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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 789134 times)

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1920 on: November 17, 2013, 04:23:21 am »

where are the forgotten beasts?
Hard to say as I believe their locations are random, but if you see forgotten beast webs lying about, be on your guard.

Did you manage to dig into the fort?
dude you scared me ^^ most ofthe underground farms is covered in webs. luckily it's just cave spider silk. i'll get some screenshots up soon.
btw, some migrants arrived.
« Last Edit: November 17, 2013, 04:27:23 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1921 on: November 17, 2013, 05:08:43 am »

At least one forgotten beast got taken out by a goblins swordsman:


The migrants:
The suturer Medtob
Spoiler (click to show/hide)
and his wife, the metalsmith Udib
Spoiler (click to show/hide)
The jeweler Kogsak
Spoiler (click to show/hide)
the STRAND EXTRACTOR Olin
Spoiler (click to show/hide)
the fish cleaner Fikod
Spoiler (click to show/hide)
the beekeeper Asob (Olin's husband)
Spoiler (click to show/hide)
and the two pressers Kivish
Spoiler (click to show/hide)
and Ezum, Fikod's wife
Spoiler (click to show/hide)

Tell me if you want to get dorfed as anyone of these.

The airlock:

It's made out of pitchblende. A depot is currently being constructed next to it. The stairs lead up to the roof, nothing special there yetbut now that we have a beekeeper I plan to put beehives up there. The levers for the bridges can be found in the underground farms. My next goal is to a) reactivate them b) find the void god. down there the items did not move, so he should still be lyig around in the golden pyramid next to his voidspawn bone sarcophag.



Logged
Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Lolfail0009

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1922 on: November 17, 2013, 05:10:28 am »

The migrants:
The suturer Medtob
Spoiler (click to show/hide)
and his wife, the metalsmith Udib
Spoiler (click to show/hide)
The jeweler Kogsak
Spoiler (click to show/hide)
the STRAND EXTRACTOR Olin
Spoiler (click to show/hide)
the fish cleaner Fikod
Spoiler (click to show/hide)
the beekeeper Asob (Olin's husband)
Spoiler (click to show/hide)
and the two pressers Kivish
Spoiler (click to show/hide)
and Ezum, Fikod's wife
Spoiler (click to show/hide)

Kyh, you can put the dimple cups away now. You're safe.

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1923 on: November 17, 2013, 05:12:44 am »

The migrants:
The suturer Medtob
Spoiler (click to show/hide)
and his wife, the metalsmith Udib
Spoiler (click to show/hide)
The jeweler Kogsak
Spoiler (click to show/hide)
the STRAND EXTRACTOR Olin
Spoiler (click to show/hide)
the fish cleaner Fikod
Spoiler (click to show/hide)
the beekeeper Asob (Olin's husband)
Spoiler (click to show/hide)
and the two pressers Kivish
Spoiler (click to show/hide)
and Ezum, Fikod's wife
Spoiler (click to show/hide)

Kyh, you can put the dimple cups away now. You're safe.
but those females are already married...

This is also the first time that Murdermachines population doubles during my turn instead of, you know...

URIST MCDEAD HAS BEEN FOUND DEAD.
« Last Edit: November 17, 2013, 05:16:45 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Dwarf4Explosives

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1924 on: November 17, 2013, 05:35:57 am »

My advice is basically ChaosMaker's: build a wall, leaving a small indent in it for sieges, caravans and migrants to come in. Connect the indent to a single entrance which you can close at will. That way you can first assess the threat and then kill whatever it is anyway ;).
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

SanDiego

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1925 on: November 17, 2013, 06:08:09 am »

The migrants:
The suturer Medtob
Spoiler (click to show/hide)
and his wife, the metalsmith Udib
Spoiler (click to show/hide)
The jeweler Kogsak
Spoiler (click to show/hide)
the STRAND EXTRACTOR Olin
Spoiler (click to show/hide)
the fish cleaner Fikod
Spoiler (click to show/hide)
the beekeeper Asob (Olin's husband)
Spoiler (click to show/hide)
and the two pressers Kivish
Spoiler (click to show/hide)
and Ezum, Fikod's wife
Spoiler (click to show/hide)

Tell me if you want to get dorfed as anyone of these.
Dibs on the beekeeper.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

wlerin

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1926 on: November 17, 2013, 06:08:44 am »

Well, if he's using the old fort's farms, he's kinda stuck with the old fort's upper level and gate (which left a lot to be desired), unless he seals them off entirely.

