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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 789667 times)

Teh_Idort

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1380 on: July 25, 2013, 12:32:35 am »

Where the all might dicks did the fire come from man, don't yell fire and NOT tell us how it started!
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Orange Wizard

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1381 on: July 25, 2013, 05:54:59 am »

Where the all might dicks did the fire come from man, don't yell fire and NOT tell us how it started!
I just read this (it was the only post on a new page) and wondered for a moment what thread I was on.

Then I remembered fire.
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Yuli Vlasi

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1382 on: July 25, 2013, 07:45:14 am »

don't tell me there's another demon sword, please...
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Nonsequitorian

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1383 on: July 25, 2013, 10:41:18 am »

I have no idea how the fire started. My theory is that voidspawn have very rough skin, and when they rub together the friction started a flame. Or spontaneous combustion. No idea.

kefkakrazy

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1384 on: July 25, 2013, 11:59:27 am »

Could be some funny interaction with abyssal taint being high-temperature and getting spilled? Something? Anima might be able to answer depending on params for voidspawn.

As for the loyalty cascade, I think it was because of the thralls. I've observed it in the arena, but I'm not positive if it shows up in dwarf mode: if a voidspawn bites someone, and that person survives and becomes a thrall while still fighting, it'll still be hostile to the voidspawn that created it. It looks like the voidspawn might be creating thralls and then fighting them, and thralls are damn tough.
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Nonsequitorian

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1385 on: July 25, 2013, 01:49:15 pm »

Yeah I was surprised. I posted a picture of one of the voidspawn who was just basically held together by anger and spite, and it had been fighting a bunch of other voidspawn and was engulfed in flames. I think she's still out their for the next person to kill.

kefkakrazy

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1386 on: July 26, 2013, 03:18:12 pm »

Voidspawn are ungodly tough, yo. When I toyed around with them in the arena, a voidspawn overlord in steel armor was able to wreck entire squads of dwarves despite being beaten down so badly it was basically a crawling torso with teeth and horns.
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chaosgear

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1387 on: July 26, 2013, 07:40:12 pm »

Holy crap, my turn.
Frankly, I'm not even sure if my computer can possibly handle Murdermachines, especially now that it's on fire and being seiged. In addition, I'm currently on vacation, and will have minimal play time for the next week. Gaining internet access is going to be difficult (I'm using my moms phone wifi hotspot, which has limited use).
I'm (trying to) download it now, but I can't guarantee I can finish my turn.
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Urist McDwarfFortress

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1388 on: July 26, 2013, 07:47:04 pm »

Frankly, I'm not even sure if my computer can possibly handle Murdermachines, especially now that it's on fire
I read that as "it" referring to your computer, rather than the fortress. Was kinda wondering why you were typing on a flaming computer instead of calling the fire department!
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DrTaco

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1389 on: July 26, 2013, 11:35:11 pm »

Seeing the madness that makes Voidspawn devour themselves, I wouldn't be surprised if his computer burst into flames.
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Just Some Guy

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1390 on: July 26, 2013, 11:36:08 pm »

Voidspawn suddenly turning upon themselves for no real reason? Sponateous combustion during said turning on each other?

Guys...

Terry's back.

Now the madness begins for real. Grab some popcorn, 'cause things just got Fun.

chaosgear

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1391 on: July 26, 2013, 11:49:36 pm »

Well, I couldn't download the save. I could certainly download it once I get home on Monday, if you lot are willing to wait.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

SanDiego

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1392 on: July 29, 2013, 09:20:44 am »

I was away for one week. One. Week. Holy shit guys, a complete wildfire for no apparent reason?
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GentlemanRaptor

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1393 on: July 30, 2013, 04:12:14 pm »

Voidspawn suddenly turning upon themselves for no real reason? Sponateous combustion during said turning on each other?

Guys...

Terry's back.

Now the madness begins for real. Grab some popcorn, 'cause things just got Fun.
Now we're cooking with gas! Or brimstone, alternatively. This should be a hell of a ride.
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chaosgear

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Re: Murdermachines - A Glorious Revival! (Deathgate II)
« Reply #1394 on: July 31, 2013, 02:54:09 pm »

So I finally got to download and play, and this is the first thing I see:

 

Holy crap, theres armor and garbage everywhere. The game runs at a silky smooth 16 FPS on average, getting as low as 2 at points.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.
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