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[peep beep meme creep] i forgot what this poll was being used for

m
- 17 (19.3%)
e
- 8 (9.1%)
m
- 26 (29.5%)
e
- 12 (13.6%)
s
- 25 (28.4%)

Total Members Voted: 88


Pages: 1 ... 441 442 [443] 444 445 ... 1540

Author Topic: (ISG) The Warrens of Oric the Awesome: rip twoota  (Read 2063971 times)

GreatWyrmGold

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#34 Rampant destruction is hilarious, and damaged loot is still loot. ~Ciro
Of course it's Ciro.
Shame that this wasn't one about the Shipping Grid.
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IronyOwl

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#18: "If you want to save space, some potions can be combined."
...Shall we try?
Eventually, yeah. If it works, upgrading our healing potions to purple healing/mana potions could be a serious benefit.

And if not, we'll have watered down a HP potion. I'm sure there's some way to do something with it...

...

Do we still have Slog's fire skills? I just thought of an interesting use for them.

Basically, we should try boiling down a HP potion into unusability, then using that as a reagent.


#08: Awesome-element is sometimes called Holy. I wonder what Dark means?
What the...?

Does this mean Dark is Boring or Suck?

...wait a minute. Does this mean an item that's awesome but useless might count for Holy reagent, and an item that's useless and boring might count for Dark?

We should try making an origami swan with little sunglasses on or something. You know, when we're not being killed by a wisp boss or trying to rescue all of our friends or rushing towards a boss battle with Cherish.


#40: "Oric's grey-skinned cronies have something they're afraid of..." ~Cherish
#15: "The most important buttons on the green Soul Star are up and down!" ~Cherish
#42: "The Dark Cathedral is hidden off to the side in a dark area..." ~Cherish
...interesting.


Why would recruiting Proxxy works? The only reason I'm against killing Proxxy is just to piss Oric off and fuck up the cycle. She is the most in the dark compared to other Siblings, since she dies almost as often as Ciro. If worst come to worst, we should just tie her up and stuff her into storage.
Why shouldn't we try? Siblings are powerful party members, and having half of them means that the other three and Oric will be that much easier.
Count the times that you ever successfully recruit a boss in a DnD campaign or other similar games.
It happens more often than you'd think. Especially in my campaigns.
Primary cause for this failing is my comrades deciding they'd rather just shank a bitch.

Besides, has there ever been anything we haven't been able to recruit? Willborn, Illborn when we're attacking their comrades, and that blue-haired chick with ZERO TASTE are the only ones that come to mind.
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2,500+ chapters about slapping faces

monk12

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#34 Rampant destruction is hilarious, and damaged loot is still loot. ~Ciro
Of course it's Ciro.
Shame that this wasn't one about the Shipping Grid.

Who says it isn't?

Vgray

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#23 Switching to a character who can't reach the influx is a bad idea. Cherish new resident know it all.

I can't even remember if somebody posted that tip already.
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javierpwn

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#33:Always cheat the system whenever you can. That's the only way to win. ~Ciro
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GreatWyrmGold

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Primary cause for this failing is my comrades deciding they'd rather just shank a bitch.
Primary cause for this failing when I GM is a certain player.
One campaign, he died twice in a single adventure by friendly fire (although the first time, they only meant to push him down the stairs. The hydra was a lucky accident, and just retribution for shooting the healer in the head.)

Quote
Besides, has there ever been anything we haven't been able to recruit? Willborn, Illborn when we're attacking their comrades, and that blue-haired chick with ZERO TASTE are the only ones that come to mind.
How many Willborn have we even seen?

#34 Rampant destruction is hilarious, and damaged loot is still loot. ~Ciro
Of course it's Ciro.
Shame that this wasn't one about the Shipping Grid.
Who says it isn't?
...How would it?
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Vgray

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Do we still have the Mett Hat or whatever it was? I wonder if one of the tips is about that.
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GreatWyrmGold

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Do we still have the Mett Hat or whatever it was? I wonder if one of the tips is about that.
One 't,' but yes.
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flabort

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Well, enough editing one post. Time to start another tips post further down so no one misses one I add with an edit.
And just a reminder/for my convenience and reduced scrolling, the link again: link
Edit: I found the reason for the refresh not working, too. Each image has it's own link, the link is to a redirect. Well, duh, that makes sense.

#48: The damage for an unarmed, un-boosted strike is usually 1d4.
#09: Each point of damage dealt to a Druid's Bulwark reduces DR by 1!
#06: Charge acts as your HP during Spirit Duels. Move carefully!
#14: Some puzzles can be left and re-entered if you screw up.
#28: Event Rolls at the start of Arenas can be very good or very bad.

Edit 2: Would others prefer them in this format?



« Last Edit: July 01, 2013, 09:33:27 pm by flabort »
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GreatWyrmGold

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#25: "Don't forget to visit the Awesome Shack when your magic runs out!" (Cherish)
The what?
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Vgray

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#29 Soul Star events are color coded in Monk12's Advanced Navigation.

When did Cherish peek over the Fourth Wall?
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GreatWyrmGold

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Another question: How many of these is freeform making up on the spot and will assign meaning to later?
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monk12

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Well, enough editing one post. Time to start another tips post further down so no one misses one I add with an edit.
And just a reminder/for my convenience and reduced scrolling, the link again: link
Edit: I found the reason for the refresh not working, too. Each image has it's own link, the link is to a redirect. Well, duh, that makes sense.

#48: The damage for an unarmed, un-boosted strike is usually 1d4.
#09: Each point of damage dealt to a Druid's Bulwark reduces DR by 1!

Edit 2: Would others prefer them in this format?


I honestly like them in picture format, thought you'll probably have to tuck them in a spoiler.


FAKEEDIT: RE: #29

Aw yeah, now I feel awesome. Today is a good day.

GreatWyrmGold

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Hey, here's an idea.

Someone see if they can get the full list.
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Xanmyral

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...Did we every try the 'reverse the skill process' idea? Where we put a skill in the result function to see if we can deconstruct them? I can't recall...
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