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Author Topic: science experiment on mud: Experiment complete. Null result.  (Read 11668 times)

wierd

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Re: science experiment on mud: proposal
« Reply #15 on: January 26, 2013, 04:54:31 pm »

Ok. Getting grass data is just too damned tedious. Somebody needs to update Prospector to support showing grasses, and do support prospecting a flood selected area. END OF DISCUSSION.

That said, I am using prospector and tiletypes to hide the whole map, then selectively reveal the growing rooms, and prospect them. Because it takes so long to switch between tiletypes and prospector, and to keep painting and repainting areas with the hidden attribute, I will lengthen the period between collections to at least 1 month.

here is the data.

10th Galena

Room 1 (dusting)
Code: [Select]
Shrubs:
              BUSH_QUARRY :         5 Z: 144
    MUSHROOM_HELMET_PLUMP :         2 Z: 144
           GRASS_TAIL_PIG :         1 Z: 144
>>> TOTAL = 8

Wood in trees:
                TOWER_CAP :         1 Z: 144
                BLACK_CAP :         1 Z: 144
               GOBLIN_CAP :         1 Z: 144
                FUNGIWOOD :         1 Z: 144
              TUNNEL_TUBE :         1 Z: 144
              BLOOD_THORN :         1 Z: 144
>>> TOTAL = 6

Room 2 (small pile)
Code: [Select]
Shrubs:
    MUSHROOM_HELMET_PLUMP :         3 Z: 144
           GRASS_TAIL_PIG :         1 Z: 144
         GRASS_WHEAT_CAVE :         1 Z: 144
                POD_SWEET :         1 Z: 144
              BUSH_QUARRY :         1 Z: 144
>>> TOTAL = 7

Wood in trees:
                TOWER_CAP :         4 Z: 144
                BLACK_CAP :         3 Z: 144
               GOBLIN_CAP :         2 Z: 144
                FUNGIWOOD :         1 Z: 144
               SPORE_TREE :         1 Z: 144
>>> TOTAL = 11


Room 3 (pile)
Code: [Select]

Shrubs:
    MUSHROOM_HELMET_PLUMP :         3 Z: 144
              BUSH_QUARRY :         3 Z: 144
         GRASS_WHEAT_CAVE :         2 Z: 144
           GRASS_TAIL_PIG :         1 Z: 144
                POD_SWEET :         1 Z: 144
      MUSHROOM_CUP_DIMPLE :         1 Z: 144
>>> TOTAL = 11

Wood in trees:
                TOWER_CAP :         2 Z: 144
                BLACK_CAP :         2 Z: 144
               SPORE_TREE :         2 Z: 144
               GOBLIN_CAP :         1 Z: 144
              BLOOD_THORN :         1 Z: 144
>>> TOTAL = 8


Room 4 (sand + pile)
Code: [Select]
Shrubs:
                POD_SWEET :         3 Z: 144
    MUSHROOM_HELMET_PLUMP :         1 Z: 144
         GRASS_WHEAT_CAVE :         1 Z: 144
>>> TOTAL = 5

Wood in trees:
                TOWER_CAP :         3 Z: 144
               GOBLIN_CAP :         2 Z: 144
                FUNGIWOOD :         1 Z: 144
               SPORE_TREE :         1 Z: 144
>>> TOTAL = 7



Room 5 (sand, no mud)
Code: [Select]
Shrubs:
              BUSH_QUARRY :         5 Z: 143
           GRASS_TAIL_PIG :         2 Z: 143
         GRASS_WHEAT_CAVE :         2 Z: 143
                POD_SWEET :         1 Z: 143
>>> TOTAL = 10

Wood in trees:
                BLACK_CAP :         2 Z: 143
                TOWER_CAP :         1 Z: 143
               GOBLIN_CAP :         1 Z: 143
                FUNGIWOOD :         1 Z: 143
               SPORE_TREE :         1 Z: 143
>>> TOTAL = 6


*Note, the soil tile rooms have over 100 tiles of fungus growing, while the mud stone tiles have none.
« Last Edit: January 26, 2013, 04:58:18 pm by wierd »
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wierd

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Re: science experiment on mud: proposal
« Reply #16 on: January 26, 2013, 05:30:12 pm »

Experiment log: 10th Limestone

It appears that setting the floors to SMOOTH has had an unexpected outcome. Absolutely NO MOSS is growing in the smoothed floored rooms, AT ALL. Only spore tree and bush samples reported. Soil rooms have approximately 40% cover of moss now, ranging from sparse to normal depth. Suggest followup experiment on constructed floors.

sporetree and bush data for the experimental rooms follows.


