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Author Topic: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)  (Read 30350 times)

flabort

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  • Still a demilich
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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #540 on: July 10, 2013, 11:22:26 pm »

Gonna be without internet for a week and a half, or so. Don't kill off my ally, or me.
Maybe if I'm super lucky I can touch-screen-keyboard some PMs off on my 3DS, if I can find a wifi hotspot.
But just in case I don't make any actions, My ally will try to take some more market houses each turn after this one, until I get back from my trip.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

mastahcheese

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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #541 on: July 10, 2013, 11:50:24 pm »

Actually, I haven't really been feeling the drive to update this for a while, mostly because there's a lot of stuff I need to clarify because a lot of this game is very heavily abstracted and not properly tracked in numerical form, and while that was fine early on, it's getting to be where that will no longer work.

So I'm going to put this on a temporary hiatus until I work on some of my other stuff for a bit and get to working all of this out to where I'm not trying to compare 7 different imaginary variables in my head just to get a single update posted. I simply can't concentrate and focus on this at the moment.

I'm not killing the thread, I'm just putting it on a down-time until I get back to it. I hope you all understand.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Xanmyral

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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #542 on: July 11, 2013, 06:58:38 pm »

We understand, it's only natural to take a distance from things when you want to take a new perspective and drive for it, its a pretty common practice and we've all been there before most likely. There's nothing to worry about or be sorry about man, we're all patient people, a wait won't kill us.

Xantalos

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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #543 on: July 11, 2013, 06:59:47 pm »

Aye.
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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Remuthra

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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #544 on: July 11, 2013, 06:59:52 pm »

If there wasn't room for improvement, you couldn't ever get better :P.

Maxinum McDreich

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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #545 on: July 11, 2013, 07:16:17 pm »

I'm always up for even long dead RP's coming back if I was/am in it, so a hiatus doesn't bother me, especially if it makes it easier for the gm once he's got all the niggles sorted. Your time, take. :)
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Well that's good then. I don't really understand SWAT, so I'm deffo taking your word for it. Being Scottish, I'm much more familiar with the SAS.
I believe you can find out all about SWAT here.

flabort

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Re: The Guilds of the Floating Castle, a tactical RtD (Really Turn 8!)
« Reply #546 on: July 21, 2013, 03:01:04 pm »

I'm back. Uh... OK. Thread went into hiatus while I did too. That worked out well...
I'll just wait around.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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