Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 192 193 [194] 195 196 ... 272

Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 787622 times)

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2895 on: April 07, 2014, 10:52:39 am »


Love is a pointless mortal invention. It has no place in this realm, or any.


Weren't you hot for Cthulu a while back?

I would offer further comment, but my emotional knowledge barely covers my own species.

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2896 on: April 07, 2014, 11:01:15 am »


Love is a pointless mortal invention. It has no place in this realm, or any.


Common misconception. Love is, in fact, not a mortal invention at all. Moreover, it is necessary in at least small doses for any living being to have some amount of love. Elsewhich it will inevitably get sick and die, or become such a danger that a way will be found to kill it. So watch your levity on what you think is trivial, elsewhich you may be eradicated for the greater good. And I don't use that so lightly as most. At very least restrain your tongue or consequences will follow for mocking what one does not understand is a folly. One that by necessity must be corrected, by force if all other means fail. And if you think that your meager quasi-pan-dimensional existence is immune to eradication you may have quite the unpleasant surprise in days to come. Let's not make this come to war friend, you are very amusing and a valuable ally and your annihilation would sadden me for a small while.
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2897 on: April 07, 2014, 11:12:24 am »

...

A'le'Anleh.
Logged

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2898 on: April 07, 2014, 11:24:32 am »

...

A'le'Anleh.


Wow, I haven't read that series in a long time... Pity. It's an excellent example of modern fiction.

A'le'Anleh means "by will of Fate", doesn't it Terry?

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2899 on: April 07, 2014, 11:46:32 am »

...

A'le'Anleh.


Wow, I haven't read that series in a long time... Pity. It's an excellent example of modern fiction.

A'le'Anleh means "by will of Fate", doesn't it Terry?


Very well. Imagine, if you will, a fate wherein MurderMachines never dies. Is that fate not possible? Only by sabotage will MurderMachines fall, methinks. So if you sabotage the fort, is it truly will of fate or will of Terry? And if it is will of Terry and Terry ceases to exist, could Terry's will continue to sabotage? Truly entropy is the only thing that might cause the end of MurderMachines and by wit of those prepared and careful order, entropy can be subverted. All of you should be motivated to do so, as with entropy ChaosMaker can no longer make chaos. And if entropy occurs, interest will wane. If interest wanes, only that can truly end this place.

( Everyone: Anticipate Terryvention in the fortress. )

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2900 on: April 07, 2014, 11:52:55 am »

And imagine yet still a Murdermachines that never dies, or a Deathgate that never fell... Was Fate the decider there? Can we truly know?

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2901 on: April 07, 2014, 12:11:04 pm »

And imagine yet still a Murdermachines that never dies, or a Deathgate that never fell... Was Fate the decider there? Can we truly know?

Truly, I don't suppose we can, so let's work both sides of the coin. Shall we?

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2902 on: April 07, 2014, 12:19:59 pm »

A coin doesn't always lamd heads or tails. Sometimes it may never land at all... Something looms on the horizon, like the Flagship over the Kestrel.

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2903 on: April 07, 2014, 12:22:04 pm »

Then we have achieved a balance, yes? Which is pretty much the same as the result I desire.
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2904 on: April 07, 2014, 12:34:17 pm »

No... There is something amiss here... It disturbs me...
Logged

TheSaberTooth

  • Bay Watcher
  • [NATURAL_SKILL:BITE:16]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2905 on: April 07, 2014, 12:34:48 pm »

WHAT IS EVEN GOING ON HERE
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

Lolfail0009

  • Bay Watcher
  • [PROGRAMMER:C#] [PROGRAMMER:C++] [PRONOUNS:SHE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2906 on: April 07, 2014, 12:37:29 pm »

Love, fate, shit may be about to get real.

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2907 on: April 07, 2014, 12:46:08 pm »

No... There is something amiss here... It disturbs me...

WHAT IS EVEN GOING ON HERE

Love, fate, shit may be about to get real.

Hehheh. I'm attempting to make MurderMachines a dwarven paradise and place of rest. The Chaos Beast doesn't like it. As long as the fortress remains, then I am winning. For as long as a single dwarf remains, there is hope. Eventually, the Void-spawn will die. Booze will flow in rivulets for everydwarf. And if the Void-wraiths get too bored, they can always choose to flee to another plane to fight some new foe. Or to be the foe of another fortress.

Dwarf4Explosives

  • Bay Watcher
  • Souls are tasty. Kinda like bacon.
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2908 on: April 07, 2014, 12:46:35 pm »

I think the answer to that question might be "We are as kitchen towels."
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

CaptainMcClellan

  • Bay Watcher
  • [WAS_NEVER_HERE][CUBE]
    • View Profile
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2909 on: April 07, 2014, 12:53:45 pm »

I think the answer to that question might be "We are as kitchen towels."

Hahaha. I'm afraid you're gonna have to explain that one.
Pages: 1 ... 192 193 [194] 195 196 ... 272