Room 1
Code: [Select]
Shrubs:
    MUSHROOM_HELMET_PLUMP :        20 Z: 144
              BUSH_QUARRY :        17 Z: 144
           GRASS_TAIL_PIG :        14 Z: 144
                POD_SWEET :        12 Z: 144
         GRASS_WHEAT_CAVE :        11 Z: 144
      MUSHROOM_CUP_DIMPLE :        10 Z: 144
>>> TOTAL = 84

Wood in trees:
                BLACK_CAP :        24 Z: 144
               GOBLIN_CAP :        21 Z: 144
               SPORE_TREE :        10 Z: 144
                TOWER_CAP :         9 Z: 144
                FUNGIWOOD :         8 Z: 144
              TUNNEL_TUBE :         7 Z: 144
              BLOOD_THORN :         5 Z: 144
>>> TOTAL = 84


Room 2
Code: [Select]
Shrubs:
         GRASS_WHEAT_CAVE :        21 Z: 144
           GRASS_TAIL_PIG :        15 Z: 144
                POD_SWEET :        15 Z: 144
    MUSHROOM_HELMET_PLUMP :        14 Z: 144
              BUSH_QUARRY :        12 Z: 144
      MUSHROOM_CUP_DIMPLE :         6 Z: 144
>>> TOTAL = 83

Wood in trees:
                BLACK_CAP :        29 Z: 144
                TOWER_CAP :        14 Z: 144
               GOBLIN_CAP :        12 Z: 144
               SPORE_TREE :        12 Z: 144
                FUNGIWOOD :         9 Z: 144
              BLOOD_THORN :         6 Z: 144
              TUNNEL_TUBE :         5 Z: 144
>>> TOTAL = 87

Room 3
Code: [Select]
Shrubs:
              BUSH_QUARRY :        24 Z: 144
           GRASS_TAIL_PIG :        21 Z: 144
    MUSHROOM_HELMET_PLUMP :        19 Z: 144
                POD_SWEET :        19 Z: 144
         GRASS_WHEAT_CAVE :        17 Z: 144
      MUSHROOM_CUP_DIMPLE :         8 Z: 144
>>> TOTAL = 108

Wood in trees:
                BLACK_CAP :        19 Z: 144
                FUNGIWOOD :        19 Z: 144
               SPORE_TREE :        16 Z: 144
                TOWER_CAP :        14 Z: 144
              BLOOD_THORN :        11 Z: 144
               GOBLIN_CAP :         8 Z: 144
              TUNNEL_TUBE :         7 Z: 144
>>> TOTAL = 94

Room 4
Code: [Select]
Shrubs:
           GRASS_TAIL_PIG :        18 Z: 144
              BUSH_QUARRY :        18 Z: 144
    MUSHROOM_HELMET_PLUMP :        17 Z: 144
                POD_SWEET :        16 Z: 144
         GRASS_WHEAT_CAVE :        15 Z: 144
      MUSHROOM_CUP_DIMPLE :         6 Z: 144
>>> TOTAL = 90

Wood in trees:
                TOWER_CAP :        20 Z: 144
                BLACK_CAP :        18 Z: 144
               SPORE_TREE :        14 Z: 144
              TUNNEL_TUBE :        12 Z: 144
               GOBLIN_CAP :        11 Z: 144
                FUNGIWOOD :        11 Z: 144
              BLOOD_THORN :         6 Z: 144
>>> TOTAL = 92

