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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 777577 times)

The Mad Fool

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1710 on: October 09, 2013, 10:14:53 am »

EGGUANA
Coleonyx variEGGatus, the blood-soaked EGGCKO
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The closest thing we have to what some call 'allies' gets slaughtered in front of our gates. Unfortunately they don't transform into mindless beasts, trying to kill us.
Today is a sad day.

kefkakrazy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1711 on: October 09, 2013, 12:34:55 pm »

EGGUANA
Coleonyx variEGGatus, the blood-soaked EGGCKO

God damnit I feel bad for missing that one. You win.

Fortress death 1 was due to AMBASSADOR.
Fortress almost-death 2 was due to EGGUANA.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1712 on: October 09, 2013, 01:03:44 pm »

EGGUANA THE EGGSTERMINATOR
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Supermichael777

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1713 on: October 09, 2013, 02:13:14 pm »

le'go my EGGo
lets put an end to this before the pun gos EGGstinct
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SanDiego

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1715 on: October 09, 2013, 05:04:32 pm »

Cogito, EGGo sum?
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Just Some Guy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1716 on: October 09, 2013, 05:12:27 pm »

Well, that's that.

Good night, foul prince, and plagues of hellspawn screech thee to thy rest.

Supermichael777

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1717 on: October 09, 2013, 11:58:25 pm »

how dead is the fort on a scale of i'm not yet dead to annihilated from existence.
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kefkakrazy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1718 on: October 10, 2013, 04:50:03 am »

6ish survivors and an indeterminate amount of the fort tainted by supertoxic gecko crap.

Basically, Dwarf Fortress-level screwed. I'm not even sure if a reclaim is possible; does anyone know if messes like FB gunk stick around or are dropped when the site is retired? If a reclaim would clean it then maybe we can move on.

At least the next reclaim won't spawn into the middle of World War II.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

The Mad Fool

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1719 on: October 10, 2013, 10:22:39 am »

FB gunk sticks around.  It's the reason why Battlefailed was so difficult to reclaim.  However, reclaiming/salvaging the fortress is not impossible.  Battlefailed was later successfully reclaimed here: http://www.bay12forums.com/smf/index.php?topic=76193.0
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The closest thing we have to what some call 'allies' gets slaughtered in front of our gates. Unfortunately they don't transform into mindless beasts, trying to kill us.
Today is a sad day.

peregarrett

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1720 on: October 11, 2013, 12:59:04 am »

We're dancing on a thin edge between catastrophe and salvation.
Fungin ended his mandate and proclaimed me quilty for failing it. I should be jailed for 101 day, but there's no guards here, asshole!

And later he demanded he wants a bismuth bronze bed in his office. I just have no words. Also he banned the export of swords.

And we have another forgotten beast from depth. It's one-eyes lacewing with round shell and it shoots webs. I think we're safe from it for now, since we locked every hole... oh shit! There's another passage from cave fishery works! block it now!

Fine. And that crazy goblin is locked at corpse stockpile. Forget about him. Our primary task is to make coffins and bury deads.

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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

kefkakrazy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1721 on: October 11, 2013, 06:28:34 am »

WE MUST CAPTURE WEBWING.

What kind of web does a FB even leave behind?
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

peregarrett

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1722 on: October 11, 2013, 07:14:57 am »

WE MUST CAPTURE WEBWING.

What kind of web does a FB even leave behind?
Sure thing, but not now.
I have an idea to capture it and  leave it guarding the VoidGod's tomb. But we need more hands - mostly a miner to dig out  the capture thing, a mechanic to operate it, and a few more builders to finish the tomb.

It leaves "forgotten beast silk" stuff. I think we should combine it with silk farm.
« Last Edit: October 11, 2013, 08:28:37 am by peregarrett »
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Did you know that the Russian word for "sock" is "no sock"?
I just saw a guy with two broken legs push a minecart with a corpse in it. Yeah.

SanDiego

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1723 on: October 11, 2013, 09:58:02 am »

Silk farm in a succession game? Oh man, the memories...
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

kefkakrazy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1724 on: October 11, 2013, 10:53:54 am »

Silk farm in a succession game? Oh man, the memories...

Are they the kind of memories where the critters get out and everything dies because three turns down the line nobody remembers how to control it?

I'm curious how valuable WEBWING silk would be. Better or worse than GCS?
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.
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