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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 777704 times)

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3990 on: March 30, 2015, 05:49:09 pm »

Wait, wait. Why are we ending MurderMachines?

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3991 on: March 30, 2015, 05:52:15 pm »

So we can start Slaughterhelm with a bang and also because I thought up a happy ending for Murdermachines. Don't worry, we can keep playing, it just won't be canon.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3992 on: March 30, 2015, 05:53:59 pm »

So we can start Slaughterhelm with a bang and also because I thought up a happy ending for Murdermachines. Don't worry, we can keep playing, it just won't be canon.
:|

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3993 on: March 31, 2015, 07:42:39 am »

Okay, the story part is going well, but the modding part crashes the game on unpause with no errorlog. Let's see if exterminating the cats fixes it...

EDIT: Oh hey, wow, it actually did.
« Last Edit: March 31, 2015, 07:44:12 am by TheFlame52 »
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Dwarf4Explosives

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3994 on: March 31, 2015, 08:24:59 am »

Mind if I sig that?
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3995 on: March 31, 2015, 08:32:44 am »

#4. Go ahead.

Amperzand

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3996 on: March 31, 2015, 02:24:01 pm »

That's hilarious. Extermination of cats fixed a modding problem?  8)
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3997 on: April 01, 2015, 11:53:42 am »

Okay, the story part is going well, but the modding part crashes the game on unpause with no errorlog. Let's see if exterminating the cats fixes it...

EDIT: Oh hey, wow, it actually did.
Are you still working on MurderMachines or have you moved on to SlaughterHelm?

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3998 on: April 01, 2015, 11:55:00 am »

Second thing: My spring break begins at the end of this week. If you can hold off I'll be able to devote some serious time to perfecting my mods1 and assisting in getting Slaughterhelm up and running. As well as fixing my Windmill rig on MurderMachines. ( I'm not ready for it to end yet. )

1. Just have to iron out some issues with the Nightbringer so that it doesn't null world-gen half the time but still shows up, refine the Domovoi and reaper entities, try to figure out a way to get domovye to settle in sites and be usable as pets while still being an entity ( Or else, how to make them widespread enough so that an entity isn't necessary ), and finish inputting the values for radioactive materials and their symptoms, as well as the preventative symptoms.
« Last Edit: April 01, 2015, 11:59:23 am by CaptainMcClellan »
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TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3999 on: April 01, 2015, 12:34:51 pm »

I'm still working on Murdermachines' ending. I can't get the modding part working right, but after I do I'll start posting the end.

EDIT: I'm also producing a lot of weapons and armor and I'm flooding the cavern lake with magma so I can dig out more adamantine.
« Last Edit: April 01, 2015, 12:37:42 pm by TheFlame52 »
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CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #4000 on: April 01, 2015, 12:53:53 pm »

I'm still working on Murdermachines' ending. I can't get the modding part working right, but after I do I'll start posting the end.

EDIT: I'm also producing a lot of weapons and armor and I'm flooding the cavern lake with magma so I can dig out more adamantine.
Ok. Just don't render it unplayable, we're definitely having an after the end chapter. If nothing else, I wanna get the battery and the wind farm working and get a uniformed police force. After that, I guess... It'll be based on the interests of others. I don't have as much time as I used to and if I'm'a play Dwarf Fortress, I'd like to play the newest version.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #4001 on: April 01, 2015, 12:55:27 pm »

I can stop the flooding at any time. All I did was start up the BATTEREY and hook it up to some pumps.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #4002 on: April 01, 2015, 01:14:20 pm »

I can stop the flooding at any time. All I did was start up the BATTEREY and hook it up to some pumps.
You got it working? Kudos! :D Also, I trust you and it'll be nice to have all the obsidian to work with too.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #4003 on: April 01, 2015, 01:28:51 pm »

All I had to do was use dfhack's liquids to get rid of all the trees in the BATTEREY and make some useless dwarves pump operators to give it a kick start. I've gotten 13 extra wafers so far and more will come soon, as the obsidian is reaching another spire.

If I can't solve the modding problem in a few days I'll just write story and not have screenshots to go with it.

CaptainMcClellan

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #4004 on: April 01, 2015, 01:30:27 pm »

All I had to do was use dfhack's liquids to get rid of all the trees in the BATTEREY and make some useless dwarves pump operators to give it a kick start. I've gotten 13 extra wafers so far and more will come soon, as the obsidian is reaching another spire.

If I can't solve the modding problem in a few days I'll just write story and not have screenshots to go with it.
:o I didn't even think to use dfhack to unclog the BATTERY.

Mmmm, that's fair. No need to further corrupt MurderMachines, I guess.
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