Room 5
Code: [Select]
Shrubs:
              BUSH_QUARRY :        24 Z: 143
         GRASS_WHEAT_CAVE :        22 Z: 143
           GRASS_TAIL_PIG :        20 Z: 143
    MUSHROOM_HELMET_PLUMP :        19 Z: 143
                POD_SWEET :        15 Z: 143
      MUSHROOM_CUP_DIMPLE :        11 Z: 143
>>> TOTAL = 111

Wood in trees:
                BLACK_CAP :        18 Z: 143
               SPORE_TREE :        13 Z: 143
              TUNNEL_TUBE :        12 Z: 143
                TOWER_CAP :        10 Z: 143
                FUNGIWOOD :        10 Z: 143
               GOBLIN_CAP :         8 Z: 143
              BLOOD_THORN :         6 Z: 143
>>> TOTAL = 77
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vanatteveldt

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Re: science experiment on mud: proposal
« Reply #17 on: January 26, 2013, 05:36:08 pm »

If we assume that a plant growing or not is a simple random event that can happen or not (eg a Bernoulli trial), the number of plants grown in each room is Poisson distributed. What we want to know is the chance of a specific tile getting grown on in a time period.

Let's also assume that plants and trees are all identical, e.g. the only thing we care about is the total number of plants plus trees. Then, we can give confidence intervals around the chance of getting grown on.

Dusting: 14 grown, p=.0014, 95% interval: .0007 - .0023
Small pile: 18 grown, p=.0018, 95% interval: .0011 - .0028
Pile: 19 grown, p=.0019, .0011 - .0030

So far the effect of more than a dusting of mud is clearly not yet significant as the upper bound of the dusting is well above the lower bound of the pile. If the growing is indeed an independent stochastic process for each tile, it should not be needed to repeat the trial, it would be just as good to have a bigger surface. If it is not, the confidence intervals are nonsense anyway :-)

I'm curious in the "after 1 year" results, as increasing the p should also make it a lot easier to get significant results...

ooo ninja'd, results are in. The above was written after the 'galena' data. Lemme read the new data and update :-)

Hmm, the effect is still quite small, from 84 to 94, and obviously not significant yet (confidence interval around .0084 goes up to .0104....). Quick chi squared test confirms this, p value is around .5 (so 50% chance that the result is due to chance).

Edit: must learn to read. Just saw that the totals I quoted are for the trees only. If I add trees and shrubs it is  168 (room 1) vs 202 (room 3), confidence intervals .0144 - .0195 vs .0175 - .0232, chi squared (df=1) is 2.999, p=.083. So, not significant under the silly (or at least arbitrary) convention of requiring .05 but the effect is certainly starting to show...
« Last Edit: January 26, 2013, 05:46:27 pm by vanatteveldt »
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wierd

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Re: science experiment on mud: **TESTING IN PROGRESS**
« Reply #18 on: January 26, 2013, 05:43:12 pm »

When I get next month in, I will report.. just wait.
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vanatteveldt

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Re: science experiment on mud: **TESTING IN PROGRESS**
« Reply #19 on: January 26, 2013, 05:48:42 pm »

When I get next month in, I will report.. just wait.

Heh, I wasn't complaining, just expressing my genuine curiosity :-). Updated my original post as it was below your second set of results due to being ninja'd...
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Thormgrim

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Re: science experiment on mud: **TESTING IN PROGRESS**
« Reply #20 on: January 26, 2013, 05:50:00 pm »

i know it's only marginally on topic, but is there a guide somewhere to how to use tiletypes?
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wierd

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Re: science experiment on mud: **TESTING IN PROGRESS**
« Reply #21 on: January 26, 2013, 06:09:56 pm »

Report: 10th Sandstone

Room 1
Code: [Select]
Shrubs:
              BUSH_QUARRY :        38 Z: 144
    MUSHROOM_HELMET_PLUMP :        31 Z: 144
           GRASS_TAIL_PIG :        30 Z: 144
                POD_SWEET :        26 Z: 144
         GRASS_WHEAT_CAVE :        20 Z: 144
      MUSHROOM_CUP_DIMPLE :        16 Z: 144
>>> TOTAL = 161

