the second year, I had to come in and salvage the situation because a haxxor had managed to infiltrate the fortress and murder... pretty much everyone except a few I saved. The reason they can't learn is so they don't become necrothreaders themselves, as we'd be doomed if that happened. I think Highmax28 was quite thorough on that point, and I say, I agree with him.
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Founding Father of Necrothreat I, Necrothreat II, Necrothreat III, Necrothreat IV and Necrothreat V
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Talvieno

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1786 on: September 04, 2014, 10:47:33 am »

Heh heh heh. XD Mr Frog's little ninja interaction works wonders. Even regular humans with that ability are terrifying.

Spoiler (click to show/hide)
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

TD1

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1787 on: September 04, 2014, 10:56:25 am »

Haha, very appropriate.

Now add "reappearing in the Fort's body dump and refuse pile. And then raising them all before disappearing again"

:P

Really, if Haxxor had brains they'd be dangerous :P
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apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1788 on: September 04, 2014, 11:21:34 am »

They're dangerous enough even without necromantic powers.
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Icefire2314

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1789 on: September 05, 2014, 05:15:52 pm »

Will there be a new thread for the new version?
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TD1

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1790 on: September 05, 2014, 05:24:08 pm »

Yep.

Or, an old thread turned to our use more to the point.

Edit: On that note, should BFEL be PM'd soon?

I'll do it if no one else wants to.
« Last Edit: September 05, 2014, 05:27:26 pm by Th4DwArfY1 »
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apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1791 on: September 05, 2014, 05:33:41 pm »

Will there be a new thread for the new version?

For the new Necrothreat, yes. For the new mod version, I will just update the previous one once we've finished adding any additions.

I think it would be more prudent to wait a bit more before we start Necrothreat 3. Make sure that this one's finally finished (PDF almost done!). Stay tuned for it'll happen soon!
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NAV

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1792 on: September 05, 2014, 10:18:27 pm »

Necrothreat III is starting soon *Excitement*
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

TD1

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1793 on: September 18, 2014, 11:12:24 am »

*Bump*

Spoiler (click to show/hide)

When's the Third Chapter coming out, in other words?
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Pencil_Art

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1794 on: December 09, 2014, 02:25:38 am »

*Bump*

Spoiler (click to show/hide)

When's the Third Chapter coming out, in other words?

When I first skimmed that over, I thought it was something to do with the Mines of Moria.
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apiks

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1795 on: December 09, 2014, 10:21:19 am »

Haha, well this is kind of embarrassing. Necrothreat III was put on hold for a few months due to a key figure missing for said months. I thought it was appropriate considering that the new Necrothreat normally starts around New Year's (let's keep another tradition going!). Since it took a few weeks to get that fact sorted, I thought I had posted notifying everybody but apparently I have not.

TL;DR It's happening soon.
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IronTomato

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1796 on: December 09, 2014, 10:49:41 am »

* IronTomato walks into the room, leaving the door open

* IronTomato pounds on the table once, NAV's mug bounces into the air

GET ON WITH IT
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TD1

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1797 on: December 09, 2014, 11:51:03 am »

* IronTomato walks into the room, leaving the door open

* IronTomato pounds on the table once, NAV's mug bounces into the air

GET ON WITH IT
To my sigtext!

And yes, I agree with the sentiment!

GET ON WITH IT
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NAV

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1798 on: December 10, 2014, 03:38:24 pm »

* NAV awakes from his slumber, takes a long drink from his mug, and shouts "GET ON WITH IT!"

We must use this thread.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

TD1

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Re: Necrothreat II - A Fort Cursed by the Gods!
« Reply #1799 on: December 10, 2014, 04:22:17 pm »

That thread may be difficult...Beenoc hasn't been on since May, getting the title updated may be hard.
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