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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 777656 times)

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2970 on: April 10, 2014, 10:29:31 am »

Am I the only one reading Terry's text as if it were coming from one of those old monotonous, droning GPS devices?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2971 on: April 10, 2014, 10:33:09 am »

Well, my GPS frequently sounds like GLaDOS. or Yoda, so no. ( It would make driving a challenge, if I were capable of driving in the first place. I set it to default or German when actually needing to get somewhere. ) Nonetheless...

>RECALCULATING... Turn Left at the river of lava.

peregarrett

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2972 on: April 10, 2014, 10:33:53 am »

All you guys and your fancy coding languages...
I can make a console for my computer using nothing but Basic. Hooray for Visual Basic!

I do remember trying to nest an array inside another class subtype... That didn't work, which flummoxed my Software Development teacher. By rights, it should have.
Visual Basic? thats' that language where you can have three different keywords for empty variable - Null, Nothing and Empty? and where you should use paretnthesis when calling a function, but should not - when calling a procedure? and a few other funny tricks. Right, VB is great!  :D most chaotic language that I know.
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2973 on: April 10, 2014, 10:34:29 am »

Am I the only one reading Terry's text as if it were coming from one of those old monotonous, droning GPS devices?

Personally, I mentally read the ">ANALYSIS INDICATES FUCK YOU" type text in HAL9000's voice. The other text I read in the voice of Double, from Skullgirls.

All you guys and your fancy coding languages...
I can make a console for my computer using nothing but Basic. Hooray for Visual Basic!

I do remember trying to nest an array inside another class subtype... That didn't work, which flummoxed my Software Development teacher. By rights, it should have.
Visual Basic? thats' that language where you can have three different keywords for empty variable - Null, Nothing and Empty? and where you should use paretnthesis when calling a function, but should not - when calling a procedure? and a few other funny tricks. Right, VB is great!  :D most chaotic language that I know.

Indeed. It's glorious.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2974 on: April 10, 2014, 10:35:29 am »

That's not the modify button!

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2975 on: April 10, 2014, 10:35:44 am »

All you guys and your fancy coding languages...
I can make a console for my computer using nothing but Basic. Hooray for Visual Basic!

I do remember trying to nest an array inside another class subtype... That didn't work, which flummoxed my Software Development teacher. By rights, it should have.
Visual Basic? thats' that language where you can have three different keywords for empty variable - Null, Nothing and Empty? and where you should use paretnthesis when calling a function, but should not - when calling a procedure? and a few other funny tricks. Right, VB is great!  :D most chaotic language that I know.



Spoiler (click to show/hide)

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2976 on: April 10, 2014, 10:39:41 am »

All you guys and your fancy coding languages...
I can make a console for my computer using nothing but Basic. Hooray for Visual Basic!

I do remember trying to nest an array inside another class subtype... That didn't work, which flummoxed my Software Development teacher. By rights, it should have.
Visual Basic? thats' that language where you can have three different keywords for empty variable - Null, Nothing and Empty? and where you should use paretnthesis when calling a function, but should not - when calling a procedure? and a few other funny tricks. Right, VB is great!  :D most chaotic language that I know.



Spoiler (click to show/hide)

Pffffffft.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2977 on: April 10, 2014, 10:41:24 am »

All you guys and your fancy coding languages...
I can make a console for my computer using nothing but Basic. Hooray for Visual Basic!

I do remember trying to nest an array inside another class subtype... That didn't work, which flummoxed my Software Development teacher. By rights, it should have.
Visual Basic? thats' that language where you can have three different keywords for empty variable - Null, Nothing and Empty? and where you should use paretnthesis when calling a function, but should not - when calling a procedure? and a few other funny tricks. Right, VB is great!  :D most chaotic language that I know.



Spoiler (click to show/hide)

Pffffffft.

Resisting urge to break my signature addition limit...

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2978 on: April 10, 2014, 10:43:41 am »

All you guys and your fancy coding languages...
I can make a console for my computer using nothing but Basic. Hooray for Visual Basic!

I do remember trying to nest an array inside another class subtype... That didn't work, which flummoxed my Software Development teacher. By rights, it should have.
Visual Basic? thats' that language where you can have three different keywords for empty variable - Null, Nothing and Empty? and where you should use paretnthesis when calling a function, but should not - when calling a procedure? and a few other funny tricks. Right, VB is great!  :D most chaotic language that I know.



Spoiler (click to show/hide)

Pffffffft.

Resisting urge to break my signature addition limit...

Don't resist, that urge is how you know you spend at least barely enough time on these forums.
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2979 on: April 10, 2014, 11:20:52 am »


All of these languages seem so... disorganised.
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2980 on: April 10, 2014, 11:24:05 am »


All of these languages seem so... disorganised.


As compared to what? The source code of the universe? One sentence of grammatical syntax in eldritch? Backwards Cantonese squared?
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2981 on: April 10, 2014, 11:28:12 am »


All of these languages seem so... disorganised.


As compared to what? The source code of the universe? One sentence of grammatical syntax in eldritch? Backwards Cantonese squared?


There's no [CONTAINMENT].
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Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2982 on: April 10, 2014, 11:30:16 am »


All of these languages seem so... disorganised.


As compared to what? The source code of the universe? One sentence of grammatical syntax in eldritch? Backwards Cantonese squared?


There's no [CONTAINMENT].


L'Unowheba... That's just being pedantic and you know it.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2983 on: April 10, 2014, 11:30:32 am »


All of these languages seem so... disorganised.


As compared to what? The source code of the universe? One sentence of grammatical syntax in eldritch? Backwards Cantonese squared?


There's no [CONTAINMENT].


Containment is implied or done via divers means. Typically {}. Also, this is why escapement is so vital in many cases. Try adding return; to your functions. Of course there may be additional arguments needed to return depending on the sort of function invoked in the first place.
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2984 on: April 10, 2014, 11:35:17 am »


All of these languages seem so... disorganised.


As compared to what? The source code of the universe? One sentence of grammatical syntax in eldritch? Backwards Cantonese squared?


There's no [CONTAINMENT].


Containment is implied or done via divers means. Typically {}. Also, this is why escapement is so vital in many cases. Try adding return; to your functions. Of course there may be additional arguments needed to return depending on the sort of function invoked in the first place.


Even so, particularly in this:


EDIT: Here's the class structure code:
Code: [Select]
    Structure _Timetable
        Dim Day As String
        Dim EightAM As _Class
        Dim TenAM As _Class
        Dim TwelveNoon As _Class
        Dim FourPM As _Class
        Dim SixPM As _Class
        Dim EightPM As _Class
    End Structure

    Structure _Class
        Dim Name As String
        Dim ID As String
        Dim MaxStudents As Integer
        Dim StudentNumber As Integer
    End Structure

And the perpetrating arrays:
Code: [Select]
    Public aryClassArray(0 To 8) As _Class
    Public aryTimetableArray(0 To 6) As _Timetable


The lack of containment would lead to quanta interacting between the code lines, causing decoherence in the program.
Of course, your computers run off of classical [3,1] dimensional physics, so things will be different.
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