So, there are good news and bad news.
The good news is that I had migrants not even fifteen minutes after I loaded my save.
The bad news is that I had 30 of them in one go, and Pineapple is only really prepared for 25.
With a pop of 46 ponies all focus goes to getting wood and food supplies up, so caverns will be breached soon.
For the next entry ☼!!Troll Fur Sock!!☼, Rinahrific and Fr0stByt3 all made it in, there was a caste that fit Indigo's request, a weaponsmith, except that it was a stallion so Indie wont be making it as of now.
TFS (Leaf) was scavenged off a generic earth pony herbalist/farmer, she has siege engineering, mechanics and woodcrafting labors enabled (all skills that have horrible shit rates for EP's) but I'll train her accordingly along with the other specialist players.
Rinahrific was as lucky as to get a master doctor caste, which pretty much lets him be really awesome at all five medical skills despite being a filthy unicorn (and fat, but I'll work the fat off him because I am a nice guy like that and because medics are a waste of space when there are no wounded to take care of).
Frostbyte got his earth pony miner, with a slight change which I hope he'll be fine with, his pony is a martial expert ("composed in both body and mind") so that essentially means that he is in the army, and that he will be kicking the shit out of everything whenever he isn't mining... well, everything.
The migrant wave had an unusual large number of martial ponies, so I'll be setting up a barehoofed kung fu squad next time I play and have them trained in the ways of the ancient shaolin pony monk fighting styles, these will train CONSTANTLY and have only one month off per year, still debating whether to place Frost Byte in this squad or keep him on a looser schedule.
More details will be given in the day 6 summary, which can be anywhere between this weekend and the next.
New character profiles will be uploaded over the night.