Wood in trees:
                BLACK_CAP :        42 Z: 144
               GOBLIN_CAP :        33 Z: 144
               SPORE_TREE :        26 Z: 144
                FUNGIWOOD :        24 Z: 144
                TOWER_CAP :        22 Z: 144
              TUNNEL_TUBE :        17 Z: 144
              BLOOD_THORN :        16 Z: 144
>>> TOTAL = 180
Room 2
Code: [Select]
Shrubs:
         GRASS_WHEAT_CAVE :        34 Z: 144
    MUSHROOM_HELMET_PLUMP :        32 Z: 144
              BUSH_QUARRY :        28 Z: 144
           GRASS_TAIL_PIG :        27 Z: 144
                POD_SWEET :        26 Z: 144
      MUSHROOM_CUP_DIMPLE :        14 Z: 144
>>> TOTAL = 161

Wood in trees:
                BLACK_CAP :        44 Z: 144
                TOWER_CAP :        31 Z: 144
               GOBLIN_CAP :        27 Z: 144
               SPORE_TREE :        21 Z: 144
                FUNGIWOOD :        20 Z: 144
              BLOOD_THORN :        14 Z: 144
              TUNNEL_TUBE :        13 Z: 144
>>> TOTAL = 170

Room 3
Code: [Select]
Shrubs:
           GRASS_TAIL_PIG :        38 Z: 144
    MUSHROOM_HELMET_PLUMP :        37 Z: 144
         GRASS_WHEAT_CAVE :        34 Z: 144
                POD_SWEET :        33 Z: 144
              BUSH_QUARRY :        30 Z: 144
      MUSHROOM_CUP_DIMPLE :        18 Z: 144
>>> TOTAL = 190

Wood in trees:
                BLACK_CAP :        32 Z: 144
               SPORE_TREE :        27 Z: 144
                TOWER_CAP :        25 Z: 144
                FUNGIWOOD :        24 Z: 144
               GOBLIN_CAP :        20 Z: 144
              TUNNEL_TUBE :        18 Z: 144
              BLOOD_THORN :        15 Z: 144
>>> TOTAL = 161

Room 4
Code: [Select]
Shrubs:
                POD_SWEET :        35 Z: 144
              BUSH_QUARRY :        35 Z: 144
           GRASS_TAIL_PIG :        34 Z: 144
    MUSHROOM_HELMET_PLUMP :        32 Z: 144
         GRASS_WHEAT_CAVE :        31 Z: 144
      MUSHROOM_CUP_DIMPLE :        14 Z: 144
>>> TOTAL = 181

Wood in trees:
                BLACK_CAP :        38 Z: 144
                TOWER_CAP :        30 Z: 144
                FUNGIWOOD :        23 Z: 144
               SPORE_TREE :        23 Z: 144
               GOBLIN_CAP :        22 Z: 144
              TUNNEL_TUBE :        21 Z: 144
              BLOOD_THORN :        19 Z: 144
>>> TOTAL = 176

Room 5
Code: [Select]
Shrubs:
              BUSH_QUARRY :        45 Z: 143
    MUSHROOM_HELMET_PLUMP :        32 Z: 143
           GRASS_TAIL_PIG :        32 Z: 143
         GRASS_WHEAT_CAVE :        32 Z: 143
                POD_SWEET :        32 Z: 143
      MUSHROOM_CUP_DIMPLE :        16 Z: 143
>>> TOTAL = 189

Wood in trees:
                BLACK_CAP :        39 Z: 143
                FUNGIWOOD :        20 Z: 143
                TOWER_CAP :        18 Z: 143
               SPORE_TREE :        18 Z: 143
               GOBLIN_CAP :        16 Z: 143
              TUNNEL_TUBE :        16 Z: 143
              BLOOD_THORN :        13 Z: 143
>>> TOTAL = 140


** I dont see a statistically significant trend here either. The "moss doesnt grow on smoothed muddy floors" discovery seems to be the most important here today. I will get another month of data, to nail the lid down.


Quick and dirty on use of Tiletypes:
Tiletypes works A LOT like liquids. It needs an active cursor position, so jump into loo(k), and position the cursor.
"Range" (as per below) draws a rectangle, with the top left corner of that rectangle at the cursor position.


