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Author Topic: More leather mod (why not incorperate into your mod)  (Read 45722 times)

TomiTapio

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  • OldGenesis since 2012
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Re: More leather mod (why not incorperate into your mod)
« Reply #60 on: June 24, 2018, 03:16:04 pm »

Hi! I'm kinda stumped - sorry for the necro. I've been using these reactions, and I tried adding my own material templates for tanning products of chitin and scale. I don't know if adding those material templates is the cause, but my dwarves now seem to have learned how to tan fat into something called 'fatty', which they then use like leather. I'm 100% sure that fat doesn't have the necessary material reaction product or reaction class to be used in the tanning reaction. Sort of baffled - nothing I do seems to stop them from making fatty.

Add a TAN_MAT says thread. http://www.bay12forums.com/smf/index.php?topic=121206.0

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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

sknortsch

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Re: More leather mod (why not incorperate into your mod)
« Reply #61 on: January 04, 2023, 05:35:50 am »

Heyho,
I just tried to implement the More Leather Mod into 50.4 (Steam Version), but I do not get any glob from butchering animals, so nothing can be tanned afterwards. Tannershop says, that glob is needed but none there - so that part seems to work. I followed those 2 steps as described:

hello i have made a mod that allows you to get more then 1 piece of leather from butchering animals.
to install it ad this to [MATERIAL_TEMPLATE:SKIN_TEMPLATE] in the  material_template_default file in your raws
Quote
   [STOCKPILE_GLOB]
        [DO_NOT_CLEAN_GLOB]
   [BUTCHER_SPECIAL:GLOB:NONE]
   [REACTION_CLASS:SKIN]

then replace your [REACTION:TAN_A_HIDE] in your reaction_other file with this
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this way like fat the amount of skin globs you get from an animal is equivalent to its  size so bigger animals = more leather

this mod is not well balanced yet and you may want to fidle with the number of required globs required for the reaction
ypur free to incorporate this into your own mods just dont forget to give me credit

So what do I have to do to make glob appear after butchering? Any suggestions?
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Dragoon209

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Re: More leather mod (why not incorperate into your mod)
« Reply #62 on: January 04, 2023, 08:18:17 am »

Hello! 

Its been a minute.  I haven't tried to implement this into the Steam version yet either, but I can take a look at that. 
« Last Edit: January 04, 2023, 08:42:33 am by Dragoon209 »
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Check out my mini-mods:
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