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Author Topic: Factorio - Factory building game  (Read 174930 times)

Micro102

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Re: Factorio - Factory building game
« Reply #1065 on: May 22, 2019, 12:29:30 am »

So as iron and coal dry up and I'm faced with less and less room to weave conveyors through, I am faced with either making an ever-expanding train network, or hauling all the good shit with me via vehicle and making a far more tidy base. Who has tried both and how much success have you had with each? I feel the robots make making a new base significantly easier.

n9103

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Re: Factorio - Factory building game
« Reply #1066 on: May 22, 2019, 12:45:18 am »

Robots and blueprints make new bases much easier to establish, of course.
I would think that an ever-expanding train network should be one of your primary goals.
After you've started expanding to train distances, e.g. past the starting area on medium, you should definitely make sure your primary base is designed to accommodate a modestly efficient throughput for a train network.

Personally, I would aim for something as reasonably spread apart as possible so that I don't run into the overly-crowded issue.
Usually this happens somewhere around getting green science automated. Definitely before I start shipping in anything from a train.
« Last Edit: May 31, 2019, 06:07:02 pm by n9103 »
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Parsely

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Re: Factorio - Factory building game
« Reply #1067 on: May 31, 2019, 12:05:57 pm »

is that 0.17? map fairness was one of the topic of improvement if you're there Def's are going to be interested in your map seed
Nah, it's 0.16

PTTG??

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Re: Factorio - Factory building game
« Reply #1068 on: June 04, 2019, 12:47:07 pm »

One day I aught to build a train towns approach.
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