To paint soil:

paint material soil (enter)
range XX YY ZZ (enter)
(enter)

To paint hidden:

Paint hidden 1 (enter)
range xx yy zz (enter)
(enter)

To paint revealed:

paint hidden 0 (enter)
range xx yy zz (enter)
(enter)

to paint smoothed:

paint special smooth (enter)
range xx yy zz (enter)
(enter)

etc...
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wierd

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Re: science experiment on mud: **TESTING IN PROGRESS**
« Reply #22 on: January 26, 2013, 06:53:22 pm »

Experiment log: 10th Timber

Room1
Code: [Select]
Shrubs:
              BUSH_QUARRY :        52 Z: 144
    MUSHROOM_HELMET_PLUMP :        44 Z: 144
           GRASS_TAIL_PIG :        44 Z: 144
                POD_SWEET :        44 Z: 144
         GRASS_WHEAT_CAVE :        37 Z: 144
      MUSHROOM_CUP_DIMPLE :        20 Z: 144
>>> TOTAL = 241

Wood in trees:
                BLACK_CAP :        63 Z: 144
               GOBLIN_CAP :        44 Z: 144
               SPORE_TREE :        40 Z: 144
                FUNGIWOOD :        34 Z: 144
                TOWER_CAP :        32 Z: 144
              BLOOD_THORN :        25 Z: 144
              TUNNEL_TUBE :        24 Z: 144
>>> TOTAL = 262

Room2
Code: [Select]
Shrubs:
         GRASS_WHEAT_CAVE :        48 Z: 144
    MUSHROOM_HELMET_PLUMP :        40 Z: 144
           GRASS_TAIL_PIG :        37 Z: 144
                POD_SWEET :        36 Z: 144
              BUSH_QUARRY :        36 Z: 144
      MUSHROOM_CUP_DIMPLE :        19 Z: 144
>>> TOTAL = 216

Wood in trees:
                BLACK_CAP :        62 Z: 144
                TOWER_CAP :        42 Z: 144
               GOBLIN_CAP :        41 Z: 144
               SPORE_TREE :        40 Z: 144
                FUNGIWOOD :        32 Z: 144
              TUNNEL_TUBE :        26 Z: 144
              BLOOD_THORN :        21 Z: 144
>>> TOTAL = 264

Room3
Code: [Select]
Shrubs:
    MUSHROOM_HELMET_PLUMP :        54 Z: 144
         GRASS_WHEAT_CAVE :        54 Z: 144
           GRASS_TAIL_PIG :        50 Z: 144
              BUSH_QUARRY :        47 Z: 144
                POD_SWEET :        46 Z: 144
      MUSHROOM_CUP_DIMPLE :        26 Z: 144
>>> TOTAL = 277

Wood in trees:
                BLACK_CAP :        51 Z: 144
                TOWER_CAP :        38 Z: 144
               SPORE_TREE :        37 Z: 144
                FUNGIWOOD :        35 Z: 144
               GOBLIN_CAP :        34 Z: 144
              BLOOD_THORN :        28 Z: 144
              TUNNEL_TUBE :        27 Z: 144
>>> TOTAL = 250

Room4
Code: [Select]
Shrubs:
                POD_SWEET :        54 Z: 144
              BUSH_QUARRY :        52 Z: 144
           GRASS_TAIL_PIG :        51 Z: 144
         GRASS_WHEAT_CAVE :        50 Z: 144
    MUSHROOM_HELMET_PLUMP :        47 Z: 144
      MUSHROOM_CUP_DIMPLE :        21 Z: 144
>>> TOTAL = 275

Wood in trees:
                BLACK_CAP :        54 Z: 144
                TOWER_CAP :        42 Z: 144
               GOBLIN_CAP :        35 Z: 144
                FUNGIWOOD :        34 Z: 144
               SPORE_TREE :        33 Z: 144
              TUNNEL_TUBE :        27 Z: 144
              BLOOD_THORN :        26 Z: 144
>>> TOTAL = 251

