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Author Topic: Color Variation  (Read 735 times)

locustgate

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Color Variation
« on: January 12, 2013, 09:31:22 am »

Ok so how do I change the color variations, for a test run I used a dragon I changed

Code: [Select]
[SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:ALL:SCALE] [TL_COLOR_MODIFIER:GREEN:1]to
Code: [Select]
[SELECT_CASTE:ALL] [SET_TL_GROUP:BY_CATEGORY:ALL:SCALE] [TL_COLOR_MODIFIER:GREEN:1:RED:1:BLUE:1:ORANGE:1,ETC](note above is an example as I don't have the raw with me)

Well the dragons are still only showing up as green.
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Slayerhero90

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Re: Color Variation
« Reply #1 on: January 12, 2013, 09:40:54 am »

I believe that's one of the things that requires you to start a new orld. Have you?
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locustgate

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Re: Color Variation
« Reply #2 on: January 12, 2013, 12:24:44 pm »

I haven't started a world, I've tried to see description using arena.
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Quietust

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Re: Color Variation
« Reply #3 on: January 12, 2013, 03:28:07 pm »

Color modifiers won't have any effect on the actual tile used to portray them - for that, you'd need to use [CASTE_COLOR:x:y:z] (and would be restricted to one color per caste).
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Grimlocke

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Re: Color Variation
« Reply #4 on: January 13, 2013, 10:33:08 am »

Note that that also applies to any materials you get from it. If you were to mod scale to be tannable and make a pair of socks out of it those socks would still be whatever default color scale has.
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Meph

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Re: Color Variation
« Reply #5 on: January 13, 2013, 10:36:49 am »

Are we talking about color descriptors (his scales are black, his eyes are red, his belly is pink) or the display color ingame of materials, OR color for creature sprites? Because all of this is handled differently.
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locustgate

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Re: Color Variation
« Reply #6 on: January 15, 2013, 09:37:29 pm »

It was the descriptors and I got it working now. But now I'm having problems with some more describing the shape by using colors I got it to work with 2 castes of a custom race but now it seems like it just won't work with 1 remaining caste. I've got all the "colors" in the raw description color.
Doesn't work
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:STRAIGHT:10:FLUFFY:1:CURLED:1:BOBBED:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[TL_COLOR_MODIFIER:ROUNDED_EAR:10:POINTED:1:LOPPED:1:LOP_SIDED:1:FOLDED:1:CURLED:1]

Works
Code: [Select]
[SET_TL_GROUP:BY_CATEGORY:HEAD:HAIR]
[TL_COLOR_MODIFIER:BUSHY:1]
[TLCM_NOUN:tail:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EAR:HAIR]
[TL_COLOR_MODIFIER:POINTED:1]
[TLCM_NOUN:ears:PLURAL]
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locustgate

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Re: Color Variation
« Reply #7 on: January 16, 2013, 01:43:45 pm »

thought this may help the errorlog says that the color mod ending with (bobbed,1) and (curled,1) was not used.
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