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Author Topic: Being Husked Ends the Game *Spoilers*  (Read 6876 times)

Neonivek

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Being Husked Ends the Game *Spoilers*
« on: December 28, 2012, 10:34:58 pm »

A simple suggestion.

When you go into the special weather and become a mindless undead the game should simply dead. By all means your character is gone and in your place is a creature in mocking likeness to what you once were.

I may eventually make a topic about every situation you should "lose" but until then this is one situation in the current game.
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Putnam

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Re: Being Husked Ends the Game *Spoilers*
« Reply #1 on: December 28, 2012, 11:01:27 pm »

But that would be boring!

NRDL

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Re: Being Husked Ends the Game *Spoilers*
« Reply #2 on: December 28, 2012, 11:03:01 pm »

It would be fun if you die, and you get to watch what used to be your body attempt to destroy all life it sees. 
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Carp McDwarfEater

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Re: Being Husked Ends the Game *Spoilers*
« Reply #3 on: December 28, 2012, 11:14:18 pm »

Why not allow you to play as a husk? It's pretty fun, and you can also play as other forms of undead like vampires and necromancers.
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GreatWyrmGold

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Re: Being Husked Ends the Game *Spoilers*
« Reply #4 on: December 28, 2012, 11:35:19 pm »

And husks aren't mindless, just violent.
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Neonivek

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Re: Being Husked Ends the Game *Spoilers*
« Reply #5 on: December 29, 2012, 12:33:48 am »

Why not allow you to play as a husk? It's pretty fun, and you can also play as other forms of undead like vampires and necromancers.

Because you are not only a mindless dead but even if you weren't a mindless dead you are no longer the same person.

You died, you died and your body was turned into an undead fiend and every second you retain control you are breaking the game because you cannot play a husk.

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And husks aren't mindless, just violent

No they are pretty much mindless. When has a husk ever shown any thinking ability?
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miauw62

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Re: Being Husked Ends the Game *Spoilers*
« Reply #6 on: December 29, 2012, 07:30:28 am »

Why? If people can have fun playing as a husk and murdering everyone, why don't you let them play as a husk?
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GreatWyrmGold

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Re: Being Husked Ends the Game *Spoilers*
« Reply #7 on: December 29, 2012, 11:11:28 am »

Why not allow you to play as a husk? It's pretty fun, and you can also play as other forms of undead like vampires and necromancers.
Because you are not only a mindless dead but even if you weren't a mindless dead you are no longer the same person.
You died, you died and your body was turned into an undead fiend and every second you retain control you are breaking the game because you cannot play a husk.
Every bit of that is wrong.

Quote
Quote
And husks aren't mindless, just violent
No they are pretty much mindless. When has a husk ever shown any thinking ability?
By that logic, you shouldn't be able to play dwarves because they don't show thinking ability.
Proof of intelligence: They don't lose the INTELLIGENT tag.

Why? If people can have fun playing as a husk and murdering everyone, why don't you let them play as a husk?
Excellent question. After all, even a husk can be incapacitated by travelling into town and getting swarmed by hundreds of peasants. Also, pretty much everything except "kill stuff" is impossible as a husk anyways.
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Neonivek

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Re: Being Husked Ends the Game *Spoilers*
« Reply #8 on: December 30, 2012, 05:01:19 am »

Well to me the conditions for you to not die but lose control of your character are as follows

1) You become a being beyond that which can be handled by the gameplay such as ascending
2) You become essentially unplayable liked turned into a pile of sludge
3) Your personally is wiped, gone, or irrecoverably different. (A spell turns you evil)
4) You lack at least subhuman intelligence. (Turned into a frog without retaining knowledge)
5) You lack the ability to think coherantly (being driven totally insane)
6) Control of your character is taken from you (possession)

Basically any point where a character is unplayable or a different character divorsed from the original.

Now of these the only ones that apply are 3 and 4 and since the fourth apperantly doesn't apply (Odd, but hopefully toady does something with it since they seem to act rather mindlessly) we only deal with the third.

Does a person possess enough of their original self to be considered the same person?

Now if you are wondering why I even made this suggestion when "being a husk is fun" it is because while a husk may be fun, and for all I know it is a fantastical ride of eternal joy, it doesn't make thematic sense for you to retain control of a character who is essentially by all means lost or unplayable.
« Last Edit: December 30, 2012, 05:17:48 am by Neonivek »
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10ebbor10

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Re: Being Husked Ends the Game *Spoilers*
« Reply #9 on: December 30, 2012, 06:03:14 am »

Depends, thematically, we don't even now what/ whom the player is. Maybe he's Armok, possesing people and fortresses for fun and profit. surely Armok could posses a husk.

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Bloax

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Re: Being Husked Ends the Game *Spoilers*
« Reply #10 on: December 30, 2012, 06:41:50 am »

Judging by exactly how hardcore adventurers are (blood, salty water coverings or alcohol? No difference. As long as it's drinkable, it's awwright), I wouldn't be surprised if that's the case.
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Trif

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Re: Being Husked Ends the Game *Spoilers*
« Reply #11 on: December 30, 2012, 07:17:53 am »

Neonivek, I still don't understand your reasons. Husks were invented by Toady and ThreeToe, they intended husks to behave like they do now. You retain control because husks don't lose their sapience, they're still conscious and they can make decisions. Husks are reduced to the simplest form of being, with no feelings, needs and no way to express themselves, their only choice is to kill or not to kill.

Does a person possess enough of their original self to be considered the same person?

Yes. Source: Dwarf Fortress (Adventurer mode)
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Xantalos

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Re: Being Husked Ends the Game *Spoilers*
« Reply #12 on: December 30, 2012, 07:35:25 am »

Also, why not? If you WANT to fight your husled self, you could retire in a nearby village and create a new adventurer.
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GreatWyrmGold

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Re: Being Husked Ends the Game *Spoilers*
« Reply #13 on: December 30, 2012, 09:52:09 am »

I think the biggest problem is if husks lose their personality when they become husked.

Do they? There's a good argument, seeing as a husked axedwarf let back into the fortress will ignore the necromancer and zombies that they were brought back in to fight in favor of chopping up his wife and children, without going berserk and smashing the kitchen table.
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TheZoomZoll

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Re: Being Husked Ends the Game *Spoilers*
« Reply #14 on: December 30, 2012, 10:50:57 am »

You can play as brainless things/fish/animals/whatever by making them have [INDIV_CONTROLLABLE] so why should the game end if the creature you control doesn't have a brain/intelligence/sapience?
I'm sure I'm not the only one that had fun playing element-men that don't have brains or zombies so why change that for people that hate playing as dwarves/humans/elves and enjoy playing golems,treants or slimes
Even if playing as something will require intelligence or sapience people could always just go and edit the raw files so they could play it regardless of what it was before and people that don't know how to edit it/disagree with it would just make 100 threads about changing that part.For example:the addition of bogeymen made players complain about it over and over again for not making sense/being unnecessary.
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