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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1780633 times)

snelg

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Re: Cataclysm: Dark Days Ahead
« Reply #30 on: January 02, 2013, 12:08:24 pm »

Best news so far this year!
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #31 on: January 02, 2013, 12:12:30 pm »

I entered a cave.  I then found that an ex handiman with a hatchet can not take on a bear.

Nice touch with the curtained windows.  I also found a lawnmower in a hardware store.  I can only imagine what that is used for.
Currently it's just a box of delicious crafting materials, that must be opened with a wrench :P

Don't forget windows themselves can open now, so you don't need to smash them out if a zombie walks into the room, and you can even close 'em from outside to slow the buggers down more.
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martinuzz

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Re: Cataclysm: Dark Days Ahead
« Reply #32 on: January 02, 2013, 12:17:13 pm »

That felt odd, posting a bug in a nearly empty bug report forum.

Anyways, it looks like the game does not clean up properly after character death. It thinks I am still playing defense mode, while I actually started a normal game.
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Man of Paper

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Re: Cataclysm: Dark Days Ahead
« Reply #33 on: January 02, 2013, 12:20:15 pm »

Is there a way to install the game directly into my brain-analogue?
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Greiger

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Re: Cataclysm: Dark Days Ahead
« Reply #34 on: January 02, 2013, 12:26:51 pm »

Hm, I can't seem to figure out how to open a window.  I can close and open the curtains, but when I try to 'o' a window it just says it's not a door is there a special command?

I threw a molotov in a bar, and the bar exploded next turn.  I somehow got out unscathed.  So far I'm liking all of the additions.
« Last Edit: January 02, 2013, 12:52:37 pm by Greiger »
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #35 on: January 02, 2013, 12:48:10 pm »

Hmm... actually, DW, is that actually in the current version, or will that be rolled out with the next release?

Regardless, the github (and the forums, hopefully) will always have THE most up-to-date version available. For really new changes you may need to compile yourself.

I'm not sure about the status of opening windows.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #36 on: January 02, 2013, 12:54:39 pm »

Yeah, it's currently not in the windows version.
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Carrion

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Re: Cataclysm: Dark Days Ahead
« Reply #37 on: January 02, 2013, 01:13:03 pm »

I'm looking forward to seeing where this goes.  Godspeed!
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rumpel

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Re: Cataclysm: Dark Days Ahead
« Reply #38 on: January 02, 2013, 01:54:12 pm »

Now this is making me happy!
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hemmingjay

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Re: Cataclysm: Dark Days Ahead
« Reply #39 on: January 02, 2013, 02:07:45 pm »

Who is managing the windows version and where can I donate/prod them with a stick?
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead
« Reply #40 on: January 02, 2013, 02:13:14 pm »

The newest version is always just source, though it should compile in windows.

When we release a "major" update - either a big change or we feel there's been enough small changes - we'll also release a new windows binary.
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x2yzh9

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Re: Cataclysm: Dark Days Ahead
« Reply #41 on: January 02, 2013, 02:15:11 pm »

I'm very much looking forward to this. Just a suggestion here, but you guys next 'major code project' for the game should be fixing and implementing NPCS-That'd add a lot of life to the game, I think.

DrPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #42 on: January 02, 2013, 02:17:31 pm »

Great to see it all working! :)
Im getting more competent at modding and shizzle. I could join the Dev team when i am better.
I wanna keep this alive. Seriously. I do.
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The Darkling Wolf

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Re: Cataclysm: Dark Days Ahead
« Reply #43 on: January 02, 2013, 02:17:57 pm »

Who is managing the windows version and where can I donate/prod them with a stick?
I'll compile a windows version as soon as I finish some software maintenance that's slowing my PC to a crawl.
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My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

DrPoo

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Re: Cataclysm: Dark Days Ahead
« Reply #44 on: January 02, 2013, 02:25:17 pm »

So.. wich loose ends are there to tie up before you guys start working on the NPC's? It would be cool, really cool, to have loads of those guys actually scavenging, working on their own.

I know, as a (increddibly horrible) coder myself that it would be hard, but if it could one day be possible to hole up in a random science lab, go in a statis and wait say 10 years, pop out and see a crazy ruin world with small settlements everywhere and stuff. Or maybe pop in 100 years and return to a restored society.

A group could like progress in stages, from "loosely tied gathering of survivors from one specific shelter" to "gang" or "Small settlement out in fuck knows where"
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