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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 777684 times)

JujuBubu

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1995 on: December 10, 2013, 09:26:29 am »

ptw
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kefkakrazy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1996 on: December 10, 2013, 04:20:06 pm »

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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Yuli Vlasi

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1997 on: December 11, 2013, 02:19:47 pm »

guys, chill. i got this.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Mr. Strange

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1998 on: December 11, 2013, 03:37:58 pm »

guys, chill. i got this.

We know where this is going...
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Then you get cities like Paris where you should basically just kill yourself already.

You won’t have to think anymore: it’ll be just like having fun!

Just Some Guy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #1999 on: December 11, 2013, 03:45:12 pm »

Dwarf4Explosives

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2000 on: December 11, 2013, 04:49:43 pm »

Yuli has repeatedly caused massive damage to the fortress. In fact, I think he was responsible for one of Murdernmachines' deaths.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

kefkakrazy

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2001 on: December 11, 2013, 10:01:29 pm »

Yuli has repeatedly caused massive damage to the fortress. In fact, I think he was responsible for one of Murdernmachines' deaths.

Two, to be honest. The fort fell for the first time during my tenure, but only after Yuli fed 80% of the population to an FB.

He managed to kill the second FB on his second tenure... and promptly fed THE FB to 80% of the population. WHICH HAD THE SAME EFFECT, INCIDENTALLY.

(yuli i do love you man)
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

AoshimaMichio

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2002 on: December 12, 2013, 03:28:33 pm »

Yuli has repeatedly caused massive damage to the fortress. In fact, I think he was responsible for one of Murdernmachines' deaths.

Two, to be honest. The fort fell for the first time during my tenure, but only after Yuli fed 80% of the population to an FB.

He managed to kill the second FB on his second tenure... and promptly fed THE FB to 80% of the population. WHICH HAD THE SAME EFFECT, INCIDENTALLY.

(yuli i do love you man)
Following this logic, he probably brought 80% of FB population into fortress.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

SanDiego

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2003 on: December 12, 2013, 06:06:41 pm »

Following this logic, he probably brought 80% of FB population into fortress.
Honestly, this wouldn't make the situation that much worse.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

ChaosMaker

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2004 on: December 13, 2013, 01:25:11 am »

guys, chill. i got this.

We know where this is going...
Yuli has repeatedly caused massive damage to the fortress. In fact, I think he was responsible for one of Murdernmachines' deaths.

Two, to be honest. The fort fell for the first time during my tenure, but only after Yuli fed 80% of the population to an FB.

He managed to kill the second FB on his second tenure... and promptly fed THE FB to 80% of the population. WHICH HAD THE SAME EFFECT, INCIDENTALLY.

(yuli i do love you man)
Following this logic, he probably brought 80% of FB population into fortress.

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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

ChaosMaker

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2005 on: December 13, 2013, 01:36:05 am »

whoops frogot to put in my input...but as said above...this is why i love murdermachines...

but right now, we need the fort back!! or a do-over...

if anima lets us start anew...because basicly unless we do a massive claim with an army beheind us with well provisioned stocks...i dont think we would make it beyond year 3 at this rate when we do recliams with all the voidspawn, goblins, theives, FB's, animals, and maybe opnce somone finds the adamantium unleashes hell on us before our millitary is legendary in the aspects of millitary fighting.

Speaking of the millitary, i vote we let the dwarves go weaponless except for wearing adamantium armour (FULL ADAMANTIUM) and then let them wrestle trolls to the ground....the armour will protect them from the blows...hopefully...

and once they've gotten at leats 40 kills under their belts (for the entire sqaud mentioned) we can give them weapons (if their legendary armour user, dodger, wrestler, anything else is optional), i suiggest adamantium axes, hammers, spears and swords. also sheilds be given to all sqauds. we also have a emergency marks-dwarf sqaud to be used as a execution sqaud for captured foes we throw into a pit and have a fortification built into the walls so we can pepper them with wooden bolts from adamantium crossbows...

can we get started on this shit please? and if i cant get resed as a weapon/armour maker, let me be a beastmaster (trainning war animals) so that one day i can train us....

....

wait for it...

...

WAR DRAGONS!!!

i so want a dragon...I PROPOSE WE BUY NOTHING BUT FIRE-PROOF WOOD IN THE NEAR FUTURE! even demand if from the elves if we have to...bloody tree huggers.
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<Chaos? Normal-, Death on untold levels? eeehhh need more popcorn, Adamantium? Shiney! The Circus? Isnt that where the clowns live? Burning elves and using their race as a insult-Definetly a dwarf!>
<dying's half the fun, and all the FUN!>-Grombardrim

MDFification

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2006 on: December 13, 2013, 02:00:55 am »

whoops frogot to put in my input...but as said above...this is why i love murdermachines...

but right now, we need the fort back!! or a do-over...

if anima lets us start anew...because basicly unless we do a massive claim with an army beheind us with well provisioned stocks...i dont think we would make it beyond year 3 at this rate when we do recliams with all the voidspawn, goblins, theives, FB's, animals, and maybe opnce somone finds the adamantium unleashes hell on us before our millitary is legendary in the aspects of millitary fighting.

Speaking of the millitary, i vote we let the dwarves go weaponless except for wearing adamantium armour (FULL ADAMANTIUM) and then let them wrestle trolls to the ground....the armour will protect them from the blows...hopefully...

and once they've gotten at leats 40 kills under their belts (for the entire sqaud mentioned) we can give them weapons (if their legendary armour user, dodger, wrestler, anything else is optional), i suiggest adamantium axes, hammers, spears and swords. also sheilds be given to all sqauds. we also have a emergency marks-dwarf sqaud to be used as a execution sqaud for captured foes we throw into a pit and have a fortification built into the walls so we can pepper them with wooden bolts from adamantium crossbows...

can we get started on this shit please? and if i cant get resed as a weapon/armour maker, let me be a beastmaster (trainning war animals) so that one day i can train us....

....

wait for it...

...

WAR DRAGONS!!!

i so want a dragon...I PROPOSE WE BUY NOTHING BUT FIRE-PROOF WOOD IN THE NEAR FUTURE! even demand if from the elves if we have to...bloody tree huggers.

One does not simply reclaim a fort of the Deathgate series. It tends to end in cat overpopulation, overseer madness, and spawning chaos gods which torture the dwarfs for all eternity.
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Dwarf4Explosives

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2007 on: December 13, 2013, 11:10:45 am »

I suggest setting up a danger room, if only to allow us to survive long enough to get the demons to fight the Voidspawn. Or just kill us, but that doesn't really matter at this point.
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And yet another bit of proof that RNG is toying with us. We do 1984, it does animal farm
...why do your hydras have two more heads than mine? 
Does that mean male hydras... oh god dammit.

falliant

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2008 on: December 13, 2013, 03:55:32 pm »

I'd like to be dorfed if at all possible. Name: Falliant, Job: Military if possible,  Gender: male preferred but it doesn't really matter, Skill: Axedwarf preferably
« Last Edit: December 13, 2013, 03:57:41 pm by falliant »
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SanDiego

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Re: Murdermachines - Sacked, Salted, and Buried (Deathgate II)
« Reply #2009 on: December 13, 2013, 06:55:37 pm »

I suggest setting up a danger room, if only to allow us to survive long enough to get the demons to fight the Voidspawn. Or just kill us, but that doesn't really matter at this point.
Yeah, we had a danger room. Every time I fired it up a baby got mutilated. Go figure.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)
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