Which is probably a good idea, both for the gate and for lower murdermachines. Who knows what's still lurking down there, hungering for dwarf blood.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

peregarrett

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1927 on: November 17, 2013, 06:17:42 am »

The migrants:
The suturer Medtob
Spoiler (click to show/hide)
and his wife, the metalsmith Udib
Spoiler (click to show/hide)
The jeweler Kogsak
Spoiler (click to show/hide)
the STRAND EXTRACTOR Olin
Spoiler (click to show/hide)
the fish cleaner Fikod
Spoiler (click to show/hide)
the beekeeper Asob (Olin's husband)
Spoiler (click to show/hide)
and the two pressers Kivish
Spoiler (click to show/hide)
and Ezum, Fikod's wife
Spoiler (click to show/hide)

Tell me if you want to get dorfed as anyone of these.
Dibs on strand extractor. It's time to chew some raw adamantine and extrast strands!
Or you can delegate me engraving the slabs. We need a shitload of slabs here!
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1928 on: November 17, 2013, 06:37:02 am »

A forgotten beast showed up and ran straight into the fort. Luckily it was quickly mauled by some trolls and a goblin.


I just dorfed Peregarrett when I noticed this:

Turns out our strand extractor also is a talented axedwarf. I immediately put her into our military and tried to give her Anima's axe. Which didn't work. Probably because Puff is hugging it while he's asleep.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1929 on: November 17, 2013, 07:17:05 am »


shit.

uhm...

shit.

Puff suffocated.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1930 on: November 17, 2013, 07:58:43 am »


I decided to take him down before he could do any harm. I sent in our new militia commander...

That's Anima's axe.


D:

The fortress is completely sealed off now. The airlock is working properly. The dwarves finally started to put ghosts to rest. I think that the next few overseers actually have a chance to clear up the fort. We can get rolling again. I'll try not to kill Peregarrette, her wound has to be treated as fast as possible.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

wlerin

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1931 on: November 17, 2013, 09:13:13 am »

Why did I go berserk? All the deaths?

also,

Reclaim attempt notes:

a) Don't forget food and booze. There are some prepared meals left, but only about half of them are edible.

Maybe I should have been more specific about that...
« Last Edit: November 17, 2013, 09:18:02 am by wlerin »
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1932 on: November 17, 2013, 09:39:37 am »

It was probably the 1-3 ghosts that kept chasing you ever since the 1st of Granite. Whatever.
Most of the ghosts have left now and those who are still there don't seem to be a problem. I've set up a fishery in the caves so we won't starve. I'm also setting up a tree farm and irrigating the underground farms anew. I recommend setting up a proper food industry next turn. We used to have a really good one, but it crumbled to dust after my first turn.
I'm into early winter now.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Mr. Strange

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1933 on: November 17, 2013, 09:58:34 am »

This is also the first time that Murdermachines population doubles during my turn instead of, you know...

First death in the reclaim force was due eggroast (FB flavored) instead of the eldrich horrors lurking around the map and Yuli is saving the fort...

I suspect Terry is up to no good, again.
« Last Edit: November 17, 2013, 10:04:48 am by Mr. Strange »
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1934 on: November 17, 2013, 10:05:23 am »

Some risky constructions have to be done in the caverns. Luckily the most dangerous creatures in there currently are some bat men. Peregarrette is taking care of them easily.

Meanwhile, some dude ran of into the caverns, when suddenly a tree sprouted right behind him. Now he is caught between somem pillars and is waiting to be released for atleast a month now.

This game is so full of shit. I love it.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"
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