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Author Topic: Murdermachines - Return of the VoidGod (Deathgate II)  (Read 498470 times)

Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3450 on: August 02, 2014, 02:43:42 am »

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Lolfail0009

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3451 on: August 02, 2014, 05:13:41 am »

The same could be said about your interactions with the fortress and the machines that run it.

TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3452 on: August 02, 2014, 08:31:49 am »

I won, Terry.

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3453 on: August 02, 2014, 11:34:40 am »

Dammit, that made me laugh. Curses!

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When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

TalonisWolf

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3454 on: August 02, 2014, 01:18:44 pm »

  I AM FREEEEEEEEEE! IN YOUR FACE MR.TWISTED DARKNESS! HAHAHAHA! FFREEDOOM!
Though you may be free, depending on your happiness level, you may be shackled by depression. And terry's poltergeist might come back with a vengence.

Quickly, someone engrave him a slab!

...Carp.
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TalonisWolf has claimed the title of Sig-forger the Burning Champion of Lime Green!
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SanDiego

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3455 on: August 02, 2014, 02:27:52 pm »

If Terry comes back as a murderous ghost and kills TalonisWolf I will have a field day.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Shaggard

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3456 on: August 03, 2014, 12:35:31 am »

I'd like to imagine that Shaggard's skeleton will stand the test of voidternity underneath that lake, a testament to the excellent throwing arm of your average troll.
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TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3457 on: August 03, 2014, 12:28:24 pm »

I'd like to imagine that Shaggard's skeleton will stand the test of voidternity underneath that lake, a testament to the excellent throwing arm of your average troll.
Bones don't decay, even in water, so your corpse and many others could very well be the last thing that embodies Murdermachines in the end, along with the corpse of the fort.

Edit: Speaking of which, who's up next to die run the fort?
« Last Edit: August 03, 2014, 12:30:50 pm by TheSaberTooth »
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When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

Yuli Vlasi

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3458 on: August 06, 2014, 07:26:02 am »

me.

looks like the fort is doing well.
may i fix that?

(EDIT: i have no idea what's going on right now)
« Last Edit: August 06, 2014, 07:32:26 am by Yuli Vlasi »
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3459 on: August 06, 2014, 07:27:45 am »

yes.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

Yuli Vlasi

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3460 on: August 06, 2014, 07:28:41 am »

... ok.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"

TheSaberTooth

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3461 on: August 06, 2014, 04:40:12 pm »

So you"re taking the next turn Yuli?

Excellent.
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When all is lost, remember the bees.
What the fuck. Is some random undorfed recruit now our new Darkwing? Hell, even Darkwing just managed to kill two clowns before he went down. It's beyond me that a frigging recruit in the Official Voidspawn Feeding Detachment managed a triple kill on Forgotten Armokhumping Beasts.

StupidElves

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3462 on: August 06, 2014, 04:51:02 pm »

Take care, I took a look at it and it is a mess. I couldn't make heads nor tails of what was going on.
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TheFlame52

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3463 on: August 06, 2014, 05:11:05 pm »

Take care, I took a look at it and it is a mess. I couldn't make heads nor tails of what was going on.
I did clean up a lot, but I can't do anything about the layout. No one can impose that much order on Murdermachines.

Yuli Vlasi

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Re: Murdermachines - Return of the VoidGod (Deathgate II)
« Reply #3464 on: August 08, 2014, 05:38:43 am »

looks like not playing for months has rendered me completely incompetent + the game is behaving weirdly. i do not seem to be able to zoom out or move inbetween levels. i won't take a turn.
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Take command. Lead your men. Hide in booze stockpile. Weep, and everyone weeps with you.
Maybe we could export Yuli: "Succession fortress too stable? Too boring? Just get our Yuli VlasiTM!"
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