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Poll

Moltenchannel's council decisions

Our uniform shall be blood (red)
- 0 (0%)
Danger room training shall be forbidden.
- 0 (0%)

Total Members Voted: 0

Voting closed: April 02, 2013, 10:22:42 am


Pages: 1 ... 10 11 [12] 13 14 ... 100

Author Topic: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)  (Read 387122 times)

UristTheGrey

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #165 on: February 08, 2013, 06:12:36 pm »

On my turn I had necros and goblins. eharper had nothing but FBs. I predict troll fur sock to have a combination of both, get ready for it
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eharper256

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #166 on: February 09, 2013, 06:17:10 am »

Yeah this is first time I've ever seen three FB's in one year. They were all really after me, lol. Fortunately though, two were a non-issue. By the way Troll Fur Sock, I forgot to mention that the migrants Limul, Rovod, and Rith from Autumn have not yet been assigned to the military so you'll probably need to do that; or at least re-do the schedule again since I think the deaths will make it so the schedule considers too many dwarves (The Joyous Piercings crossbow team especially; The Old Gang might be alright though).
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"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
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Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #167 on: February 11, 2013, 08:41:44 am »

 ::)
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

eharper256

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #168 on: February 11, 2013, 12:02:22 pm »

Hm, nearly three days without a sound here; and I thought the topic was dead when I was in charge... ::)
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"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame

Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #169 on: February 11, 2013, 12:38:45 pm »

I've PMed TFS to see if he had started already the turn. I think if Triaxx2 posts first we can skip.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

☼!!Troll Fur Sock!!☼

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #170 on: February 11, 2013, 12:48:51 pm »

Yeah, I'm in mid summer naow, but I don't have too much time. Maybe 2-3 hours a day. It will be complete before next weekend, for sure.
Anyone needs dorfing?
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #171 on: February 11, 2013, 12:54:30 pm »

Urist the Grey and Urist McAwesome died, we can redorf them as Urist the Grey II and Urist McAwesome II.

We can redorf named casualties like this, even if someone requests to get another dorf with a different name.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #172 on: February 11, 2013, 03:37:43 pm »

So I'll wait?
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Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #173 on: February 11, 2013, 03:53:12 pm »

@Triaxx2: Yeah, thanks for replying tho. :D
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #174 on: February 11, 2013, 04:51:41 pm »

No problem.
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eharper256

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #175 on: February 12, 2013, 05:13:08 am »

Urist the Grey II was already done a while back, title given to the first son, so he just needs another McAwesome, by the way since she died right near the end.
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"If the world's a stage, and the people actors, then who the f**k has my script!?"
Community Fort "Lakebones"
My Games & Anime Blog, Detarame

☼!!Troll Fur Sock!!☼

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #176 on: February 12, 2013, 12:10:37 pm »

Just one question.
I have somehow survived for few months, but I have to ask... What does what, which levers will burn everything, where are our defences, WHAT IN THE ARMOK IS WRONG WITH DESIGN THIS FORT
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Wastedlabor

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #177 on: February 12, 2013, 01:21:16 pm »

Just make sure we have ducks. Everything else will sort itself out.
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

notquitethere

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #178 on: February 12, 2013, 01:25:58 pm »

In my defense, I labelled all my levers. One of the downsides of collective fortress design...
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Triaxx2

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Re: Moltenchannels - Our lizardmen are badass (Ardentdikes II)
« Reply #179 on: February 12, 2013, 04:47:57 pm »

Always check the (N)otes first thing. (n)obles can wait.
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