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Moltenchannel's council decisions

Our uniform shall be blood (red)
- 0 (0%)
Danger room training shall be forbidden.
- 0 (0%)

Total Members Voted: 0

Voting closed: April 02, 2013, 10:22:42 am


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Author Topic: Moltenchannels - The magma flows - FINAL TURN (Ardentdikes II)  (Read 385775 times)

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #15 on: January 13, 2013, 06:16:50 pm »

Looks like I didn't do anything productive all the year... yeah... We have to change this. Let's add some pumps to generate mist and assign me to operate them 23/7. I'm so cruel~

First update should come in 14 hours, if everything will go as it should. Ya know, it's midnight here in Poland...
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Wastedlabor

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #16 on: January 13, 2013, 06:30:49 pm »

First update should come in 14 hours, if everything will go as it should. Ya know, it's midnight here in Poland...

Heh, it's midnight here in Spain too. And yeah, I know --my lady friend in Poland went to watch a movie in bed already. :3
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Wafflelordling

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #17 on: January 13, 2013, 07:50:46 pm »

May I be Dwarfed as Fear Cré-umha a mil dwarf, note does not need the accent and Fear is the 1st name
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Wastedlabor

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #18 on: January 14, 2013, 05:11:43 am »

I forgot to post Udib Wastedlabor's profile. As you can see, it really fits him. I like that he worships Kodor, the deity of rebirth and death:

Spoiler (click to show/hide)

Also, bonus pic: the last wave of migrants included a hammerdwarf hunter.

« Last Edit: January 14, 2013, 07:29:04 am by Wastedlabor »
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eharper256

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #19 on: January 14, 2013, 06:22:31 am »

I'd like to take the Hammerdwarf Hunter if possible, name him Sauvage, and his job should be 'Tooth Collector'.

Guess I'll also take a turn. I was holding back before because I suck at making magma mechanisms that don't kill everyone, but if they're already set up by year IV, I'd be happy to take a go.
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Orange Wizard

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #20 on: January 14, 2013, 07:15:12 am »

If I take a turn, it will be later on, when the fort is on the verge of death to a massive tantrum spiral. May I request the right to demand a turn at a later point in time?

I'll take a dwarf, too. Preferably a child. Whoever likes the least valuable metal. Call him Cassertheru or her Cassartheru.
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Wastedlabor

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #21 on: January 14, 2013, 07:27:06 am »

I was holding back before because I suck at making magma mechanisms that don't kill everyone, but if they're already set up by year IV, I'd be happy to take a go.

No way the magmaworks will be ever "finished", there's always room for more! But it's ok to skip magma for a year. Maybe do something with water... add a pond to the farm. Someone has to think of the ducks.

May I request the right to demand a turn at a later point in time?

Added to the list, without number.
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Triaxx2

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #22 on: January 14, 2013, 07:57:47 am »

Oooh. Cool idea. What's the plan and what dorf is free?
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Wastedlabor

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #23 on: January 14, 2013, 08:04:05 am »

Oooh. Cool idea. What's the plan and what dorf is free?

I think if Moltenchannels is ever intentionally flooded with magma to solve some problem (and drained and repopulated), that would make it a worthy Ardentdikes successor.

For dorfing it's better to say your profession preferences and the seer will pick one that seems notable enough.
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FearfulJesuit

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #24 on: January 14, 2013, 10:05:45 am »

Sign me up for the succession list, please. And dorf me- I don't much care who.

[EDIT: Give me one of the children...and name him Sebastian. Sebastian Flyte...]
« Last Edit: January 14, 2013, 10:09:48 am by dhokarena56 »
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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #25 on: January 14, 2013, 12:16:21 pm »

Everyone is dorfed.
I have been looking at this fortress for over 15 minutes and I'm only getting even more confused.

Watch out, we are dealing with a pole over here. There will be a lot of spelling mistakes etc. here, so help me fix them or just ignore them. I'm still not sure when to use "didn't" and when "Haven't"... And saying anything in future simple (would etc.) is still a black magic to me...
Spoiler: Story part (click to show/hide)


« Last Edit: January 14, 2013, 06:33:10 pm by ☼!!Troll Fur Sock!!☼ »
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Quote from: Necrisha
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Therefore, starve your metalsmiths for maximum gains.

Wastedlabor

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #26 on: January 14, 2013, 03:36:06 pm »

I have been looking at this fortress for over 15 minutes and I'm only getting even more confused.

Achievement unlocked! It's a new mad record!
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He stole an onion. Off with his head.
I wonder, what would they do if someone killed their king.
Inevitable, who cares. Now an onion...

☼!!Troll Fur Sock!!☼

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #27 on: January 14, 2013, 03:55:30 pm »

The problem with succesion games is that - I don't understand a single bit about what you wanted to build, so I have 3 options:
1. Try to guess and possibly destroy everything
2. Ignore what you did and start my own projects, possibly destroying everything.
3. Magma. Destroying everything.
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Quote from: Necrisha
while I'm processing immigrants
Therefore, starve your metalsmiths for maximum gains.

Wastedlabor

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #28 on: January 14, 2013, 04:07:30 pm »

Yes.

Edit: No really, the only real project was the magma distribution column, which is just bridges to feed each level for whatever. Then there was the access bridges that were still unlinked, a bunch of storage room to stack over/below workshops, and the 2nd level was left empty in case of plumbing for cascades/flooding projects --I put the lever room in the first level so it isn't accidentally magma-fied. :P
« Last Edit: January 14, 2013, 04:14:52 pm by Wastedlabor »
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notquitethere

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Re: Moltenchannels - Rising from the ashes (Ardentdikes II)
« Reply #29 on: January 14, 2013, 04:08:07 pm »

I think the broad project with this fort is to build outside and do interesting things with the magma. Best to pursue your own choice of project roughly in line with these two ideas.
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