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Author Topic: Factorio - Factory building game  (Read 253853 times)

Xinvoker

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Re: Factorio - Factory building game
« Reply #90 on: February 14, 2013, 05:34:18 pm »

Anyone got a good starting map save they could share? The generator is being mean.

You can edit the map with E
And using that, you can place the player spawn point anywhere you like.

Oh, and use X to delete things.
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The Scout

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Re: Factorio - Factory building game
« Reply #91 on: February 14, 2013, 05:39:27 pm »

Anyone got a good starting map save they could share? The generator is being mean.

You can edit the map with E
And using that, you can place the player spawn point anywhere you like.

Oh, and use X to delete things.
Oooooh. Any idea how to edit the amount of iron/copper/coal you place?
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kovarex

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Re: Factorio - Factory building game
« Reply #92 on: February 14, 2013, 06:44:32 pm »

v + f
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #93 on: February 14, 2013, 07:24:56 pm »

interesting game I love logistic management; will try (someday)
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Intrinsic

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Re: Factorio - Factory building game
« Reply #94 on: February 15, 2013, 05:03:17 am »

Going to be trying this today too, looks interesting. I really hope the fund raising succeeds either way.
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Azated

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Re: Factorio - Factory building game
« Reply #95 on: February 15, 2013, 05:20:27 am »

I had lots of fun making automated systems in minecraft tekkit and FTB. I'll have to check this game out and see what it's like.
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Djohaal

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Re: Factorio - Factory building game
« Reply #96 on: February 17, 2013, 04:56:32 pm »

Spoiler (click to show/hide)

My current setup, and I didn't even get to flight!
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Max_Klaxon

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Re: Factorio - Factory building game
« Reply #97 on: February 19, 2013, 03:20:15 pm »

I just tried to the demo. And got a peek at your Indiegogo campaign. I would love to try the alpha version and I also have a suggestion. How about being able to adjust the speed of production/mining. A lower speed in some instances provides for a more efficient workflow. JIT (just in time) production.
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ECrownofFire

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Re: Factorio - Factory building game
« Reply #98 on: February 19, 2013, 06:57:19 pm »

I just tried to the demo. And got a peek at your Indiegogo campaign. I would love to try the alpha version and I also have a suggestion. How about being able to adjust the speed of production/mining. A lower speed in some instances provides for a more efficient workflow. JIT (just in time) production.

You can sort of do this with the Smart Inserter that comes in during the mid to late game. It only inserts when certain conditions are met, so something like this can be done fairly easily.

But really, why bother? If you have an overflow of something, just let it pile up into a chest or just leave it on the conveyor belts.
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #99 on: February 20, 2013, 02:52:37 am »

I'm only at mission 2 and I am really liking it.

waiting to discover electricity...
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Aklyon

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Re: Factorio - Factory building game
« Reply #100 on: February 20, 2013, 09:09:38 am »

I'm only at mission 2 and I am really liking it.

waiting to discover electricity...
Electricity is awesome. But also requires plenty of coal still, so don't send all of it to iron/copper smelting ;)
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LoSboccacc

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Re: Factorio - Factory building game
« Reply #101 on: February 20, 2013, 09:59:39 am »

so I am now on mission three.

I am actually a bit sad that the coal is not an 'era' but just something to run away from.

it could have been a nice step to update from coal to electric making coal a viable resource for automation but as it is, the fact that the inserter uses coal makes it impossible to automate a factory on coal alone.

if the inserter could be feed by a belt, as a special case, we could actually build proper automated factory without electricity as a part of the game and not just because of the tutorial with the burner inserter/driller being pretty much restricted to the tutorial and useless after that
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LordSlowpoke

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Re: Factorio - Factory building game
« Reply #102 on: February 20, 2013, 08:37:18 pm »

so I am now on mission three.

I am actually a bit sad that the coal is not an 'era' but just something to run away from.

it could have been a nice step to update from coal to electric making coal a viable resource for automation but as it is, the fact that the inserter uses coal makes it impossible to automate a factory on coal alone.

if the inserter could be feed by a belt, as a special case, we could actually build proper automated factory without electricity as a part of the game and not just because of the tutorial with the burner inserter/driller being pretty much restricted to the tutorial and useless after that

While you guys were busy with whatever it is you're doing (I didn't read the thread beyond the first and last page, admittedly) I were fooling around with the last map of the demo campaign, achieving this:

Spoiler (click to show/hide)

I also have a bit of that compound south, with two turrets and a copper smelter, but there're limits as to how much you can put in there with everything visible so there's that. The burner inserter/driller was useful to me for one reason - you know gun turrets? I put down three, using up my entire main base's iron input making bullets to feed these, and the leftover coal to fuel the burners in a makeshift base behind the fortifications... in order to produce more bullets (the turrets kept the creepers away, I used the SMG and more bullets to bash the compound turrets). Didn't live to see what the alien artifacts are, torn between seeing if they're gamebreakers, trinkets or whatever before throwing money at the game or doing that now.
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Graknorke

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Re: Factorio - Factory building game
« Reply #103 on: February 20, 2013, 08:41:49 pm »

PTW awesome concept-game.
This is the thing I want. Maybe not with combat, but I suppose there has to be a materials demand somewhere.
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Niveras

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Re: Factorio - Factory building game
« Reply #104 on: February 20, 2013, 08:44:07 pm »

This has great potential. I only hope I can overcome my inability to actually plan anything beforehand (along with a derth of creativity) to actually enjoy the game, rather than always feel that I could have managed something better, more efficient (or even functional), or despair in the face of ludicrously complex designs accomplished by others.
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