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Author Topic: Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.10  (Read 28129 times)

Rinick

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Ironhand16: 16x16 version of Ironhand's Graphic for 0.40.10
« on: February 01, 2013, 09:43:39 am »

A 16x16 version of Ironhand Graphics Set + some tiles and creatures from Phoebus' Graphics

16x16 versionoriginal (18x18)

mixed with Phoebustrees and sky


Spoiler: More Images (click to show/hide)



all missing icons are filled with Phoebus' Graphic Set


Spoiler: Credits (click to show/hide)









How it's done?

Resizing small pixel art is not as easy as you might think. Software like Photoshop is almost useless.
In the end I have to make my own tool to do this job, basically this tool is used to select 16x16 pixels from original image.




If you are interested in this tool, you can try it online:
http://www.goozo.net/18to16/
a demo workspace is availible via "Load Demo" button
(shift + drag to multi-select, alt + drag to remove selection)

« Last Edit: August 30, 2014, 12:57:39 am by Rinick »
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

CLA

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Re: A 16x16 version of Ironhand's Graphic Set (Ironhand--)
« Reply #1 on: February 01, 2013, 11:51:00 am »

That's a really nice utility! Any chance for an offline version?
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Ironhand

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Re: A 16x16 version of Ironhand's Graphic Set (Ironhand--)
« Reply #2 on: February 01, 2013, 12:43:22 pm »

This is super cool beans!
I approve.
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Ironhand Graphics: Here is the most recent version.
Tile Magic: where a squirrel is never just a squirrel!

Rinick

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Re: A 16x16 version of Ironhand's Graphic Set (Ironhand--)
« Reply #3 on: February 01, 2013, 08:28:05 pm »

That's a really nice utility! Any chance for an offline version?
Yep,
you can download the swf and open it locally
www.goozo.net/18to16/18_16.swf
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

CLA

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Re: A 16x16 version of Ironhand's Graphic Set (Ironhand--)
« Reply #4 on: February 01, 2013, 09:46:16 pm »

Yep,
you can download the swf and open it locally
www.goozo.net/18to16/18_16.swf
Thanks! Really could have figured that out myself...
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

Rinick

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Re: A 16x16 version of Ironhand's Graphic Set (Ironhand--)
« Reply #5 on: February 05, 2013, 01:22:46 am »

updated, add the full package just like original Ironhand version.

all the 18_16 workspace I used are also included in the zip, anyone can use them to modify the icons based on current version
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Rinick

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Re: 16x16 version of Ironhand's Graphic + Phoebus' creatures icons(Ironhand16)
« Reply #6 on: February 22, 2013, 10:33:45 am »

version 0.73.2
changes: fill missing icons with Phoebus' Graphic Set
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

LordBaal

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Re: 16x16 version of Ironhand's Graphic(Ironhand16) + Phoebus' creatures icons
« Reply #7 on: February 23, 2013, 08:09:05 am »

Excellent dude! You deserve an award for doing this!
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Japa

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Re: 16x16 version of Ironhand's Graphic(Ironhand16) + Phoebus' creatures icons
« Reply #8 on: February 23, 2013, 08:15:36 am »

This is a really cool tool.

Do you have any plans on expanding the functionality?

Rinick

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Re: 16x16 version of Ironhand's Graphic(Ironhand16) + Phoebus' creatures icons
« Reply #9 on: February 23, 2013, 10:14:26 am »

This is a really cool tool.

Do you have any plans on expanding the functionality?

Nope,
this idea works well when you want to reduce only 1 or 2 pixel in width/height.
making it work for general cases seems kind of wasting of time to me.

But I can put the source code on googlecode or github if you need. it's just about 1000 lines of AS3/flex code (no comments :P )



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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Bloax

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Re: 16x16 version of Ironhand's Graphic(Ironhand16) + Phoebus' creatures icons
« Reply #10 on: February 23, 2013, 04:55:23 pm »

But I can put the source code on googlecode or github if you need. it's just about 1000 lines of AS3/flex code (no comments :P )
*Cough* *Cough*
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oh_no

Big Bear

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Re: 16x16 version of Ironhand's Graphic(Ironhand16) + Phoebus' creatures icons
« Reply #11 on: February 24, 2013, 07:00:18 pm »

Thanks a lot for making this version, Rinick.

I stumbled across this thread by accident when I was looking for information on how I could merge Ironhand's dwarves and objects with the creatures from Phoebus myself. Didn't realize how much was involved. Thanks for your hard work!

Ah yes... Those rampaging monkeys look like monkeys now as they swarm my fort.. Nice!  :)
 
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Rinick

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version 0.73.3
changes:
1) use Phoebus' wall, track.  (original 16x16 tiles are still included : data/art/ironhand16_original.png)
2) fix MONARCH icon
3) fix tetrahedrite color
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics

Yuzuke

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Awesome! ;D
This is what ART is all about
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Rinick

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version 0.73.4
change:
1) update doren/crittermen.png from DF_Phoebus_34_11v01
2) add dark border to improve the underwater crittermen graphic
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Ironhand16:  16x16 version of Ironhand's Graphic Set + Phoebus creature graphics
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