Room5
Code: [Select]
Shrubs:
              BUSH_QUARRY :        65 Z: 143
           GRASS_TAIL_PIG :        49 Z: 143
         GRASS_WHEAT_CAVE :        44 Z: 143
                POD_SWEET :        43 Z: 143
    MUSHROOM_HELMET_PLUMP :        38 Z: 143
      MUSHROOM_CUP_DIMPLE :        20 Z: 143
>>> TOTAL = 259

Wood in trees:
                BLACK_CAP :        56 Z: 143
               SPORE_TREE :        33 Z: 143
               GOBLIN_CAP :        32 Z: 143
                TOWER_CAP :        31 Z: 143
                FUNGIWOOD :        29 Z: 143
              TUNNEL_TUBE :        27 Z: 143
              BLOOD_THORN :        16 Z: 143
>>> TOTAL = 224


OK, if there was a major trend here, it SHOULD have been manifesting itself by now. All further intervals will do is help to kill experimental error thresholds.

instead, I will allow the simulation to run a full year from this point as the next dataset. That's the clencher.
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Loud Whispers

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So currently there is no correlation?

wierd

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if there is, it is extraordinarily small.

waiting a whole year from last data sample, will give a good indicator if there is a teensy one or not.

Currently at Granite.... got several more months to go.
« Last Edit: January 26, 2013, 08:18:29 pm by wierd »
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Putnam

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Re: science experiment on mud: proposal
« Reply #25 on: January 26, 2013, 08:26:08 pm »

PTW... Boy I'm saying that alot nowadays.

Anyway... Does DFHack have a way of checking the "amount" of grass on a tile? I seem to remember Toady, in a DF Talk, mentioning that grass information is stored as a number from 0 (no grass) to 100 (max grass). If DFHack can check this, you should post that data as well, or at least a random sample of it; that's a lot of tiles to check.

Don't forget to keep dorfs and critters out!

It'll always be a multiple of 25 or 0 unless grazers have been walking on them, IIRC.

wierd

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Experiment log: 1 year exactly from beginning of experiment. 10 Galena

Room1
Code: [Select]
Shrubs:
                POD_SWEET :       188 Z: 144
              BUSH_QUARRY :       180 Z: 144
    MUSHROOM_HELMET_PLUMP :       173 Z: 144
           GRASS_TAIL_PIG :       173 Z: 144
         GRASS_WHEAT_CAVE :       147 Z: 144
      MUSHROOM_CUP_DIMPLE :        57 Z: 144
>>> TOTAL = 918

Wood in trees:
                BLACK_CAP :       215 Z: 144
               GOBLIN_CAP :       134 Z: 144
                TOWER_CAP :       125 Z: 144
                FUNGIWOOD :       113 Z: 144
               SPORE_TREE :       112 Z: 144
              BLOOD_THORN :        82 Z: 144
              TUNNEL_TUBE :        75 Z: 144
>>> TOTAL = 856

Room2
Code: [Select]

Shrubs:
    MUSHROOM_HELMET_PLUMP :       168 Z: 144
              BUSH_QUARRY :       165 Z: 144
           GRASS_TAIL_PIG :       152 Z: 144
                POD_SWEET :       150 Z: 144
         GRASS_WHEAT_CAVE :       145 Z: 144
      MUSHROOM_CUP_DIMPLE :        62 Z: 144
>>> TOTAL = 842

Wood in trees:
                BLACK_CAP :       229 Z: 144
               SPORE_TREE :       146 Z: 144
                TOWER_CAP :       125 Z: 144
               GOBLIN_CAP :       125 Z: 144
                FUNGIWOOD :       115 Z: 144
              TUNNEL_TUBE :        90 Z: 144
              BLOOD_THORN :        76 Z: 144
>>> TOTAL = 906

Room3
Code: [Select]

Shrubs:
         GRASS_WHEAT_CAVE :       181 Z: 144
           GRASS_TAIL_PIG :       174 Z: 144
              BUSH_QUARRY :       169 Z: 144
    MUSHROOM_HELMET_PLUMP :       167 Z: 144
                POD_SWEET :       154 Z: 144
      MUSHROOM_CUP_DIMPLE :        78 Z: 144
>>> TOTAL = 923

