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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1423975 times)

Lap

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9180 on: November 30, 2013, 11:17:05 pm »

Awh, I waited for some hotfixes after I heard about all these bugs, but it's worse than I thought. The windows tile version is unplayable for me. Constant message spam about "unknown command" and menus are immediately closing. To make it worse my character is always moving north no matter what. Something is screwed up with the SDL inputs and something is constantly inputting.
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Aseaheru

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9181 on: November 30, 2013, 11:18:39 pm »

that moving north may just be you. Im am playing the game fine, excepting having too many items.

A word of advice, dont activate 75 Grenades at once and drop them.
« Last Edit: November 30, 2013, 11:25:07 pm by Aseaheru »
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9182 on: December 01, 2013, 02:49:52 am »

A word of advice, dont activate 75 Grenades at once and drop them.
Yeah, use a mininuke and save yourself the carpal tunnel.

Awh, I waited for some hotfixes after I heard about all these bugs, but it's worse than I thought. The windows tile version is unplayable for me. Constant message spam about "unknown command" and menus are immediately closing. To make it worse my character is always moving north no matter what. Something is screwed up with the SDL inputs and something is constantly inputting.
Try deleting the keymap.txt file file in the data folder. The game will create a new one on startup.
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Greiger

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9183 on: December 01, 2013, 02:05:12 pm »

that moving north may just be you. Im am playing the game fine, excepting having too many items.

A word of advice, dont activate 75 Grenades at once and drop them.
I had a similar problem when I accidently debug menu'd myself way more ammo than I intended.  So I did my usual method of dropping the extra and lighting some adjacent wood on fire.

10 minutes later the game was still showing me tiny little individual explosions, so I force quit.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9184 on: December 01, 2013, 03:58:34 pm »

I've been wondering: does having bigger wheels on a car have any noticeable effect, or is a car with 30" wide wheels the same as one with bicycle wheels?
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9185 on: December 01, 2013, 04:03:24 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

jester

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9186 on: December 02, 2013, 12:51:15 pm »

IIRC the main advantage to bigger wheels is they are stronger.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9187 on: December 02, 2013, 12:53:48 pm »

Wide wheels also don't trigger land mines.
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scrdest

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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9188 on: December 02, 2013, 01:15:51 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9189 on: December 02, 2013, 01:45:07 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)

I don't see a problem with that. It's how I normally go shopping.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9190 on: December 02, 2013, 01:48:09 pm »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)

I don't see a problem with that. It's how I normally go shopping.

So did I, until I realized that if I removed the turret I can fit more stuff in, and realized that at this point it was just an armored shopping cart.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9191 on: December 03, 2013, 05:30:41 am »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.

Spoiler: Cataclysm.jpg (click to show/hide)

That is 2 too many wheels.

1 forward, one aft, you're good to go; so long as the tank is properly balanced.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9192 on: December 03, 2013, 05:42:24 am »

It changes their dynamic movement properties.  I assume this allows very heavy vehicles on very large wheels to achieve a better safe speed and fuel efficiency, but I've not done any testing.  I know you can technically put a tank on shopping cart casters though.
Spoiler: Cataclysm.jpg (click to show/hide)
I don't see a problem with that. It's how I normally go shopping.
So did I, until I realized that if I removed the turret I can fit more stuff in, and realized that at this point it was just an armored shopping cart.
I think that is what most Cataclysm vehicles boil down to anyway.
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9193 on: December 03, 2013, 07:43:31 am »

O_o

Glyph and the rest: I really love what you did in the recent updates...I really wonder why I'm returning to play this over and over again x3

Anyways. Suggestion: I see some 'mutant_' tags in the mutations menu @debug. Or perhaps I just downloaded an experimental which would be filled in later on..I like the Lupine//Elfa (Elf A?) tree, and there are lizards too!
Hm.
Still love where this is all going. :P
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Re: Cataclysm: Dark Days Ahead - Version 0.9 "Ma" released!
« Reply #9194 on: December 03, 2013, 08:36:57 am »

O_o

Glyph and the rest: I really love what you did in the recent updates...I really wonder why I'm returning to play this over and over again x3

Anyways. Suggestion: I see some 'mutant_' tags in the mutations menu @debug. Or perhaps I just downloaded an experimental which would be filled in later on..I like the Lupine//Elfa (Elf A?) tree, and there are lizards too!
Hm.
Still love where this is all going. :P
Don't expect the debug to be made very pretty ever.  Also what was your suggestion?  All you did was make an observation :P
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