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Author Topic: [44.12] !!FIXED!! My Little Fortress: Friendship is Magma 4.41 - Attack on Pony  (Read 119542 times)

Valikdu

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0.34.11 version: 2.4 (Apr 12 2014)
Link

0.40.24 version: 3.0 (Feb 13 2015)
Link

0.42.06 version: 4.1 (May 08 2016)
Link

0.43.05 version: 4.4 (Aug 13 2016)
Link - no tools yet

0.44.12 version: 4.42 (Sep 28 2018)
Link - all tools, new tileset

!!☼Slaves to Celestia, Goddess of the Sun: My Little Fortress: Friendship is Magma☼!!
ϟ Update 4.4: Shingeki no Pony ϟ


The mod had started as an attempt at expanding and enhancing the original MLP mod by Nidokoenig, and has since grown into what you see here.
A lot of the new features are inspired by works of MLP derivative fiction (such as Fallout: Equestria).

My Desolation Wiki has most of the relevant information. The differences are on this page.

The original (1.0 - 1.62) thread: http://www.bay12forums.com/smf/index.php?topic=95891.0

Spoiler: Changelog (click to show/hide)

Spoiler: Disclaimer (click to show/hide)

Spoiler: Credits (click to show/hide)

Spoiler: Special Thanks (click to show/hide)

« Last Edit: October 01, 2018, 06:14:44 am by Valikdu »
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Valikdu

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FEATURES
« Reply #1 on: December 31, 2012, 09:23:58 am »


New Ponies
-The Crystal Empire is a playable race with smaller body sizes (similiar to dwarves), strict role distribution for the "regular" castes, and special material templates.
-Chimeric Ponies are an evil playable race, consisting of various mutant ponies
-The Unity is an unplayable race that attacks everyone. They will use groups of tainted changelings, sometimes lead by alicorns.
-Existing entities get some reworking, including new positions and individualized weapon sets
-Pony creature bodies have joints and magical graspers (if applicable)


The Material System
-A new system of tissue materials is applied to all creatures, with four tiers of material strength that are split into levels with different value
-Three groups of wooden materials (normal, fungal tree and tainted), with each having four tiers


Tainted World
-All wildlife has been affected by the cataclysm, creating mutated castes
-All animal men are now ponified; the same applies to the humanoid monsters such as ogres
-Many new large roaming creatures: timber wolves, star beasts, crystal beasts...
-Several new megabeasts, including some with spouse-conversion. The Age of Myth never ends!
-The ponies are not alone in this world! Yay! The newcomers darken the sky... like a murder of crows!
-Several Flutterwing species replace bees to produce a variety of products


New Plants
-Most growdurs and values are rebalanced
-Many new plants for variety, flavor and special purposes
-Multi-component drinks now exist


Histories of Industry and Rainbows
-In all, 36 new buildings and 1200+ new reactions are present
-The Rainbow Factory buildings will enable you to waste nothing
-The Crystal Forge will allow the furnishing of rooms with solid gem items
-The Magic Loom will create a variety of magical fabrics
-The Organic Refinery will create organic metals and turn bones into Bonemold
-Guns!
-And much more…

Flowcharts for the activities in the mod's custom buildings: HERE
« Last Edit: August 13, 2016, 11:00:52 am by Valikdu »
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Replica

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #2 on: December 31, 2012, 11:17:53 am »

Downloading now, got to try this, it's been far too long since I've played it.
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Pokon

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #3 on: December 31, 2012, 12:52:00 pm »

Woooo, gonna give this a test drive.
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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #4 on: December 31, 2012, 02:34:24 pm »

"Outpost administrator" is misspelled (outpot).
Also, brutes cost 1 point in the embark screen, what do they do?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Valikdu

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #5 on: December 31, 2012, 03:10:56 pm »

-Will fix.
-Brutes are ponified trolls. Which, apparently, had no petvalue in vanilla, so I'll have to assign one.
« Last Edit: December 31, 2012, 03:13:49 pm by Valikdu »
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Pokon

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #6 on: January 08, 2013, 09:03:50 pm »

I found a picture that reminded me of this mod a lot.

Warning, large.
Spoiler (click to show/hide)
[/img][/spoiler]

This is a Unity siege on the civilization known as the Empire of Crystals, no doubt over the treatment of slaves. :P
« Last Edit: January 08, 2013, 09:15:04 pm by Pokon »
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Splint

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #7 on: January 09, 2013, 06:47:55 pm »

Whoever made that picture makes me want to shed manly tears, for that is the stuff of which my mind wishes it could manage to create.

Pokon

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #8 on: January 09, 2013, 07:01:20 pm »

Indeed. It also makes me wonder if we should expect some sort of Sombra-cloud esqu megabeast that converts creatures into...evil ponies made out of tainted crystal or something. :P
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Valikdu

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #9 on: January 11, 2013, 05:26:15 pm »

It'll be some time before I start working on another new version. Here's some thoughts of it:

-A new playable entity. Crystal ponies come to mind (I read a fic where they used magic with their forehooves, and got inspired), and also this OC
Spoiler (click to show/hide)
(the horn is actually not magical)
-Consequently, more crystal-related stuff. Plants, creatures.
-Custom demons
-Guns!

Nosaneinme

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #10 on: February 03, 2013, 12:43:50 am »

adventure mode don't seem work for me in this mod
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Splint

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #11 on: February 03, 2013, 02:31:45 am »

You happen to have a metal guide for this mod? I find it hard to figure what i should use for weapons and armor and what I shouldn't.

Valikdu

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #12 on: February 04, 2013, 05:03:22 am »

You happen to have a metal guide for this mod? I find it hard to figure what i should use for weapons and armor and what I shouldn't.

Spoiler: The guide (click to show/hide)

adventure mode don't seem work for me in this mod

Um... oops. I just looked at the entity tokens and found that the proper tags for the adventure mode are missing. I'll fix this when I get home.
« Last Edit: February 04, 2013, 11:56:32 am by Valikdu »
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Valikdu

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #13 on: February 04, 2013, 11:56:39 am »

2.01: mini update. Enabled adventuring mode, fixed spelling errors, added petvalue:250 to Brutes.

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Re: My Little Fortress: Friendship is Magma 2.1: Dark Origins II
« Reply #14 on: February 10, 2013, 03:39:22 pm »

How good at cutting is Silksteel? And the hell is a Jitte? It's classed as a mace right?
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