Wood in trees:
                BLACK_CAP :       198 Z: 144
               GOBLIN_CAP :       141 Z: 144
                TOWER_CAP :       126 Z: 144
                FUNGIWOOD :       125 Z: 144
               SPORE_TREE :       116 Z: 144
              TUNNEL_TUBE :        84 Z: 144
              BLOOD_THORN :        79 Z: 144
>>> TOTAL = 869
Shrubs:
         GRASS_WHEAT_CAVE :       176 Z: 144
                POD_SWEET :       171 Z: 144
           GRASS_TAIL_PIG :       169 Z: 144
              BUSH_QUARRY :       164 Z: 144
    MUSHROOM_HELMET_PLUMP :       155 Z: 144
      MUSHROOM_CUP_DIMPLE :        81 Z: 144
>>> TOTAL = 916

Wood in trees:
                BLACK_CAP :       195 Z: 144
                TOWER_CAP :       148 Z: 144
                FUNGIWOOD :       144 Z: 144
               SPORE_TREE :       133 Z: 144
               GOBLIN_CAP :       113 Z: 144
              TUNNEL_TUBE :       101 Z: 144
              BLOOD_THORN :        69 Z: 144
>>> TOTAL = 903
Room4
Code: [Select]
Shrubs:
         GRASS_WHEAT_CAVE :       176 Z: 144
                POD_SWEET :       171 Z: 144
           GRASS_TAIL_PIG :       169 Z: 144
              BUSH_QUARRY :       164 Z: 144
    MUSHROOM_HELMET_PLUMP :       155 Z: 144
      MUSHROOM_CUP_DIMPLE :        81 Z: 144
>>> TOTAL = 916

Wood in trees:
                BLACK_CAP :       195 Z: 144
                TOWER_CAP :       148 Z: 144
                FUNGIWOOD :       144 Z: 144
               SPORE_TREE :       133 Z: 144
               GOBLIN_CAP :       113 Z: 144
              TUNNEL_TUBE :       101 Z: 144
              BLOOD_THORN :        69 Z: 144
>>> TOTAL = 903
Room5
Code: [Select]

Shrubs:
           GRASS_TAIL_PIG :       175 Z: 143
    MUSHROOM_HELMET_PLUMP :       173 Z: 143
                POD_SWEET :       162 Z: 143
              BUSH_QUARRY :       161 Z: 143
         GRASS_WHEAT_CAVE :       158 Z: 143
      MUSHROOM_CUP_DIMPLE :        72 Z: 143
>>> TOTAL = 901

Wood in trees:
                BLACK_CAP :       210 Z: 143
               SPORE_TREE :       141 Z: 143
               GOBLIN_CAP :       134 Z: 143
                TOWER_CAP :       123 Z: 143
                FUNGIWOOD :       108 Z: 143
              BLOOD_THORN :        79 Z: 143
              TUNNEL_TUBE :        77 Z: 143
>>> TOTAL = 872



Ok, That conclude this experiment.

If somebody wants to go ahead and plot that out, feel free. I dont see a very significant difference though.
« Last Edit: January 26, 2013, 09:00:42 pm by wierd »
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crekit

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Re: science experiment on mud: Experiment complete. Null result.
« Reply #27 on: January 26, 2013, 09:08:27 pm »

I'm kinda glad there isn't a difference. It would mean more things to micro-manage. Thank you for doing this experiment! You should put something about it on the wiki.
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wierd

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Re: science experiment on mud: Experiment complete. Null result.
« Reply #28 on: January 26, 2013, 09:13:53 pm »

I did learn something important though.

Smoothed tiles dont grow cavern mosses. ONLY shrubs and spore trees. This is very significant, if you are trying to make pasturage underground, and cant figure out why it wont make moss.
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Loud Whispers

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Re: science experiment on mud: Experiment complete. Null result.
« Reply #29 on: January 27, 2013, 07:26:53 am »

Would smoothing the floors allow for more trees/shrubs to grow?
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