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Author Topic: Cataclysm: Dark Days Ahead - A roaming horde appears on the horizon!  (Read 1141217 times)

Girlinhat

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10845 on: March 11, 2014, 09:34:22 am »

Cauterize it.  Use a cutting tool to cauterize a wound, which will consume a match or lighter charge as well, causing IMMENSE pain, but allowing you to clean wounds and even infections with some luck.

My character is currently an armored golem in Heavy Survivor Suit, but I still get the rare hit that causes a bite wound and simply don't notice until it's infected, and so far cauterizing has worked.  Sometimes it takes 2-3 tries before succeeding.

Robsoie

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10846 on: March 11, 2014, 09:52:11 am »

Once they are infected, first aid kits won't help. First aid will clean the wound to prevent infection, but once it's set in (the limb status turns deep green), you are basically screwed unless you find some antibiotics.

Are you sure in the game it's not helping ? because the odd thing is that the "recovering from infections" from the accidental "window battle" happened after i used the 1st aid kits i found, i had not taken any antibiotic at the time.

Now i have taken some antibiotics for the zombie dog horde battle, after the manufacturing of the many 1st aid kits i applied without success, still no "recovering from infection" message, making me wonder if it's too late (it's been only a few ingame hours)

Cauterize it.  Use a cutting tool to cauterize a wound, which will consume a match or lighter charge as well, causing IMMENSE pain, but allowing you to clean wounds and even infections with some luck.
Thanks, i'll give a try to this, hopefully it will help where 1st aid/bandage/aspirin/antibiotics seems to not do anything.

On another note, i noticed my save folder is now having more than a thousand of files ?

As i am settled on a small part of the world that i intend to clear from threat, i have not explored much of my world, so are we back at the original save method from the old Cataclysm in which if you explored the world your saved game exploded into several dozen of thousands of files , making it painful for file transfering / fragmentation ?


edit : oh joy, i was wondering why my combat knife near a fire wasn't letting me having the option to cauterize when i activated it, and i noticed on my @ status effect that the "Infected" mention had disappeared ! there's only the "recovering from infection" left there.

I guess something worked , just with more delay than i thought.

Though the wounds are still painful and swollen, regularly taking aspirin to get the level of pain under control and avoid getting too much malus to hit/run/etc...

14 days of survival, my character is starting to get good skills (and thanks to the many books gathered, he should be able to craft/build many things to keep him busy)

Now i hope the zombear season will not trigger again, though with my mossberg i am now confident i could take them out without the bush/shrub/borken window tactics.
« Last Edit: March 11, 2014, 10:35:48 am by Robsoie »
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Cheedows

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10847 on: March 11, 2014, 10:36:30 am »

Blue bodypart means it still has a chance for infection, a deep cute/bite. When it turns green you are almost screwed over, need antibiotics or cauterizing (I never personally tried to cauterize an infected wound). When it is blue (ie. fresh) then go to your knife, activate, select cauterize, choose bodypart. Will cause extreme pain as mentioned above, and may take a few tries. Keep doing so until blue is gone.
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10848 on: March 11, 2014, 10:46:17 am »

Some information.

On spawning - it checks if a tile is "inside", i.e. if it has a roof. If it does, it won't spawn anything there dynamically. No enclosure checking is actually done.

On 1st aid - there are no antibiotics in a first aid kit, so it doesn't help with infection, only feel bite wounds.

On infection/bite - it can heal on its own, but the majority of times happen during the bite stage.

On cauterization - it only helps with bite wounds, not infected ones. It only has a chance of success, and can actually make your wounds much worse if it fails (since in real life cauterization is fairly worthless against infection).

On save files - we recently moved to a modularized map system, so it saves/loads in many small chunks rather then one huge file, granting a huge speed up in saving/loading times (and removing the old map size limits)
« Last Edit: March 11, 2014, 10:49:10 am by i2amroy »
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Robsoie

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10849 on: March 11, 2014, 10:54:29 am »

On 1st aid - there are no antibiotics in a first aid kit, so it doesn't help with infection, only feel bite wounds.

On infection/bite - it can heal on its own, but the majority of times happen during the bite stage.

