We currently have eight ghosts in the place. Four of them are unnamed, including one dead baby ghost, but congratulations are due to Oryx, Aoshi, Blade, and Brokenmind for being hate-filled enough to pay us a return visit.
Mad Fool is now our manager, on account of Pitchblende and Scaliper being too almost dead to do bookwork. He appears to be mocking them, as he's now on his foot and hobbling around the place looking for test subjects. He tried to write orders for the various dead bodies to be moved to his lab, but I was able to countermand this in time.
Current fortress mood: We have some miserable children, but most of the rest of the fortress are actually in fairly good spirits.
AnimaRytak, you have been redorfed as AnimaRytak II, Lich-King (I can change to Overlord if that is preferred). You are a legendary bonecarver and again the only Ecstatic dwarf in the fortress.

I have carved fortifications into the walls of the tomb and drafted all of the vacant vessels into a marksdwarf squad. I need that tomb cleared!
Hmm. Tomb clear did not work. Damn. (The engravers wouldn't finish the job once a few tiles were mined out, and the gunners wouldn't use it. I'll work on it later or leave it for the next person)
This is utterly screwed. Guys, how do I operate the fortress gates? There appears to be a drawbridge that locks the front gate and has us cut off from the outside (which is good) but I don't know how to open it (which is bad).
The good news is we have enough food and booze in place to support the fortress pre-AMBASSADOR, much less these broken remnants.'
Quick question: WTF is this? It looks like someone had some mining operations going on in the caverns, but I've sealed those off as well to try to make sure we don't encounter any of AMBASSADOR's friends.

[note: For anyone having trouble with the line spacing on the Dorfinator not matching your cell selection, it works best in Chrome and will be a bit buggy in Firefox.]