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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 788730 times)

AnimaRytak

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3600 on: October 18, 2014, 02:02:07 am »

I seem to have derped.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3601 on: October 18, 2014, 02:05:03 am »

If by derped you mean deaded, then only a tad. Also, your fatherson is dead, but there's a little girl running around the fort with your name and title.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3602 on: October 18, 2014, 05:01:54 am »

Daily Update:

  • The ducks were pitted against the demons. The ducks lost quite quickly.
  • Put some peeps to rest.
  • Kyh made an artifact hatch cover ((or was it a grate, I forget))
  • Fuck all else happened until I leave for dinner and then come back to:

    A VILE FORCE OF DARKNESS HAS ARRIVED
  • Voidspawn are here.

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3603 on: October 18, 2014, 11:17:30 am »

If by derped you mean deaded, then only a tad. Also, your fatherson is dead, but there's a little girl running around the fort with your name and title.
I seem to have derped.
I totally didn't have a hand in your demise and err "reincarnation".

I regret nothing.
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3604 on: October 18, 2014, 03:56:14 pm »

I totally murdered Terry at the end of my turn. He can suck it.
I just noticed the update above, holy shit.

You just forced the abomination that haunted us for ages now to step into a room where it was to be stabbed to death, therefore freeing Talonis from the certain domestic violence and/or rape that was sure to be had between the two.

*starts slow clap*
Now, on the list of things that are not OK, that was really not OK.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3605 on: October 19, 2014, 09:18:56 pm »

My god.
It still lives.
...Anima?

ANIMA!?

ANIMA!?!??!?

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3606 on: October 20, 2014, 01:55:01 am »

Well, that happened.
We annihilated the Voidspawn with only two casualties.
Onto the next project.
We're gonna descend into Hell.
Aaaand out of time for today. Sorry guys, I'll have to continue tomorrow.
« Last Edit: October 20, 2014, 02:32:12 am by Lolfail0009 »
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AoshimaMichio

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3607 on: October 20, 2014, 11:25:12 am »

My god.
It still lives.
Like every other eldritch abomination. It refuses to die.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3608 on: October 24, 2014, 08:16:33 pm »

Sorry for the short hiatus, I had University things to do in preparation for February.

Soon we will return to our regularly scheduled inability to fucKING DIE JESUS CHRIST JUST LET GO FORTRESS

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3609 on: October 25, 2014, 10:57:49 am »

The fortress does not simply let go. It will bring as many people's computers down with it.
Logged
When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3610 on: October 31, 2014, 01:28:35 pm »

I think this is relevant. Note the date.
Even after being mismanaged, invaded, scorched, driven to insanity, haunted, gutted, repopulated, invaded again, and scared shitless by a disembowled deer, this fortress is still going. It's like if a local vampire was chewing a clove of garlic and sipping holy water while sunbathing on the wooden roof of a church.
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3611 on: October 31, 2014, 08:25:14 pm »

It's doing all that at 2 FPS, but it is doing that.

Will update when... SOMETHING happens.

GentlemanRaptor

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3612 on: November 14, 2014, 11:03:18 pm »

Is this dead, now? Is the save finally gone? Wouldn't surprise me, really.
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Amusingly, he's a Marksdwarf, which gives me the mental image of him conducting medical malpractice an appendectomy from fifty paces with a crossbow.
On bay12, a poll option of basically 'nuke the world' named 'Apocalypse Hitler' is like asking an alcoholic if they want some whiskey.

Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3613 on: November 15, 2014, 02:35:24 am »

It doesn't. Move.

The Temporal:Spatial ratio is too far into the Spatial for there to be any Temporal progression.

The save's not dead but it's in a permanent coma.

Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3614 on: November 15, 2014, 05:56:52 am »

So, what we had to achieve in Deathgate with lava, we achieved in Murdermachines by sheer stubbornness at refusing to give up. I think we can count this as a success.

Did we invade hell before time froze?
Logged
And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.
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