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Poll

Should we mod the new world?

No
- 121 (60.5%)
Yes
- 79 (39.5%)

Total Members Voted: 200


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Author Topic: DF2014: The Succession World! At Long Last!  (Read 104592 times)

Inarius

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Re: DF2014: The Succession World!
« Reply #1050 on: July 10, 2014, 01:40:06 pm »

I'm in, anyway.
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NAV

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Re: DF2014: The Succession World!
« Reply #1051 on: July 10, 2014, 02:07:40 pm »

Give me spot on list
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Timeless Bob

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Re: DF2014: The Succession World!
« Reply #1052 on: July 10, 2014, 02:53:23 pm »

I'm still in.
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Glloyd

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Re: DF2014: The Succession World!
« Reply #1053 on: July 10, 2014, 07:45:48 pm »

Everyone's added, we're up to 22 now, not including Mastahcheese. As for being dorfed, there's not too much of a reason in this succession game, considering the fact that it'll be multiple forts/adventurers.

As for turn lengths, yup, we decided on 96 hours. I figure 24 hours is a reasonable enough time to let me know if you can or can't take your turn, possibly with another 24 hours extension to start your turn if you ask for it (opinions?). That way less people will have to skip hopefully, but we can still keep it fast, and have turnover every 5 days.

It seems that most people want to play adventurers, and let's be honest, why wouldn't you. Since I'm taking the first turn, I think I'm going to play fortress, and build a museum of sorts for people to place the artifacts from their adventures in and whatnot. What do people think of that idea?

WillowLuman

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Re: DF2014: The Succession World!
« Reply #1054 on: July 10, 2014, 07:48:20 pm »

Build good, strong walls and lots of plump helmet farms, to ensure survival.
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TD1

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Re: DF2014: The Succession World!
« Reply #1055 on: July 10, 2014, 07:51:22 pm »

I'll be on holiday from the 16th to the 23. Maybe swapping my turn for next person's would solve that, if no one minds?

As for the museum idea, that's fine if people want to gather important items in one place. It's a nice thing. It shouldn't be the main goal though- we don't want to copy the Museum.
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apiks

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Re: DF2014: The Succession World!
« Reply #1056 on: July 10, 2014, 07:53:27 pm »

I most probably will be starting a fortress as well due to my lack of experience and confidence as an adventurer.

Also, we did agree on starting a new thread when the hotfix comes, correct?
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WillowLuman

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Re: DF2014: The Succession World!
« Reply #1057 on: July 10, 2014, 08:10:45 pm »

It still seems a bit unstable, let's give it another few days?
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TD1

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Re: DF2014: The Succession World!
« Reply #1058 on: July 10, 2014, 08:11:25 pm »

It still seems a bit unstable, let's give it another few days?
Yep.
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Glloyd

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Re: DF2014: The Succession World!
« Reply #1059 on: July 10, 2014, 08:23:24 pm »

Yeah, I'm waiting on calendar optimization myself.

Orange Wizard

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Re: DF2014: The Succession World!
« Reply #1060 on: July 10, 2014, 08:35:02 pm »

Weren't there a few dwarf mode things Toady wanted to do during this cycle? I'd say wait for those first.
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Scotsmen

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Re: DF2014: The Succession World!
« Reply #1061 on: July 10, 2014, 09:05:17 pm »

Yeah, at least wait for the next bugfix. If everyone's too impatient then, then we start it. Seriously, DF2012 had 11 bugfixes before it was done. As for the museum idea, if you do it, make it a skyscraper. Just for the heck, really. I mean, wood is so damn plentiful building above ground should be extremely easy.
« Last Edit: July 10, 2014, 09:09:05 pm by Scotsmen »
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The Master

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Re: DF2014: The Succession World!
« Reply #1062 on: July 10, 2014, 09:32:28 pm »

Count me in on this!
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Plancky

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Re: DF2014: The Succession World!
« Reply #1063 on: July 11, 2014, 02:33:40 am »

I'd like a turn.

apiks

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Re: DF2014: The Succession World!
« Reply #1064 on: July 11, 2014, 05:17:08 am »

I think some people misunderstood me. What I meant was whether we'd make a new thread when a stable version comes out, or whether we'd keep going with this one. I wasn't actually hinting at starting immediately.
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