On cauterization - it only helps with bite wounds, not infected ones. It only has a chance of success, and can actually make your wounds much worse if it fails (since in real life cauterization is fairly worthless against infection).
thanks for confirmation, so i guess the 1st infection then healed from its own as i had the "recovering from infection message oddly after taking a few 1st aid kits that are useless for such infection, for the 2nd one maybe a combination of everything helped in the end.

Quote
On save files - we recently moved to a modularized map system, so it saves/loads in many small chunks rather then one huge file, granting a huge speed up in saving/loading times (and removing the old map size limits)
Does that mean we're going to have several dozen of thousands of small files again like in the original Cataclysm early versions if we explore a lot of the world ?
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i2amroy

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10850 on: March 11, 2014, 11:04:11 am »

Probably, I wasn't personally involved with the save rewrite so I only have a general idea of how it works.
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It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10851 on: March 11, 2014, 11:16:49 am »

I've got a... well, a "problem" is when something is bad, right now it's just... curious.

So, I've been doing my first bit of driving, then a little crafting, and it's been pitch dark for a while now. Then, spontaneously, after a little bit of crafting/cooking by the fireside and reading a book in the headlights... I have a vision range of five tiles. In the dead of night. Really, it's 2 AM, and I have vision like I'm carrying a glowstick or a nearly dead flashlight - none of which I am. I can't find a mention of anything like a "full moon" which could explain this particularly good lighting, so I'm kinda curious. Is this a bug or a feature? Low light adaptation? What's going on?
« Last Edit: March 11, 2014, 11:40:28 am by Sean Mirrsen »
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GlyphGryph

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10852 on: March 11, 2014, 11:21:54 am »

There are moonlight levels, yeah.
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Sean Mirrsen

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10853 on: March 11, 2014, 11:43:31 am »

Aha. So I suspected.

There should probably be a "describe weather" button somewhere. The status readout is one thing, but having some more detailed descriptions like this could be neat.

Sharp

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10854 on: March 11, 2014, 11:53:21 am »

On spawning - it checks if a tile is "inside", i.e. if it has a roof. If it does, it won't spawn anything there dynamically. No enclosure checking is actually done.

Which is what I suspected, wild animals are air-dropped in!
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Steelmagic

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10855 on: March 11, 2014, 11:57:24 am »

I've been sleeping in my starting shelter for awhile now. Went to sleep and woke up with a moose in my face because i left the door open. I saw my life flash before my eyes, fortunately i sleep with my M4. Emmy the M4 has saved me from many things from Hulks to Moose. In short, make sure you close the damn doors before you sleep.
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Robsoie

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10856 on: March 11, 2014, 12:01:43 pm »

Probably, I wasn't personally involved with the save rewrite so I only have a general idea of how it works.
ah, too bad, it was fun while it lasted.
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WhitiusOpus

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10857 on: March 11, 2014, 12:10:16 pm »

So, how is "Static Spawn" static, exactly? Is that just for zombies? Since I've noticed wildlife are still very abundant, and I kill off a bunch every day.

Also, all this talk about vehicles. How does one acquire a car or something so quickly? The absolute best that I've come across was a car in a Public Works garage, without controls. I didn't have the Mechanics skill required to replace it, and I didn't want to grind remove parts from a nearby car, so I debugged in some mechanics skill. Even then, though, that's the best and only vehicle I've driven in, what, roughly 20 characters? How do you find and replace parts, as well as acquire fuel, so fast?


Like that person with the APC.  :-\
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BigD145

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10858 on: March 11, 2014, 12:13:44 pm »

Just zombies.
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Steelmagic

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Re: Cataclysm: Dark Days Ahead - Version 0.A "Kaufman" released!
« Reply #10859 on: March 11, 2014, 12:15:43 pm »

Zombie spawn is static, animals still spawn normally.

As for vehicles, you basically have to get lucky i suppose, for fuel you need a gas station at which point I (I make no claims that my way is the best way though) fill up bottles, jugs, jerrycans, whatever extra stuff i have until i get solar panels. Never found any Armored cars myself though.
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