Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Titan/Forgotten Beast Quality  (Read 1753 times)

Werehuman

  • Bay Watcher
  • Talented Modder
    • View Profile
Titan/Forgotten Beast Quality
« on: January 01, 2013, 11:01:46 pm »

  From what I know, forgotten beasts and titans, if you happen to receive an organic one, such as an eyeless eightleggged quadruped, and butcher it, you typically get quite a few products, such as meat, shell, bones, etc, but in particular, the webs. This would make web collection a bit more worthwhile, as right now, web spinning, colossal mites produce However, it is all equivalent to domestic animals, and after the effort of killing the thing, the bones and such aren't worth much. I propose that having some sort of random value modifier might be added, perhaps proportional to the difficulty. Nothing ridiculous, possibly ranging from 1-4. This difference would make forgotten beast and titan encounters, just a bit more worthwhile for some players, myself included.
Spoiler (click to show/hide)
  A tidbit and thing to ponder: perhaps inorganic forgotten beasts should drop a couple of rough gems, if they are made of a form of glass, amber, gems, etc. Ash blobs and such, there wouldn't be too much stuff of value. It would definitely give you a reason to kill that green diamond forgotten beast you have trapped, in the name of profit. Another possiblity might be statues made of the material, in an image of the forgotten beast or titan, with all the battle injuries occured. Example could be "This is a masterfully crafted amber statue of Nolthag the three eyed six legged dimetrodon crafted by an unknown artisan. Nolthag is slavering. This statue depicts the wandering of Nolthag in the caverns." Perhaps something similar for bronze colossi and iron men, though it is probably in progress already. For the quality, instead of having always masterwork, maybe the damage dealt can be lowered based on how much damage it has sustained. So if you chip at it all day but don't kill it, it might be reduced to superior, and so on. Maybe if there is sufficient damage dealt, it might drop several rough gem boulders instead of a statue, but hey, whatever you have to do to get it killed.
  Finally, perhaps there would be some sort of value added to your fortress for stuff slain. Megabeasts, titans, goblin generals and such would count primarily. Cats and regular goblins wouldn't add anything. It would be an interesting version of fame. Not necessarily wealth, it might attract more immigrants in general, or millitary dwarves, looking for fame.
« Last Edit: January 04, 2013, 11:56:40 am by Werehuman »
Logged
+Signature+
This signature menaces with spikes of boringness.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Titan/Forgotten Beast Quality
« Reply #1 on: January 02, 2013, 12:51:27 pm »

I'd suggest giving clowns, FBs, asnd titans material value multipliers around those of other megabeasts--10-12 or so.

The rest of the suggestion makes sense and needs little improvement. Refinement in the case of the killing-stuff-value (high-ranking goblins should count), but that's about it.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

syyrah

  • Bay Watcher
    • View Profile
Re: Titan/Forgotten Beast Quality
« Reply #2 on: January 02, 2013, 03:19:18 pm »

A couple of rough gems? If the beast is of size an elephant, you potentionaly could attain insane amounts of gems/metal/stone once its "butchered". Bring the corpse/body part(s) to jeweler/mason/craftsdwarf/smelter and wait til the dwarves work it into usable materials. Think how much fuel one would need to smelt whole bronze collosus in non magma smelter :p.

I may be wrong, but was there something in plans of dwarves needing to cart large boulder to make larqe statues instead of figurines? Anyway, it would be possible to carve out one from pure emerald then.
Logged

Werehuman

  • Bay Watcher
  • Talented Modder
    • View Profile
Re: Titan/Forgotten Beast Quality
« Reply #3 on: January 02, 2013, 03:55:13 pm »

Yeah, that sounds better. A boulder of emerald, glass, etc. Or even a statue of the forgotten beast, with all the injuries sustained. Like an emerald statue of Cirg Zonropforgottenbeastname the forgotten beast, with a full description. Not sure if resulting statue would be masterwork, black diamond masterwork statue would be ridiculously valuable.
Logged
+Signature+
This signature menaces with spikes of boringness.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Titan/Forgotten Beast Quality
« Reply #4 on: January 02, 2013, 10:36:29 pm »

The statue would be a good idea, and one with precedence (bronze colossi).
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Neonivek

  • Bay Watcher
    • View Profile
Re: Titan/Forgotten Beast Quality
« Reply #5 on: January 04, 2013, 05:17:39 am »

I think Toady is intentionally putting off doing those edits because he isn't that far from supply and demand.
Logged