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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 442736 times)

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2985 on: April 10, 2014, 11:38:33 am »

-snip-


Even so, particularly in this:


EDIT: Here's the class structure code:
Code: [Select]
    Structure _Timetable
        Dim Day As String
        Dim EightAM As _Class
        Dim TenAM As _Class
        Dim TwelveNoon As _Class
        Dim FourPM As _Class
        Dim SixPM As _Class
        Dim EightPM As _Class
    End Structure

    Structure _Class
        Dim Name As String
        Dim ID As String
        Dim MaxStudents As Integer
        Dim StudentNumber As Integer
    End Structure

And the perpetrating arrays:
Code: [Select]
    Public aryClassArray(0 To 8) As _Class
    Public aryTimetableArray(0 To 6) As _Timetable


The lack of containment would lead to quanta interacting between the code lines, causing decoherence in the program.
Of course, your computers run off of classical [3,1] dimensional physics, so things will be different.


...How do individual lines interact simultaneously...

Dreams will provide an answer. Night all.
« Last Edit: April 10, 2014, 11:40:55 am by Lolfail0009 »
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2986 on: April 10, 2014, 12:01:27 pm »


The lack of containment would lead to quanta interacting between the code lines, causing decoherence in the program.
Of course, your computers run off of classical [3,1] dimensional physics, so things will be different.


Mm. and what dimensional physics do your computers run off?
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2987 on: April 10, 2014, 12:09:22 pm »

Anywhere between [43,3] and [63,8].

I have eight adapters to get access to these forums.
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2988 on: April 10, 2014, 12:10:29 pm »

I've found a method to best explain Terry's appearance if anyone's interested.

Go to this website and paste the content of this spoiler in the Save game textbox. Click set, and "watch".
Spoiler (click to show/hide)

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2989 on: April 10, 2014, 12:11:25 pm »

Anywhere between [43,3] and [63,8].

I have eight adapters to get access to these forums.


Why? Such computers could easily be programmed to function in a "mere" 3 dimensions with use of a single simple adapter.
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2990 on: April 10, 2014, 12:13:52 pm »

Spatial dimensions are fine. Temporal dimensions require additive and divisive adapters.
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2991 on: April 10, 2014, 12:14:34 pm »

Spatial dimensions are fine. Temporal dimensions require additive and divisive adapters.

Ah, true. I had forgotten that. So, future or past?
Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2992 on: April 10, 2014, 12:19:36 pm »

Spatial dimensions are fine. Temporal dimensions require additive and divisive adapters.

Ah, true. I had forgotten that. So, future or past?

Relative present. The temporal relation is best explained by a T=sine(cosine(x^t)) graph, where T is my current time, t is yours and x is monitored by my adapters and is fluctuous.
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2993 on: April 10, 2014, 12:21:36 pm »

Spatial dimensions are fine. Temporal dimensions require additive and divisive adapters.

Ah, true. I had forgotten that. So, future or past?

Relative present. The temporal relation is best explained by a T=sine(cosine(x^t)) graph, where T is my current time, t is yours and x is monitored by my adapters and is fluctuous.

In radians, degrees, or some other measure?

Also, who's running the fort right now?

EDIT: Also, our time influences the number of dimensions your universe experiences or is our time a relative constant? ( I think you have your x and t backwards. )
« Last Edit: April 10, 2014, 12:25:17 pm by CaptainMcClellan »
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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2994 on: April 10, 2014, 12:30:14 pm »

EDIT: Also, our time influences the number of dimensions your universe experiences or is our time a relative constant? ( I think you have your x and t backwards. )

x and t are in the correct positions. Keep in mind that I cut over sixty dimensions off of that equation.
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2995 on: April 10, 2014, 12:35:01 pm »

EDIT: Also, our time influences the number of dimensions your universe experiences or is our time a relative constant? ( I think you have your x and t backwards. )

x and t are in the correct positions. Keep in mind that I cut over sixty dimensions off of that equation.

My calculator determines that your sense of time has three states. Meaning that it would be a matter of terniary logic, except that 1 and -1 are equal so it's really only binary as it's either 0 or 1. That makes it seem like your time itself could then be used for calculations. However, I don't have a sufficiently robust knowledge of physics and you never answer if it was radians or degrees.

EDIT: Not to mention the other assumptions involved, such as only working with whole numbers. However the principle would be the same for the thing I'm meaning.

EDIT EDIT: For all values between -1 to 1 at 12:37PM  Y approximately equals .84147098, for the exact values of 1 and -1 the value of y is approximately .51439526

EDIT EDIT EDIT: How is this used as a comprehensible time measurement at all?

EDIT EDIT EDIT EDIT: Mmm... Let me try to run this through a function that puts the dimensions in terms of x rather than t so that t can be used as a relative constant. Well no, I don't need to program, I could probably do that by hand.
« Last Edit: April 10, 2014, 12:45:30 pm by CaptainMcClellan »
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Grombardrim

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2996 on: April 10, 2014, 01:56:05 pm »

*sigh*  You people and your alphanumeric codes.  It is so much simpler to simply program in machine-language.

Admittedly, the debugging takes a little longer, and it's easy to get lost in the strings of 1s and 0s, but still.
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We're basically feasting on eldritch abomination cookies. I love this game.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2997 on: April 10, 2014, 02:11:36 pm »

McClellan, I put my power and that of my master behind you. Light beings must stick together.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2998 on: April 10, 2014, 02:14:04 pm »

McClellan, I put my power and that of my master behind you. Light beings must stick together.

That all depends, who is your master?

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #2999 on: April 10, 2014, 02:46:08 pm »

McClellan, I put my power and that of my master behind you. Light beings must stick together.
That all depends, who is your master?
Satan.
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